先看效果:
再看代码:文章来源地址https://www.toymoban.com/news/detail-469174.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>404页面</title>
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margin: 0;
background: #34496a;
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align-items: center;
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z-index: 1;
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cursor: pointer;
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<g clip-path="url(#clip-path-2)">
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<g id="face">
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<g id="face-2" data-name="face">
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<g class="eyes" id="eyes-2" fill="#0ff" data-name="eyes">
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</g>
<g id="charge">
<circle cx="406.8" cy="340.9" r="16.2" fill="#34496a" />
<rect width="4.1" height="13.9" x="398.7" y="334" fill="#fff" />
<rect width="4.1" height="13.9" x="410.8" y="334" fill="#fff" />
</g>
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</g>
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<path id="left-hand" fill="#fff" d="M255.6 400.7c0-15.5 31.2-28 56.2-28s34.2 12.5 34.2 28-9.3 28.2-34.2 28.2-56.2-12.6-56.2-28.2z" />
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<path id="note-1" fill="none" d="M180 317l-3.5-3.8a1 1 0 00-1.7.7v8.1a6 6 0 00-2-.3c-2.5 0-4.6 1.6-4.6 3.5s2 3.5 4.7 3.5 4.6-1.5 4.6-3.5a3 3 0 00-.7-1.9v-6.8l1.7 1.8a1 1 0 101.5-1.4z" />
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<canvas class="webgl2"></canvas>
</body>
<script>
/* svg 动画 */
function animation() {
let isLeft = false;
/**
* 机器人
*/
gsap.set("#left-hand", {
x: 30,
transformOrigin: "right center"
});
gsap.set("#right-hand", {
x: -30,
transformOrigin: "left center"
});
const eyesTl = gsap
.timeline({
repeat: -1,
repeatDelay: 1
})
.to(".eyes", {
opacity: 0,
duration: 0.1
})
.to(".eyes", {
opacity: 1,
duration: 0.1
});
const robotTl = gsap
.timeline({
repeat: -1
})
.to(
"#robot",
{
x: 100,
onStart: () => {
isLeft = false;
}
},
"right"
)
.to(
"#faces",
{
x: -60
},
"right"
)
.to(
"#left-hand",
{
x: 80
},
"right"
)
.to(
"#charge",
{
scaleX: 0.8
},
"right"
)
.to("#right-hand", {
rotation: 20,
repeat: 2,
yoyo: true,
ease: "power2.inOut",
duration: 0.4
})
.to(
"#robot",
{
x: -100,
onStart: () => {
isLeft = true;
}
},
"left"
)
.to(
"#faces",
{
x: 60
},
"left"
)
.to(
"#charge",
{
scaleX: 0.8
},
"left"
)
.to(
"#left-hand",
{
x: 30
},
"left"
)
.to(
"#right-hand",
{
x: -80
},
"left"
)
.to("#left-hand", {
rotation: -20,
repeat: 3,
yoyo: true,
ease: "power1.inOut",
duration: 0.4
})
.to(
"#robot",
{
x: 0
},
"center"
)
.to(
"#faces",
{
x: 0
},
"center"
)
.to(
"#charge",
{
scaleX: 1
},
"center"
)
.to("#left-hand", {
y: -50,
x: -10,
rotation: 30
})
.to("#left-hand", {
rotation: 50,
repeat: 1,
yoyo: true,
ease: "sine.inOut"
})
.to("#left-hand", {
y: 0,
x: 30,
rotation: 0
});
robotTl.timeScale(0.8);
/**
* 显示屏
*/
//左上的圈圈
gsap.set("#left-top-circle", {
transformOrigin: "center",
scale: 0
});
gsap.to("#left-top-circle", {
transformOrigin: "center",
scale: 1,
fill: "#34496a",
repeat: -1,
duration: 2
});
gsap.to(".graph-circle-lb", {
rotation: 360,
transformOrigin: "center",
duration: 2,
stagger: {
amount: 1,
ease: "sine.inOut",
repeat: -1
}
});
//行星
const planetTl = gsap
.timeline({
repeat: -1,
