我们本次使用Mixin在1.19.2中制作一个属于自己的不死图腾。
演示效果 演示效果 演示效果
什么是Mixin?
简单来说是通过注入一些我们的代码,达到对MC原版内容的修改。
详细内容可以参考Minecraft 17.1 Mixin
1.首先我们需要在开发包中引入mixin的依赖,来到项目的build.gradle文件:
build.gradle
plugins {
id 'eclipse'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '5.+'
//引入这个mixin依赖
id 'org.spongepowered.mixin' version '0.7-SNAPSHOT'
}
version = "1.2.8-1.19"
group = "com.joy187.re8joymod"
archivesBaseName = "joy187"
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
sourceSets.main.resources { srcDir 'src/generated/resources' }
//设置你的mixin源文件名称
mixin {
add sourceSets.main, "re8.refmap.json"
}
minecraft {
mappings channel: 'official', version: '1.19'
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
runs {
client {
workingDirectory project.file('run')
property 'mixin.env.disableRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
property 'forge.logging.console.level', 'debug'
//客户端中指定你资源包中的mixin文件
arg '-mixin.config=re8.mixins.json'
mods {
re8joymod {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
property 'mixin.env.disableRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
property 'forge.logging.console.level', 'debug'
//服务端中指定你资源包中的mixin文件
arg '-mixin.config=re8.mixins.json'
mods {
re8joymod {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
property 'mixin.env.disableRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
property 'forge.logging.console.level', 'debug'
args '--mod', 're8joymod', '--all', '--output', file('src/generated/resources/')
//数据包中指定你资源包中的mixin文件
arg '-mixin.config=re8.mixins.json'
mods {
re8joymod {
source sourceSets.main
}
}
}
}
}
repositories {
mavenLocal()
maven {
url "https://www.cursemaven.com"
}
maven {
name "Progwml6 maven"
url "https://dvs1.progwml6.com/files/maven/"
}
maven { url 'https://dl.cloudsmith.io/public/geckolib3/geckolib/maven/' }
// maven {
// name "ModMaven"
// url "https://modmaven.k-4u.nl"
// }
maven {
name = "Curios API"
url = "https://maven.theillusivec4.top/"
}
}
dependencies {
minecraft 'net.minecraftforge:forge:1.19.2-43.1.1'
implementation fg.deobf('curse.maven:framework-549225:3873800')
implementation fg.deobf('curse.maven:mrcrayfishs-gun-mod-289479:3874034')
implementation fg.deobf('software.bernie.geckolib:geckolib-forge-1.19:3.1.36')
compileOnly fg.deobf("mezz.jei:jei-1.19-common-api:11.0.0.211")
compileOnly fg.deobf("mezz.jei:jei-1.19-forge-api:11.0.0.211")
runtimeOnly fg.deobf("top.theillusivec4.curios:curios-forge:1.19.2-5.1.1.0")
compileOnly fg.deobf("top.theillusivec4.curios:curios-forge:1.19.2-5.1.1.0:api")
runtimeOnly fg.deobf("mezz.jei:jei-1.19-forge:11.0.0.211")
//这里引入mixin依赖
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
}
jar {
manifest {
attributes([
"Specification-Title": "Resident Evil 8 mod",
"Specification-Vendor": "Joy187",
"Specification-Version": "1",
"Implementation-Title": "Resident Evil 8 mod",
"Implementation-Version": project.version,
"Implementation-Vendor" : "Joy187",
//"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
//你资源包中的mixin配置文件
"MixinConfigs": "re8.mixins.json"
])
}
}
jar.finalizedBy('reobfJar')
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8'
}
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file:///X:/localmaven/mcmods"
}
}
}
之后选择刷新gradle项目:
2.重新构建完成后我们在资源包中新建一个我们的mixin文件,文件名称与上面"MixinConfigs"字段填写的名称一样:
之后在文件中写一些内容:
re8.mixins.json
{
"required": true,
"package": "com.joy187.re8joymod.mixin",
"compatibilityLevel": "JAVA_8",
"minVersion": "0.8",
"refmap": "re8.refmap.json",
"plugin": "com.joy187.re8joymod.mixin.MixinPlugin", //注意这个地址
"mixins": [
