20230529----重返学习-复合组件通信redux-redux源码-redux工程化开发-自定义hook

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day-080-eighty-20230529-复合组件通信redux-redux源码-redux工程化开发-自定义hook

复合组件通信redux

  • 要想实现复合组件通信,一般采用公共状态管理方案。
  • 常见的公共状态管理方案:
    1. 官方推荐的:redux。
      • redux + react-redux + redux-logger/redux-promise/redux-saga/redux-thunk:中间件。
        • 代表:dva「redux-saga 」或 umi。
      • @reduxjs/toolkit:工具类。
    2. mobx
    3. zustand

redux的应用场景

  • redux在以下情况下更有用:
    • 在应用的大量地方,都存在大量的状态。
    • 应用状态会随着时间的推移而频繁更新。
    • 更新该状态的逻辑可能很复杂。
    • 中型和大型代码量的应用,很多人协同开发。

redux库和相关工具

  • redux是一个小型的独立js库, 但是它通常与其他几个包一起使用:
    • react-redux:react-redux是我们的官方库,它让React组件redux有了交互,可以从 store读取一些state,可以通过 dispatch actions 来更新 store
    • redux Toolkitredux Toolkit是我们推荐的编写redux逻辑的方法。 它包含我们认为对于构建redux应用程序必不可少的包和函数。 redux Toolkit构建在我们建议的最佳实践中,简化了大多数redux任务,防止了常见错误,并使编写redux应用程序变得更加容易。
    • redux DevTools 拓展Redux DevTools Extension 可以显示redux存储状态随时间变化的历史记录,这允许您有效地调试应用程序。

redux基础工作流程

  1. 创建公共的容器;

    const store = createStore([reducer])
    
    • 内部包含两个状态:公共状态和事件池。
      • 公共状态:存放各组件需要通信的信息
      • 事件池:存放许多方法–一般是让组件更新的方法
    • 在内部,只要公共状态被更改,就会通知事件池中的方法执行!
      • 目的是:当公共状态被修改,让事件池中的方法执行,实现让相关组件更新,这样组件中就可以实时获取最新的公共信息了!
    • reducer就是公共状态管理的管理员
      • 对于公共状态修改,就要通过reucer来执行
  2. 公共容器获取公共状态,然后在组件中进行渲染

    store.getState()
    
  3. 如果组件中使用了公共状态信息,则我们需要把让组件更新的函数加入到公共容器的事件池中!

    store.subscribe(组件更新函数)
    
    • 这是发布订阅模式。
  4. 想要修改公共状态,需要先通知createStore([reducer])中的reducer执行,在reducer中修改公共状态

    store.dispatch({type:'xxx'})
    
    • reducer公共状态管理的管理员

      let initial={公共状态}
      const reducer = function(state=initail,action){
        //state: 公共状态信息。
        //action: 传递的对象。
        return state
      }
      

实际流程

  1. 创建文件/src/store/index.js,在内部创建公共容器并导出。

    • 代码:
      • /src/store/index.js:

        // 引入createStore用于创建公共容器。
        import { createStore } from "redux";
        
        // 定义初始公共状态,在reducer初始化时使用。
        let initial = {
          supNum: 10,
          oppNum: 5,
        };
        
        // 创建reducer管理员,用于修改容器中的公共状态。
        const reducer = function reducer(state = initial, action) {
        
          // state:容器中管理的公共状态信息。实现的方式:在我们创建好store即createStore(reducer)后,redux内部会默认派发一次,也就是把reducer执行一次。而第一次执行reducer函数的时候,store容器中还没有公共状态信息,也就是此时的state=undefined。而我们写的state=initial,就是为了在此时给容器赋值初始的状态信息。
          // action:派发的行为对象。store.dispatch(行为对象)中传递的这个行为对象就是赋值给action形参的。而store.dispatch()一定会通知reducer函数执行。action必须是一个对象。action对象中必须具备type属性,type属性就是派发的行为标识。
          //我们接下来就是可以在reducer函数中,基于action.type的不同,修改不同的状态值。
        
          //函数最后返回的信息,会整体替换store容器中的公共状态信息。
        
          let { type } = action;
          switch (type) {
            case "sup":
              state.supNum++;
              break;
            case "opp":
              state.oppNum++;
              break;
            default:
          }
          return state;
        };
        
        // 创建一个store容器来管理公共状态。
        const store = createStore(reducer);
        export default store;
        
    1. 引入createStore用于创建公共容器。
    2. 定义初始公共状态,在reducer初始化时使用。
    3. 创建reducer管理员函数,用于修改容器中的公共状态。
      • reducer内部会有两个形参:
        • state:容器中管理的公共状态信息。实现的方式:在我们创建好store即createStore(reducer)后,redux内部会默认派发一次,也就是把reducer执行一次。而第一次执行reducer函数的时候,store容器中还没有公共状态信息,也就是此时的state=undefined。而我们写的state=initial,就是为了在此时给容器赋值初始的状态信息。
        • action:派发的行为对象。store.dispatch(行为对象)中传递的这个行为对象就是赋值给action形参的。而store.dispatch()一定会通知reducer函数执行。action必须是一个对象。action对象中必须具备type属性,type属性就是派发的行为标识。
        • 我们接下来就是可以在reducer函数中,基于action.type的不同,修改不同的状态值。
      • 函数最后返回的信息,会整体替换store容器中的公共状态信息。
    4. 使用createStore函数创建一个store公共容器来管理公共状态。
    5. 导出store公共容器对象,以便外部进行引用。
    • 代码:
      • /src/store/index.js:

        import { createStore } from "redux";
        
        /* 
        创建REDUCER管理员,修改容器中的公共状态 
          + state:容器中管理的公共状态信息
            在我们创建好store后,redux内部会默认派发一次(也就是把reducer执行一次);而第一次执行reducer函数的时候,store容器中还没有公共状态信息呢,也就是此时的state=undefined;而我们写的 state = initial,就是为了在此时给容器赋值初始的状态信息!
        
          + action:派发的行为对象
            store.dispatch({
                //传递的这个对象就是action
                type:'xxx',
                ...
            })
            一定会通知reducer函数执行,dispatch中传递的对象,就是赋值给action形参的
              + action必须是一个对象
              + action对象中必须具备 type 属性「派发的行为标识」
            我们接下来就可以在reducer函数中,基于 action.type 的不同,修改不同的状态值!
          
          + 函数最后返回的信息,会整体替换store容器中的公共状态信息
        */
        let initial = {
          supNum: 10,
          oppNum: 5,
        };
        const reducer = function reducer(state = initial, action) {
          let { type } = action;
          switch (type) {
            case "sup":
              state.supNum++;
              break;
            case "opp":
              state.oppNum++;
              break;
            default:
          }
          return state;
        };
        
        /* 创建STORE容器,管理公共状态 */
        const store = createStore(reducer);
        export default store;
        
      • 第一步store创建完毕后,我们会把 store 挂载到祖先组件的上下文中,这样以后不论哪个组件需要用到store,直接从上下文中获取即可;

  2. 创建文件/src/Theme.js,用于创建上下文对象并在根组件/src/index.jsx中引入。将公共容器放在根组件的上下文对象中。

    • 代码:

      • /src/Theme.js

        import { createContext } from "react";
        const Theme = createContext();
        export default Theme;
        
      • /src/index.jsx:

        // store处理
        import Theme from "./Theme";
        import store from "./store";
        
        // 把React用Theme.Provider包起来。
        <Theme.Provider value={{ store }}>
          //....
        </Theme.Provider>
        
    • 第一步store创建完毕后,我们会把store挂载到祖先组件的上下文中,这样以后不论那个组件需要用到store,直接从上下文中获取即可。

  3. 在需要用到公共状态管理的文件中,通过上下文对象获取到store公共容器。

    • 代码:
      • /src/views/Vote.jsx

        import { useContext } from "react";
        import Theme from "@/Theme";//`@/`表示`/src/`;
        
        //在函数组件内部:
        const { store } = useContext(Theme);
        
      • /src/views/VoteMain.jsx:

        import { useContext } from "react";
        import Theme from "@/Theme";//`@/`表示`/src/`;
        
        //在函数组件内部:
        const { store } = useContext(Theme);
        
      • /src/views/VoteFooter.jsx:

        import { useContext } from "react";
        import Theme from "@/Theme";//`@/`表示`/src/`;
        
        //在函数组件内部:
        const { store } = useContext(Theme);
        
  4. 如果一个组件需要用到store公共容器中的状态:

    • 总体步骤思路:
      1. 获取公共容器中状态。
      2. 把更新视图的方法放到公共容器中。
        • 类组件中可以使用this.setState({})或this.forceUpdate()
        • 函数组件中可以使用自定义hook来减少代码。
    • 代码:
      • /src/views/Vote.jsx

        import { useContext, useState, useEffect } from "react";
        import Theme from "@/Theme";//`@/`表示`/src/`;
        
        //在函数组件内部:
        // 获取公共状态信息
        // let state = store.getState()
        // console.log(state);
        let { supNum, oppNum } = store.getState();
        
        //把让组件更新的办法放在事件池中。返回一个函数unsubscribe,此函数执行,可以把刚才放在事件池中的函数,从事件池中移除掉。
        let [, setRandom] = useState(+new Date());
        //   setRandom(+new Date());
        useEffect(() => {
          let unsubscribe = store.subscribe(() => {
            // 让视图更新即可。
            setRandom(+new Date());
          });
          return ()=>{
              unsubscribe()
          }
        }, []);
        
        import React, { useContext, useState, useEffect } from "react";
        import Theme from "@/Theme";
        import VoteStyle from "./VoteStyle";
        import VoteMain from "./VoteMain";
        import VoteFooter from "./VoteFooter";
        import useForceUpdate from "@/useForceUpdate";
        
        const Vote = function Vote() {
          const { store } = useContext(Theme);
        
            // 获取公共状态信息
            // let state = store.getState()
            // console.log(state);
            let { supNum, oppNum } = store.getState();
        
            //把让组件更新的办法放在事件池中。返回一个函数unsubscribe,此函数执行,可以把刚才放在事件池中的函数,从事件池中移除掉。
            let [, setRandom] = useState(+new Date());
            //   setRandom(+new Date());
            useEffect(() => {
              let unsubscribe = store.subscribe(() => {
                // 让视图更新即可。
                setRandom(+new Date());
              });
              return () => {
                unsubscribe();
              };
            }, []);
        
          return (
            <VoteStyle>
              <h2 className="title">
                React其实也不难!
                <span>{supNum + oppNum}</span>
              </h2>
              <VoteMain />
              <VoteFooter />
            </VoteStyle>
          );
        };
        
        export default Vote;
        
      • /src/views/Vote.jsx - hook版:

        import React, { useContext } from "react";
        import Theme from "@/Theme";
        import VoteStyle from "./VoteStyle";
        import VoteMain from "./VoteMain";
        import VoteFooter from "./VoteFooter";
        import useForceUpdate from "@/useForceUpdate";
        
        const Vote = function Vote() {
          const { store } = useContext(Theme);
        
          let { supNum, oppNum } = store.getState();
          let remove = useForceUpdate(store);
        
          return (
            <VoteStyle>
              <h2 className="title">
                React其实也不难!
                <span>{supNum + oppNum}</span>
              </h2>
              <VoteMain />
              <VoteFooter />
            </VoteStyle>
          );
        };
        export default Vote;
        
      • /src/views/VoteMain.jsx:

        import { useContext, useState, useEffect } from "react";
        import Theme from "@/Theme";//`@/`表示`/src/`;
        
        //在函数组件内部:
        let { supNum, oppNum } = store.getState();
        
        let [, setRandom] = useState(+new Date());
        useEffect(() => {
          let unsubscribe = store.subscribe(() => {
            setRandom(+new Date());
          });
          return ()=>{
              unsubscribe()
          }
        }, []);
        
        import React, { useContext, useState, useEffect } from "react";
        import Theme from "@/Theme";
        
        const VoteMain = function VoteMain() {
          const { store } = useContext(Theme);
        
          let { supNum, oppNum } = store.getState();
          let [, setRandom] = useState(+new Date());
          useEffect(() => {
            store.subscribe(() => {
              setRandom(+new Date());
            });
            return;
          }, []);
          return (
            <div className="main-box">
              <p>支持人数:{supNum} 人</p>
              <p>反对人数:{oppNum} 人</p>
            </div>
          );
        };
        export default VoteMain;
        
      • /src/views/VoteMain.jsx - hook版:

        import React, { useContext } from "react";
        import Theme from "@/Theme";
        import useForceUpdate from "@/useForceUpdate";
        
        const VoteMain = function VoteMain() {
          const { store } = useContext(Theme);
        
          let { supNum, oppNum } = store.getState();
          useForceUpdate(store);
        
          return (
            <div className="main-box">
              <p>支持人数:{supNum} 人</p>
              <p>反对人数:{oppNum} 人</p>
            </div>
          );
        };
        export default VoteMain;
        
      • /src/useForceUpdate.js - hook函数:文章来源地址https://www.toymoban.com/news/detail-464456.html

        import { useState, useEffect } from "react";
        export default function useForceUpdate(store) {
          let [, setRandom] = useState(+new Date());
        
          // 但这个useEffect还得等后期组件渲染完成后才执行内部的函数。
          let unsubscribe;
          useEffect(() => {
            // 组件第一次渲染完毕,把让组件更新的办法放在事件池中。
            // 执行subscribe会返回unsubscribe,目的是用于移除刚才加入事件池中的方法。
            unsubscribe = store.subscribe(() => {
              setRandom(+new Date());
            });
        
            return () => {
              // 组件销毁的时候,把放在事件池中的方法移除掉。
              unsubscribe();
              unsubscribe = null;
            };
          }, []);
        