],
"client": [
],
"injectors": {
"defaultRequire": 1
}
}
3.来到Java包中,在上一步中我们声明了一个plugin地址,按照这个路径创建一个MixinPlugin文件,作为模组的mixin启动器:
MixinPlugin.java
package com.joy187.re8joymod.mixin;
import org.objectweb.asm.tree.ClassNode;
import org.spongepowered.asm.mixin.extensibility.IMixinConfigPlugin;
import org.spongepowered.asm.mixin.extensibility.IMixinInfo;
import java.util.List;
import java.util.Set;
public class MixinPlugin implements IMixinConfigPlugin{
private boolean isFrameworkInstalled;
@Override
public void onLoad(String mixinPackage) {
try {
//这个字符串对应你的项目主类
Class.forName("com.joy187.re8joymod.Main", false, this.getClass().getClassLoader());
isFrameworkInstalled = true;
} catch (Exception e) {
isFrameworkInstalled = false;
}
}
@Override
public String getRefMapperConfig() {
return null;
}
@Override
public boolean shouldApplyMixin(String targetClassName, String mixinClassName) {
return isFrameworkInstalled; // this makes sure that forge's helpful mods not found screen shows up
}
@Override
public void acceptTargets(Set<String> myTargets, Set<String> otherTargets) {
}
@Override
public List<String> getMixins() {
return null;
}
@Override
public void preApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) {
}
@Override
public void postApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) {
}
}
之后我们在同样的包中新建一个LivingEntityMixin类,作为我们的注入类:
LivingEntityMixin.json
package com.joy187.re8joymod.mixin;
import com.joy187.re8joymod.init.ItemInit;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.stats.Stats;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(LivingEntity.class)
public abstract class LivingEntityMixin {
//这里我们将代码注入到checkTotemDeathProtection中,注入位置是其HEAD头部
@Inject(method = {"checkTotemDeathProtection"}, at = {@At("HEAD")}, cancellable = true)
private void checkTotemDeathProtection(DamageSource source, CallbackInfoReturnable<Boolean> info) {
LivingEntity livingEntity = ((LivingEntity)(Object)this);
if (livingEntity instanceof ServerPlayer player) {
ItemStack itemStack = null;
Inventory inventory = player.getInventory();
//在背包中找到我们的物品
for (int i = 0; i < inventory.getContainerSize(); i++) {
ItemStack stack = inventory.getItem(i);
if (stack.getItem().equals(ItemInit.BODYGUARD.get())) {
itemStack = stack;
break;
}
}
//如果找到了,当我们陷入濒死之时就会使用该物品并给予玩家一个15s的生命回复效果
if (itemStack != null) {
player.awardStat(Stats.ITEM_USED.get(ItemInit.BODYGUARD.get()));
CriteriaTriggers.USED_TOTEM.trigger(player, itemStack);
itemStack.shrink(1);
player.setHealth(10.0F);
player.removeAllEffects();
player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 300, 1));
player.level.broadcastEntityEvent(player, (byte) 35);
info.setReturnValue(true);
}
}
}
}
把这个类的名称放入我们之前资源包中的注入文件中:
re8.mixins.json
{
"required": true,
"package": "com.joy187.re8joymod.mixin",
"compatibilityLevel": "JAVA_8",
"minVersion": "0.8",
"refmap": "re8.refmap.json",
"plugin": "com.joy187.re8joymod.mixin.MixinPlugin",
"mixins": [
"LivingEntityMixin" //放在这里
],
"client": [
],
"injectors": {
"defaultRequire": 1
}
}
4.在ItemInit中注册我们的物品,作为图腾使用:
ItemInit.java
public static final RegistryObject<Item> BODYGUARD = register("bodyguard",
() -> new Item(new Item.Properties().tab(Main.TUTORIAL_TAB)));
在资源包中物品的名称、模型、贴图文件。
en_us.json
"item.re8joymod.bodyguard":"Crystal",
模型文件
bodyguard.json
文章来源:https://www.toymoban.com/news/detail-415009.html
{
"parent": "item/generated",
"textures": {
"layer0": "re8joymod:item/bodyguard"
}
}
贴图文件
文章来源地址https://www.toymoban.com/news/detail-415009.html
5.启动游戏调试
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