          // 手动返回一个remove函数,remove可以通过闭包,访问到当前作用域中的unsubscribe,当组件渲染之后,unsubscribe就是useEffect中赋值的值。
          // 手动返回一个remove函数: 等待后期。
          return function remove() {
            if (unsubscribe) {
              unsubscribe();
            }
          };
        }
        
  5. 如果一个组件需要修改store公共容器中的状态:

    • 代码:
      • /src/views/VoteFooter.jsx:

        import { useContext } from "react";
        import Theme from "@/Theme";//`@/`表示`/src/`;
        
        //在函数组件内部:
        const { store } = useContext(Theme);
        
        store.dispatch({ type: "opp" })
        
        import React, { useContext } from "react";
        import Theme from "@/Theme";
        import { Button } from "antd";
        
        const VoteFooter = function VoteFooter() {
          const { store } = useContext(Theme);
        
          return (
            <div className="footer-box">
              <Button
                type="primary"
                onClick={() => {
                  store.dispatch({ type: "sup" });
                }}
              >
                支持
              </Button>
              <Button
                type="primary"
                danger
                onClick={() => {
                  store.dispatch({ type: "opp" });
                }}
              >
                反对
              </Button>
            </div>
          );
        };
        
        export default VoteFooter;
        

redux源码

  • 源码内有一个函数createStore()是用来创建store容器的。

    • 入参reducer:是一个管理员函数,里面可以传一个状态及处理状态修改的函数。
    • 返回值:{getState,subscribe,dispatch,}
      • 返回值.getState():获取公共状态。
      • 返回值.subscribe():用于让函数进入事件池中,即让函数订阅公共状态改变的事件
      • 返回值.dispatch():派发事件,让公共状态可以被变动。
    • createStore()内部有一个初始为undefined的公共状态对象和一个初始为空数组的事件池。
  • 源码示例:

    yarn add lodash//安装lodash。
    
    //这个是下方要用的公共方法
    (function (global, factory) {
        "use strict"
        if (typeof module === "object" && typeof module.exports === "object") {
            module.exports = factory(global, true)
            return
        }
        factory(global)
    })(
        typeof window !== "undefined" ? window : this,
        function factory(window, noGlobal) {
            /* 检测数据类型 */
            const toString = Object.prototype.toString,
                isArray = Array.isArray,
                typeReg = /^(object|function)$/,
                fnToString = Function.prototype.toString
    
            // 万能检测数据类型的方法
            const isType = function isType(obj) {
                if (obj == null) return obj + ''
                let type = typeof obj,
                    reg = /^\[object (\w+)\]$/
                return !typeReg.test(type) ?
                    type :
                    reg.exec(toString.call(obj))[1].toLowerCase()
            }
    
            // 检测是否为对象
            const isObject = function isObject(obj) {
                return obj !== null && typeReg.test(typeof obj)
            }
    
            // 检测是否是window对象
            const isWindow = function isWindow(obj) {
                return obj != null && obj === obj.window
            }
    
            // 检测是否为函数
            const isFunction = function isFunction(obj) {
                return typeof obj === "function"
            }
    
            // 检测是否为数组或者伪数组
            const isArrayLike = function isArrayLike(obj) {
                if (isArray(obj)) return true
                let length = !!obj && 'length' in obj && obj.length
                if (isFunction(obj) || isWindow(obj)) return false
                return length === 0 ||
                    typeof length === "number" && length > 0 && (length - 1) in obj
            }
    
            // 检测是否为一个纯粹的对象(标准普通对象)
            const isPlainObject = function isPlainObject(obj) {
                if (isType(obj) !== "object") return false
                let proto, Ctor
                proto = Object.getPrototypeOf(obj)
                if (!proto) return true
                Ctor = proto.hasOwnProperty('constructor') && proto.constructor
                return isFunction(Ctor) && fnToString.call(Ctor) === fnToString.call(Object)
            }
    
            // 检测是否为空对象
            const isEmptyObject = function isEmptyObject(obj) {
                if (!isObject(obj)) throw new TypeError(`obj is not an object`)
                let keys = Object.getOwnPropertyNames(obj)
                if (typeof Symbol !== 'undefined') keys = keys.concat(Object.getOwnPropertySymbols(obj))
                return keys.length === 0
            }
    
            // 检测是否为有效数字
            const isNumeric = function isNumeric(obj) {
                let type = isType(obj)
                return (type === "number" || type === "string") && !isNaN(+obj)
            }
    
    
            /* 其它基础方法 */
            // 迭代数组/伪数组/对象「支持中途结束循环」
            const each = function each(obj, callback) {
                if (typeof callback !== "function") callback = () => { }
                if (typeof obj === "number" && !isNaN(obj) && obj > 0) obj = new Array(obj)
                if (typeof obj === "string") obj = Object(obj)
                if (!isObject(obj)) return obj
                if (isArrayLike(obj)) {
                    for (let i = 0; i < obj.length; i++) {
                        let item = obj[i]
                        let res = callback.call(obj, item, i)
                        if (res === false) break
                    }
                    return obj
                }
                let keys = Object.getOwnPropertyNames(obj)
                if (typeof Symbol !== 'undefined') keys = keys.concat(Object.getOwnPropertySymbols(obj))
                for (let i = 0; i < keys.length; i++) {
                    let key = keys[i],
                        value = obj[key]
                    let res = callback.call(obj, value, key)
                    if (res === false) break
                }
                return obj
            }
    
            // 具备有效期的LocalStorage存储
            const storage = {
                set(key, value) {
                    localStorage.setItem(
                        key,
                        JSON.stringify({
                            time: +new Date(),
                            value
                        })
                    )
                },
                get(key, cycle = 2592000000) {
                    cycle = +cycle
                    if (isNaN(cycle)) cycle = 2592000000
                    let data = localStorage.getItem(key)
                    if (!data) return null
                    let { time, value } = JSON.parse(data)
                    if ((+new Date() - time) > cycle) {
                        storage.remove(key)
                        return null
                    }
                    return value
                },
                remove(key) {
                    localStorage.removeItem(key)
                }
            }
    
            // 万能的日期格式化工具
            const formatTime = function formatTime(time, template) {
                try {
                    if (time == null) time = new Date().toLocaleString('zh-CN', { hour12: false })
                    if (typeof template !== "string") template = "{0}/{1}/{2} {3}:{4}:{5}"
                    let arr = []
                    if (/^\d{8}$/.test(time)) {
                        let [, $1, $2, $3] = /^(\d{4})(\d{2})(\d{2})$/.exec(time)
                        arr.push($1, $2, $3)
                    } else {
                        arr = time.match(/\d+/g)
                    }
                    return template.replace(/\{(\d+)\}/g, (_, $1) => {
                        let item = arr[$1] || "00"
                        if (item.length < 2) item = "0" + item
                        return item
                    })
                } catch (_) {
                    return ''
                }
            }
    
            // 为对象设置不可枚举的属性
            const define = function define(obj, key, value) {
                Object.defineProperty(obj, key, {
                    writable: true,
                    configurable: true,
                    enumerable: false,
                    value
                })
            }
    
            // 延迟处理函数
            const delay = function delay(interval = 1000) {
                return new Promise(resolve => {
                    let timer = setTimeout(() => {
                        resolve()
                        clearTimeout(timer)
                    }, interval)
                })
            }
    
            /* 发布订阅设计模式 */
            let listeners = {}
            // 向事件池中加入自定义事件及方法
            const on = function on(name, callback) {
                if (typeof name !== 'string') throw new TypeError('name is not a string')
                if (typeof callback !== 'function') throw new TypeError('callback is not a function')
                if (!listeners.hasOwnProperty(name)) listeners[name] = []
                let arr = listeners[name]
                if (arr.includes(callback)) return
                arr.push(callback)
            }
            // 从事件池中移除自定义事件及方法
            const off = function off(name, callback) {
                if (typeof name !== 'string') throw new TypeError('name is not a string')
                if (typeof callback !== 'function') throw new TypeError('callback is not a function')
                let arr = listeners[name],
                    index
                if (!Array.isArray(arr)) return
                index = arr.indexOf(callback)
                if (index >= 0) arr[index] = null
            }
            // 通知指定的自定义事件(绑定的方法)执行
            const emit = function emit(name, ...params) {
                if (typeof name !== 'string') throw new TypeError('name is not a string')
                let arr = listeners[name]
                if (!Array.isArray(arr)) return
                for (let i = 0; i < arr.length; i++) {
                    let callback = arr[i]
                    if (typeof callback !== 'function') {
                        arr.splice(i, 1)
                        i--
                        continue
                    }
                    callback(...params)
                }
            }
    
            /* 转移“_”的使用权 */
            let origin = null
            const noConflict = function noConflict() {
                if (window._ === utils) {
                    window._ = origin
                }
                return utils
            }
    
            /* 暴露API */
            const utils = {
                isType,
                isObject,
                isArray,
                isArrayLike,
                isWindow,
                isFunction,
                isPlainObject,
                isEmptyObject,
                isNumeric,
                noConflict,
                each,
                storage,
                formatTime,
                define,
                delay,
                on,
                off,
                emit
            }
            if (typeof noGlobal === "undefined") {
                origin = window._
                window.utils = window._ = utils
            }
            return utils
        }
    );
    
    import { cloneDeep } from "lodash";
    // import colneDeep from "lodash/colneDeep";
    import _ from "@/assets/utils";//这个是写的公共方法。
    
    // createStore:创建store容器的。
    export const createStore = function createStore(reducer) {
      if (typeof reducer !== "function") {
        throw new TypeError(`reducer必须是一个函数`);
      }
    
      // 公共状态
      let state; //未来state是对象 0x001
      // 事件池
      let listeners = [];
    
      // 获取公共状态
      const getState = function getState() {
        // redux源码本身存在一个bug:基于getstate获取的公共状态信息,和容器中的state是相同的堆内存地址。这样在组件中,当我们获取公共状态后,可以绕过dispatch派发,直接通过state.xxx=xxx修改公共状态信息!
        // return state
    
        // 所以我们把返回的状态信息,最好进行深拷贝。
        // 弊端:浪费性能。
        return cloneDeep(state);
      };
    
      //向事件池中加入方法。
      const subscribe = function subscribe(callback) {
        if (typeof callback !== "function") {
          throw new TypeError(`callback必须是函数`);
        }
        if (!listeners.includes(callback)) {
          listeners.push(callback);
        }
    
        //返回从事件池中移除函数的方法。
        return function unsubscribe() {
          let index = listeners.indexOf(callback);
          if (index >= 0) {
            listeners.splice(index, 1);
          }
        };
      };
    
      // 任务派发,通知reducer执行。
      const dispatch = function dispatch(action) {
        console.log(`111-->`, 111);
    
        if (!_.isPlainObject(action)) {
          throw new TypeError(`action必须是一个标准对象`);
        }
        if (!("type" in action)) {
          throw new TypeError(`action对象必须具备type属性`);
        }
        // 通知reducer执行: 修改公共状态;
        state = reducer(state, action);
        // 公共状态更改,我们需要通知事件池中的方法执行!
        console.log(`1listeners-->`, listeners);
        let arr = listeners.slice()//防止事件执行时,更改事件池,造成事件池数组塌陷。
        arr.forEach((listener) => {
          if (typeof listener === "function") {
            listener();
            console.log(`2listener-->`, listener);
          }
        });
      };
    
      // 最开始默认:我们需要派发第一次,其目的是设置初始状态信息。
      dispatch({ type: Symbol("init-state初始化的类型") });
    
      // 返回store对象
      return {
        getState,
        subscribe,
        dispatch,
      };
    };
    
import { cloneDeep } from "lodash";
import _ from "@/assets/utils";

/* createStore:创建store容器的 */
export const createStore = function createStore(reducer) {
  if (typeof reducer !== "function")
    throw new TypeError(`reducer必须是一个函数`);
  // 公共状态
  let state;
  // 事件池
  let listeners = [];

  // 获取公共状态
  const getState = function getState() {
    // redux源码本身存在一个BUG:基于getState获取的公共状态信息,和容器中的state是相同的堆内存,这样在组件中,当我们获取公共状态后,可以绕过dispatch派发,直接通过state.xxx=xxx修改公共状态信息!
    // return state
    // 所以我们把返回的状态信息,最好进行深拷贝「弊端:浪费性能」
    return cloneDeep(state);
  };

  // 向事件池中加入方法
  const subscribe = function subscribe(callback) {
    if (typeof callback !== "function")
      throw new TypeError("callback必须是函数");
    if (!listeners.includes(callback)) {
      listeners.push(callback);
    }
    // 返回从事件池中移除函数的方法
    return function unsubscribe() {
      let index = listeners.indexOf(callback);
      if (index >= 0) {
        listeners.splice(index, 1);
      }
    };
  };

  // 任务派发,通知reducer执行
  const dispatch = function dispatch(action) {
    if (!_.isPlainObject(action))
      throw new TypeError("action必须是一个标准对象");
    if (!("type" in action)) throw new TypeError("action对象必须具备type属性");
    // 通知reducer执行:修改公共状态
    state = reducer(state, action);
    // 公共状态更改,我们需要通知事件池中的方法执行
    let arr = listeners.slice();
    arr.forEach((listener) => {
      if (typeof listener === "function") listener();
    });
  };

  // 最开始默认:我们需要派发第一次,其目的是设置初始状态信息
  dispatch({
    type: Symbol("INIT-STATE"),
  });

  // 返回store对象
  return {
    getState,
    subscribe,
    dispatch,
  };
};

redux真实源码解读

  • redux插件存在的几个问题:

    1. 执行 store.getState() 获取的公共状态,和容器中的公共状态,使用的是相同的堆内存地址!

      • 问题:这样我在组件中,可以基于获取的状态,直接通过 state.xxx=xxx 就修改了容器中的状态信息,相当于绕过了 disptach 也可以直接修改状态「这样不利于状态的统一管理」!
    2. 向事件池中加入 “让组件更新的函数” 的时候,并没有做去重的处理!

    3. 在redux插件中,组件中只要用到了公共状态,就需要把组件更新的办法放在事件池中;后期不论哪个状态发生改变,事件池中所有的方法都会执行(所有组件都会更新),即便当前组件并没有用到修改的这个状态!!这样导致很多不必要的性能消耗!!

      • 在大的机制改变不了的情况下,我们尽可能做到:
      • 组件第一次渲染完毕,向事件池中加入让组件更新的办法!!
      • 当组件销毁的时候,一定要把方法从事件池中移除掉!!
  • /node_modules/redux/dist/redux.js

    (function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
    typeof define === 'function' && define.amd ? define(['exports'], factory) :
    (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.Redux = {}));
    }(this, (function (exports) { 'use strict';
    
    // Inlined version of the `symbol-observable` polyfill
    var $$observable = (function () {
      return typeof Symbol === 'function' && Symbol.observable || '@@observable';
    })();
    
    /**
     * These are private action types reserved by Redux.
    * For any unknown actions, you must return the current state.
    * If the current state is undefined, you must return the initial state.
    * Do not reference these action types directly in your code.
    */
    var randomString = function randomString() {
      return Math.random().toString(36).substring(7).split('').join('.');
    };
    
    var ActionTypes = {
      INIT: "@@redux/INIT" + randomString(),
      REPLACE: "@@redux/REPLACE" + randomString(),
      PROBE_UNKNOWN_ACTION: function PROBE_UNKNOWN_ACTION() {
        return "@@redux/PROBE_UNKNOWN_ACTION" + randomString();
      }
    };
    
    /**
     * @param {any} obj The object to inspect.
    * @returns {boolean} True if the argument appears to be a plain object.
    */
    function isPlainObject(obj) {
      if (typeof obj !== 'object' || obj === null) return false;
      var proto = obj;
    
      while (Object.getPrototypeOf(proto) !== null) {
        proto = Object.getPrototypeOf(proto);
      }
    
      return Object.getPrototypeOf(obj) === proto;
    }
    
    // Inlined / shortened version of `kindOf` from https://github.com/jonschlinkert/kind-of
    function miniKindOf(val) {
      if (val === void 0) return 'undefined';
      if (val === null) return 'null';
      var type = typeof val;
    
      switch (type) {
        case 'boolean':
        case 'string':
        case 'number':
        case 'symbol':
        case 'function':
          {
            return type;
          }
      }
    
      if (Array.isArray(val)) return 'array';
      if (isDate(val)) return 'date';
      if (isError(val)) return 'error';
      var constructorName = ctorName(val);
    
      switch (constructorName) {
        case 'Symbol':
        case 'Promise':
        case 'WeakMap':
        case 'WeakSet':
        case 'Map':
        case 'Set':
          return constructorName;
      } // other
    
    
      return type.slice(8, -1).toLowerCase().replace(/\s/g, '');
    }
    
    function ctorName(val) {
      return typeof val.constructor === 'function' ? val.constructor.name : null;
    }
    
    function isError(val) {
      return val instanceof Error || typeof val.message === 'string' && val.constructor && typeof val.constructor.stackTraceLimit === 'number';
    }
    
    function isDate(val) {
      if (val instanceof Date) return true;
      return typeof val.toDateString === 'function' && typeof val.getDate === 'function' && typeof val.setDate === 'function';
    }
    
    function kindOf(val) {
      var typeOfVal = typeof val;
    
      {
        typeOfVal = miniKindOf(val);
      }
    
      return typeOfVal;
    }
    
    /**
     * @deprecated
    *
    * **We recommend using the `configureStore` method
    * of the `@reduxjs/toolkit` package**, which replaces `createStore`.
    *
    * Redux Toolkit is our recommended approach for writing Redux logic today,
    * including store setup, reducers, data fetching, and more.
    *
    * **For more details, please read this Redux docs page:**
    * **https://redux.js.org/introduction/why-rtk-is-redux-today**
    *
    * `configureStore` from Redux Toolkit is an improved version of `createStore` that
    * simplifies setup and helps avoid common bugs.
    *
    * You should not be using the `redux` core package by itself today, except for learning purposes.
    * The `createStore` method from the core `redux` package will not be removed, but we encourage
    * all users to migrate to using Redux Toolkit for all Redux code.
    *
    * If you want to use `createStore` without this visual deprecation warning, use
    * the `legacy_createStore` import instead:
    *
    * `import { legacy_createStore as createStore} from 'redux'`
    *
    */
    
    function createStore(reducer, preloadedState, enhancer) {
      var _ref2;
    
      if (typeof preloadedState === 'function' && typeof enhancer === 'function' || typeof enhancer === 'function' && typeof arguments[3] === 'function') {
        throw new Error('It looks like you are passing several store enhancers to ' + 'createStore(). This is not supported. Instead, compose them ' + 'together to a single function. See https://redux.js.org/tutorials/fundamentals/part-4-store#creating-a-store-with-enhancers for an example.');
      }
    
      if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
        enhancer = preloadedState;
        preloadedState = undefined;
      }
    
      if (typeof enhancer !== 'undefined') {
        if (typeof enhancer !== 'function') {
          throw new Error("Expected the enhancer to be a function. Instead, received: '" + kindOf(enhancer) + "'");
        }
    
        return enhancer(createStore)(reducer, preloadedState);
      }
    
      if (typeof reducer !== 'function') {
        throw new Error("Expected the root reducer to be a function. Instead, received: '" + kindOf(reducer) + "'");
      }
    
      var currentReducer = reducer;//当前管理函数。
      var currentState = preloadedState;//初始状态值。
      var currentListeners = [];//当前事件池。
      var nextListeners = currentListeners;//下次的事件池。
      var isDispatching = false;//是否正在派发事件中,如果正在派发,就暂停执行一些操作。
      /**
       * This makes a shallow copy of currentListeners so we can use
      * nextListeners as a temporary list while dispatching.
      *
      * This prevents any bugs around consumers calling
      * subscribe/unsubscribe in the middle of a dispatch.
      */
    
      // 让
      function ensureCanMutateNextListeners() {
        if (nextListeners === currentListeners) {
          nextListeners = currentListeners.slice();
        }
      }
      /**
       * Reads the state tree managed by the store.
      *
      * @returns {any} The current state tree of your application.
      */
    
      // 获取状态。
      function getState() {
        if (isDispatching) {
          throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');
        }
    
        return currentState;
      }
      /**
       * Adds a change listener. It will be called any time an action is dispatched,
      * and some part of the state tree may potentially have changed. You may then
      * call `getState()` to read the current state tree inside the callback.
      *
      * You may call `dispatch()` from a change listener, with the following
      * caveats:
      *
      * 1. The subscriptions are snapshotted just before every `dispatch()` call.
      * If you subscribe or unsubscribe while the listeners are being invoked, this
      * will not have any effect on the `dispatch()` that is currently in progress.
      * However, the next `dispatch()` call, whether nested or not, will use a more
      * recent snapshot of the subscription list.
      *
      * 2. The listener should not expect to see all state changes, as the state
      * might have been updated multiple times during a nested `dispatch()` before
      * the listener is called. It is, however, guaranteed that all subscribers
      * registered before the `dispatch()` started will be called with the latest
      * state by the time it exits.
      *
      * @param {Function} listener A callback to be invoked on every dispatch.
      * @returns {Function} A function to remove this change listener.
      */
    
      // 事件订阅事件。
      function subscribe(listener) {
        if (typeof listener !== 'function') {
          throw new Error("Expected the listener to be a function. Instead, received: '" + kindOf(listener) + "'");
        }
    
        if (isDispatching) {
          throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api/store#subscribelistener for more details.');
        }
    
        var isSubscribed = true;//是否正在订阅中。
        ensureCanMutateNextListeners();//防止数组数据塌陷。
        nextListeners.push(listener);
        return function unsubscribe() {
          if (!isSubscribed) {
            return;
          }
    
          if (isDispatching) {
            throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api/store#subscribelistener for more details.');
          }
    
          isSubscribed = false;
          ensureCanMutateNextListeners();
          var index = nextListeners.indexOf(listener);
          nextListeners.splice(index, 1);
          currentListeners = null;
        };
      }
      /**
       * Dispatches an action. It is the only way to trigger a state change.
      *
      * The `reducer` function, used to create the store, will be called with the
      * current state tree and the given `action`. Its return value will
      * be considered the **next** state of the tree, and the change listeners
      * will be notified.
      *
      * The base implementation only supports plain object actions. If you want to
      * dispatch a Promise, an Observable, a thunk, or something else, you need to
      * wrap your store creating function into the corresponding middleware. For
      * example, see the documentation for the `redux-thunk` package. Even the
      * middleware will eventually dispatch plain object actions using this method.
      *
      * @param {Object} action A plain object representing “what changed”. It is
      * a good idea to keep actions serializable so you can record and replay user
      * sessions, or use the time travelling `redux-devtools`. An action must have
      * a `type` property which may not be `undefined`. It is a good idea to use
      * string constants for action types.
      *
      * @returns {Object} For convenience, the same action object you dispatched.
      *
      * Note that, if you use a custom middleware, it may wrap `dispatch()` to
      * return something else (for example, a Promise you can await).
      */
    
      // 派发事件。
      function dispatch(action) {
        if (!isPlainObject(action)) {
          throw new Error("Actions must be plain objects. Instead, the actual type was: '" + kindOf(action) + "'. You may need to add middleware to your store setup to handle dispatching other values, such as 'redux-thunk' to handle dispatching functions. See https://redux.js.org/tutorials/fundamentals/part-4-store#middleware and https://redux.js.org/tutorials/fundamentals/part-6-async-logic#using-the-redux-thunk-middleware for examples.");
        }
    
        if (typeof action.type === 'undefined') {
          throw new Error('Actions may not have an undefined "type" property. You may have misspelled an action type string constant.');
        }
    
        if (isDispatching) {
          throw new Error('Reducers may not dispatch actions.');
        }
    
        try {
          isDispatching = true;
          currentState = currentReducer(currentState, action);
        } finally {
          isDispatching = false;
        }
    
        var listeners = currentListeners = nextListeners;
    
        for (var i = 0; i < listeners.length; i++) {
          var listener = listeners[i];
          listener();//内部执行时,如果用unsubscribe()改变了事件池,但
        }
    
        return action;
      }
      /**
       * Replaces the reducer currently used by the store to calculate the state.
      *
      * You might need this if your app implements code splitting and you want to
      * load some of the reducers dynamically. You might also need this if you
      * implement a hot reloading mechanism for Redux.
      *
      * @param {Function} nextReducer The reducer for the store to use instead.
      * @returns {void}
      */
    
    
      function replaceReducer(nextReducer) {
        if (typeof nextReducer !== 'function') {
          throw new Error("Expected the nextReducer to be a function. Instead, received: '" + kindOf(nextReducer));
        }
    
        currentReducer = nextReducer; // This action has a similiar effect to ActionTypes.INIT.
        // Any reducers that existed in both the new and old rootReducer
        // will receive the previous state. This effectively populates
        // the new state tree with any relevant data from the old one.
    
        dispatch({
          type: ActionTypes.REPLACE
        });
      }
      /**
       * Interoperability point for observable/reactive libraries.
      * @returns {observable} A minimal observable of state changes.
      * For more information, see the observable proposal:
      * https://github.com/tc39/proposal-observable
      */
    
    
      function observable() {
        var _ref;
    
        var outerSubscribe = subscribe;
        return _ref = {
          /**
           * The minimal observable subscription method.
          * @param {Object} observer Any object that can be used as an observer.
          * The observer object should have a `next` method.
          * @returns {subscription} An object with an `unsubscribe` method that can
          * be used to unsubscribe the observable from the store, and prevent further
          * emission of values from the observable.
          */
          subscribe: function subscribe(observer) {
            if (typeof observer !== 'object' || observer === null) {
              throw new Error("Expected the observer to be an object. Instead, received: '" + kindOf(observer) + "'");
            }
    
            function observeState() {
              if (observer.next) {
                observer.next(getState());
              }
            }
    
            observeState();
            var unsubscribe = outerSubscribe(observeState);
            return {
              unsubscribe: unsubscribe
            };
          }
        }, _ref[$$observable] = function () {
          return this;
        }, _ref;
      } // When a store is created, an "INIT" action is dispatched so that every
      // reducer returns their initial state. This effectively populates
      // the initial state tree.
    
    
      dispatch({
        type: ActionTypes.INIT
      });
      return _ref2 = {
        dispatch: dispatch,
        subscribe: subscribe,
        getState: getState,
        replaceReducer: replaceReducer
      }, _ref2[$$observable] = observable, _ref2;
    }
    /**
     * Creates a Redux store that holds the state tree.
    *
    * **We recommend using `configureStore` from the
    * `@reduxjs/toolkit` package**, which replaces `createStore`:
    * **https://redux.js.org/introduction/why-rtk-is-redux-today**
    *
    * The only way to change the data in the store is to call `dispatch()` on it.
    *
    * There should only be a single store in your app. To specify how different
    * parts of the state tree respond to actions, you may combine several reducers
    * into a single reducer function by using `combineReducers`.
    *
    * @param {Function} reducer A function that returns the next state tree, given
    * the current state tree and the action to handle.
    *
    * @param {any} [preloadedState] The initial state. You may optionally specify it
    * to hydrate the state from the server in universal apps, or to restore a
    * previously serialized user session.
    * If you use `combineReducers` to produce the root reducer function, this must be
    * an object with the same shape as `combineReducers` keys.
    *
    * @param {Function} [enhancer] The store enhancer. You may optionally specify it
    * to enhance the store with third-party capabilities such as middleware,
    * time travel, persistence, etc. The only store enhancer that ships with Redux
    * is `applyMiddleware()`.
    *
    * @returns {Store} A Redux store that lets you read the state, dispatch actions
    * and subscribe to changes.
    */
    
    var legacy_createStore = createStore;
    
    /**
     * Prints a warning in the console if it exists.
    *
    * @param {String} message The warning message.
    * @returns {void}
    */
    function warning(message) {
      /* eslint-disable no-console */
      if (typeof console !== 'undefined' && typeof console.error === 'function') {
        console.error(message);
      }
      /* eslint-enable no-console */
    
    
      try {
        // This error was thrown as a convenience so that if you enable
        // "break on all exceptions" in your console,
        // it would pause the execution at this line.
        throw new Error(message);
      } catch (e) {} // eslint-disable-line no-empty
    
    }
    
    function getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {
      var reducerKeys = Object.keys(reducers);
      var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';
    
      if (reducerKeys.length === 0) {
        return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';
      }
    
      if (!isPlainObject(inputState)) {
        return "The " + argumentName + " has unexpected type of \"" + kindOf(inputState) + "\". Expected argument to be an object with the following " + ("keys: \"" + reducerKeys.join('", "') + "\"");
      }
    
      var unexpectedKeys = Object.keys(inputState).filter(function (key) {
        return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];
      });
      unexpectedKeys.forEach(function (key) {
        unexpectedKeyCache[key] = true;
      });
      if (action && action.type === ActionTypes.REPLACE) return;
    
      if (unexpectedKeys.length > 0) {
        return "Unexpected " + (unexpectedKeys.length > 1 ? 'keys' : 'key') + " " + ("\"" + unexpectedKeys.join('", "') + "\" found in " + argumentName + ". ") + "Expected to find one of the known reducer keys instead: " + ("\"" + reducerKeys.join('", "') + "\". Unexpected keys will be ignored.");
      }
    }
    
    function assertReducerShape(reducers) {
      Object.keys(reducers).forEach(function (key) {
        var reducer = reducers[key];
        var initialState = reducer(undefined, {
          type: ActionTypes.INIT
        });
    
        if (typeof initialState === 'undefined') {
          throw new Error("The slice reducer for key \"" + key + "\" returned undefined during initialization. " + "If the state passed to the reducer is undefined, you must " + "explicitly return the initial state. The initial state may " + "not be undefined. If you don't want to set a value for this reducer, " + "you can use null instead of undefined.");
        }
    
        if (typeof reducer(undefined, {
          type: ActionTypes.PROBE_UNKNOWN_ACTION()
        }) === 'undefined') {
          throw new Error("The slice reducer for key \"" + key + "\" returned undefined when probed with a random type. " + ("Don't try to handle '" + ActionTypes.INIT + "' or other actions in \"redux/*\" ") + "namespace. They are considered private. Instead, you must return the " + "current state for any unknown actions, unless it is undefined, " + "in which case you must return the initial state, regardless of the " + "action type. The initial state may not be undefined, but can be null.");
        }
      });
    }
    /**
    * Turns an object whose values are different reducer functions, into a single
    * reducer function. It will call every child reducer, and gather their results
    * into a single state object, whose keys correspond to the keys of the passed
    * reducer functions.
    *
    * @param {Object} reducers An object whose values correspond to different
    * reducer functions that need to be combined into one. One handy way to obtain
    * it is to use ES6 `import * as reducers` syntax. The reducers may never return
    * undefined for any action. Instead, they should return their initial state
    * if the state passed to them was undefined, and the current state for any
    * unrecognized action.
    *
    * @returns {Function} A reducer function that invokes every reducer inside the
    * passed object, and builds a state object with the same shape.
    */
    
    
    function combineReducers(reducers) {
      // 把传递过来的reducers对象,浅拷贝把合理的reducer项拷贝一份给finalReducers。
      var reducerKeys = Object.keys(reducers);//各个reducer。
      var finalReducers = {};
      for (var i = 0; i < reducerKeys.length; i++) {
        var key = reducerKeys[i];
    
        {
          if (typeof reducers[key] === 'undefined') {
            warning("No reducer provided for key \"" + key + "\"");
          }
        }
    
        if (typeof reducers[key] === 'function') {
          finalReducers[key] = reducers[key];
        }
      }
    
      // 拿到各个key。
      var finalReducerKeys = Object.keys(finalReducers); // This is used to make sure we don't warn about the same
      // keys multiple times.
    
      var unexpectedKeyCache;
    
      {
        unexpectedKeyCache = {};
      }
    
      var shapeAssertionError;
    
      try {
        assertReducerShape(finalReducers);
      } catch (e) {
        shapeAssertionError = e;
      }
    
      return function combination(state, action) {
        if (state === void 0) {
          state = {};
        }
    
        if (shapeAssertionError) {
          throw shapeAssertionError;
        }
    
        {
          var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);
    
          if (warningMessage) {
            warning(warningMessage);
          }
        }
    
        var hasChanged = false;
        var nextState = {};
    
        for (var _i = 0; _i < finalReducerKeys.length; _i++) {
          var _key = finalReducerKeys[_i];
          var reducer = finalReducers[_key];
          var previousStateForKey = state[_key];
          var nextStateForKey = reducer(previousStateForKey, action);
    
          if (typeof nextStateForKey === 'undefined') {
            var actionType = action && action.type;
            throw new Error("When called with an action of type " + (actionType ? "\"" + String(actionType) + "\"" : '(unknown type)') + ", the slice reducer for key \"" + _key + "\" returned undefined. " + "To ignore an action, you must explicitly return the previous state. " + "If you want this reducer to hold no value, you can return null instead of undefined.");
          }
    
          nextState[_key] = nextStateForKey;
          hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
        }
    
        hasChanged = hasChanged || finalReducerKeys.length !== Object.keys(state).length;
        return hasChanged ? nextState : state;
      };
    }
    
    function bindActionCreator(actionCreator, dispatch) {
      return function () {
        return dispatch(actionCreator.apply(this, arguments));
      };
    }
    /**
    * Turns an object whose values are action creators, into an object with the
    * same keys, but with every function wrapped into a `dispatch` call so they
    * may be invoked directly. This is just a convenience method, as you can call
    * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
    *
    * For convenience, you can also pass an action creator as the first argument,
    * and get a dispatch wrapped function in return.
    *
    * @param {Function|Object} actionCreators An object whose values are action
    * creator functions. One handy way to obtain it is to use ES6 `import * as`
    * syntax. You may also pass a single function.
    *
    * @param {Function} dispatch The `dispatch` function available on your Redux
    * store.
    *
    * @returns {Function|Object} The object mimicking the original object, but with
    * every action creator wrapped into the `dispatch` call. If you passed a
    * function as `actionCreators`, the return value will also be a single
    * function.
    */
    
    
    function bindActionCreators(actionCreators, dispatch) {
      if (typeof actionCreators === 'function') {
        return bindActionCreator(actionCreators, dispatch);
      }
    
      if (typeof actionCreators !== 'object' || actionCreators === null) {
        throw new Error("bindActionCreators expected an object or a function, but instead received: '" + kindOf(actionCreators) + "'. " + "Did you write \"import ActionCreators from\" instead of \"import * as ActionCreators from\"?");
      }
    
      var boundActionCreators = {};
    
      for (var key in actionCreators) {
        var actionCreator = actionCreators[key];
    
        if (typeof actionCreator === 'function') {
          boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);
        }
      }
    
      return boundActionCreators;
    }
    
    function _defineProperty(obj, key, value) {
      if (key in obj) {
        Object.defineProperty(obj, key, {
          value: value,
          enumerable: true,
          configurable: true,
          writable: true
        });
      } else {
        obj[key] = value;
      }
    
      return obj;
    }
    
    function ownKeys(object, enumerableOnly) {
      var keys = Object.keys(object);
    
      if (Object.getOwnPropertySymbols) {
        var symbols = Object.getOwnPropertySymbols(object);
        if (enumerableOnly) symbols = symbols.filter(function (sym) {
          return Object.getOwnPropertyDescriptor(object, sym).enumerable;
        });
        keys.push.apply(keys, symbols);
      }
    
      return keys;
    }
    
    function _objectSpread2(target) {
      for (var i = 1; i < arguments.length; i++) {
        var source = arguments[i] != null ? arguments[i] : {};
    
        if (i % 2) {
          ownKeys(Object(source), true).forEach(function (key) {
            _defineProperty(target, key, source[key]);
          });
        } else if (Object.getOwnPropertyDescriptors) {
          Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));
        } else {
          ownKeys(Object(source)).forEach(function (key) {
            Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));
          });
        }
      }
    
      return target;
    }
    
    /**
    * Composes single-argument functions from right to left. The rightmost
    * function can take multiple arguments as it provides the signature for
    * the resulting composite function.
    *
    * @param {...Function} funcs The functions to compose.
    * @returns {Function} A function obtained by composing the argument functions
    * from right to left. For example, compose(f, g, h) is identical to doing
    * (...args) => f(g(h(...args))).
    */
    function compose() {
      for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {
        funcs[_key] = arguments[_key];
      }
    
      if (funcs.length === 0) {
        return function (arg) {
          return arg;
        };
      }
    
      if (funcs.length === 1) {
        return funcs[0];
      }
    
      return funcs.reduce(function (a, b) {
        return function () {
          return a(b.apply(void 0, arguments));
        };
      });
    }
    
    /**
    * Creates a store enhancer that applies middleware to the dispatch method
    * of the Redux store. This is handy for a variety of tasks, such as expressing
    * asynchronous actions in a concise manner, or logging every action payload.
    *
    * See `redux-thunk` package as an example of the Redux middleware.
    *
    * Because middleware is potentially asynchronous, this should be the first
    * store enhancer in the composition chain.
    *
    * Note that each middleware will be given the `dispatch` and `getState` functions
    * as named arguments.
    *
    * @param {...Function} middlewares The middleware chain to be applied.
    * @returns {Function} A store enhancer applying the middleware.
    */
    
    function applyMiddleware() {
      for (var _len = arguments.length, middlewares = new Array(_len), _key = 0; _key < _len; _key++) {
        middlewares[_key] = arguments[_key];
      }
    
      return function (createStore) {
        return function () {
          var store = createStore.apply(void 0, arguments);
    
          var _dispatch = function dispatch() {
            throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');
          };
    
          var middlewareAPI = {
            getState: store.getState,
            dispatch: function dispatch() {
              return _dispatch.apply(void 0, arguments);
            }
          };
          var chain = middlewares.map(function (middleware) {
            return middleware(middlewareAPI);
          });
          _dispatch = compose.apply(void 0, chain)(store.dispatch);
          return _objectSpread2(_objectSpread2({}, store), {}, {
            dispatch: _dispatch
          });
        };
      };
    }
    
    exports.__DO_NOT_USE__ActionTypes = ActionTypes;
    exports.applyMiddleware = applyMiddleware;
    exports.bindActionCreators = bindActionCreators;
    exports.combineReducers = combineReducers;
    exports.compose = compose;
    exports.createStore = createStore;
    exports.legacy_createStore = legacy_createStore;
    
    Object.defineProperty(exports, '__esModule', { value: true });
    
    })));
    

redux工程化开发

  • 所谓的redux工程化开发,其实就是在大型项目中,按照模块,分别管理每个模块下的 状态和reducer。

  • 工程化开发步骤:

    1. 拆分和合并reducer。
      • 第一步工程化的意义:
        • 公共状态按照模块进行管理,防止各个模块下的状态冲突。
        • reducer修改状态的逻辑,也拆分到各个模块下了,方便开发和维护,以及团队协作!
          • 即修改东西,不用到一个js文件上修改了,更不容易造成冲突。
combineReducers底层处理的机制
  • combineReducers底层处理的机制
    1. 首先store容器中的公共状态,会按照设定的各个模块名,分别管理各模块下的状态。

      const reducer = combineReducers({
        模块名: 对应的reducer,
      });
      state={
        vote:{
          title,
          supNum,
          oppNum,
        },
        task:{
          title,
          list,
        }
      }
      
      • 这样我们再基于store.getState()获取的就是总状态了,想获取具体的信息,还需要找到各个模块,再去访问处理!
    2. 每一次dispatch派发的时候,会把所有模块的reducer都执行一遍。

自定义hook

  1. 新建一个以use开头的驼峰命名法的函数。
  2. 自定义hook函数内部可以使用各种hook钩子,如useState()与useEffect()。
  3. 自定义hook函数;
  • /src/useForceUpdate.js - hook函数:

    import { useState, useEffect } from "react";
    export default function useForceUpdate(store) {
      let [, setRandom] = useState(+new Date());
    
      // 但这个useEffect还得等后期组件渲染完成后才执行内部的函数。
      let unsubscribe;
      useEffect(() => {
        // 组件第一次渲染完毕,把让组件更新的办法放在事件池中。
        // 执行subscribe会返回unsubscribe,目的是用于移除刚才加入事件池中的方法。
        unsubscribe = store.subscribe(() => {
          setRandom(+new Date());
        });
    
        return () => {
          // 组件销毁的时候,把放在事件池中的方法移除掉。
          unsubscribe();
          unsubscribe = null;
        };
      }, []);
    
      // 手动返回一个remove函数,remove可以通过闭包,访问到当前作用域中的unsubscribe,当组件渲染之后,unsubscribe就是useEffect中赋值的值。
      // 手动返回一个remove函数: 等待后期。
      return function remove() {
        if (unsubscribe) {
          unsubscribe();
        }
      };
    }
    

进阶参考

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