yoyo: true
})
.set("#planet-circle", {
rotation: 10,
transformOrigin: "center"
})
.to("#planet-circle", {
rotation: -10,
transformOrigin: "center",
ease: "power1.inOut"
});
gsap.to("#graph-cir-1", {
rotation: 360,
ease: "none",
transformOrigin: "-9px center",
duration: 3,
repeat: -1
});
gsap.to("#graph-cir-2", {
rotation: 360,
ease: "none",
transformOrigin: "center 18px",
duration: 4,
repeat: -1
});
gsap.to("#graph-cir-3", {
rotation: 360,
ease: "none",
transformOrigin: "-19px center",
duration: 5,
repeat: -1
});
gsap.to("#graph-cir-mid-2", {
scale: 1.5,
ease: "sine.inOut",
transformOrigin: "center",
repeat: -1,
yoyo: true
});
//右下图
gsap.to("#graph-left", {
morphSVG: "#graph-morph1",
repeat: -1,
yoyo: true,
ease: Elastic.easeOut.config(1, 0.8),
duration: 2
});
gsap.to("#graph-right", {
morphSVG: "#graph-morph2",
repeat: -1,
yoyo: true,
ease: "power3.inOut",
duration: 1
});
//由上图
gsap.to(".circles-top", {
rotation: 360,
duration: 10,
transformOrigin: "center",
stagger: {
each: 0.5,
ease: "none",
repeat: -1
}
});
gsap.to("#circle-l", {
drawSVG: "20",
repeat: -1,
yoyo: true,
ease: Bounce.easeOut,
duration: 1
});
gsap.to("#circle-m", {
drawSVG: "80 30",
repeat: -1,
yoyo: true,
ease: Bounce.easeOut,
duration: 1.5
});
gsap.to("#circle-r", {
drawSVG: "0",
repeat: -1,
yoyo: true,
ease: SteppedEase.config(12),
duration: 3
});
/**
* 左边显示屏
*/
gsap.to("#left-display-display", {
y: 10,
ease: "sine.inOut",
repeat: -1,
yoyo: true,
duration: 2
});
gsap.to("#left-display-shadow", {
scale: 1.1,
transformOrigin: "center",
ease: "sine.inOut",
repeat: -1,
yoyo: true,
duration: 2
});
const songTl = gsap
.timeline({
repeat: -1
})
.to("#left-display-display line", {
stroke: "#34496a",
stagger: {
each: 0.5
}
})
.to("#left-display-display line", {
stroke: "#0ff",
stagger: {
each: 0.5
}
});
for (let i = 0; i < 3; i++) {
let clone1 = document.querySelector("#note-1").cloneNode(true);
let clone2 = document.querySelector("#note-2").cloneNode(true);
clone1.classList.add("notes");
clone2.classList.add("notes");
gsap.set(clone1, {
attr: {
d:
"M180 317l-3.5-3.8a1 1 0 00-1.7.7v8.1a6 6 0 00-2-.3c-2.5 0-4.6 1.6-4.6 3.5s2 3.5 4.7 3.5 4.6-1.5 4.6-3.5a3 3 0 00-.7-1.9v-6.8l1.7 1.8a1 1 0 101.5-1.4z",
fill: "#0ff"
},
y: 40,
opacity: 0
});
gsap.set(clone2, {
attr: {
d:
"M203.4 323.4v-9.5a1 1 0 00-1-1h-9.3a1 1 0 00-1 1v8.1a6 6 0 00-2-.3c-2.5 0-4.6 1.6-4.6 3.5s2 3.5 4.7 3.5 4.6-1.5 4.6-3.5a2.9 2.9 0 00-.7-1.9V315h7.3v7.1a5.8 5.8 0 00-1.9-.3c-2.6 0-4.7 1.6-4.7 3.5s2.1 3.5 4.7 3.5 4.7-1.5 4.7-3.5a2.9 2.9 0 00-.8-1.8z",
fill: "#0ff"
},
x: -10,
y: 40,
opacity: 0
});
document.querySelector("svg").appendChild(clone1);
document.querySelector("svg").appendChild(clone2);
}
gsap.to(".notes", {
y: gsap.utils.random(-50, -100, 10, true),
x: gsap.utils.random(-50, 50, 25, true),
opacity: 1,
duration: gsap.utils.random(1.5, 3, 1.5, true),
stagger: {
each: 0.5,
ease: "sine.in",
repeat: -1
}
});
/**
* 右边显示屏
*/
gsap.to("#right-display-display", {
y: 10,
ease: "sine.inOut",
repeat: -1,
yoyo: true,
duration: 2,
delay: 1.5
});
gsap.to("#right-display-shadow", {
scale: 1.1,
transformOrigin: "center",
ease: "sine.inOut",
repeat: -1,
yoyo: true,
duration: 2,
delay: 1.5
});
gsap.to("#graph-line", {
x: -105,
ease: "none",
repeat: -1,
duration: 2
});
gsap.to("#bar-1-top", {
morphSVG: "#bar-1-btm",
repeat: -1,
yoyo: true
});
gsap.to("#bar-2-top", {
morphSVG: "#bar-2-btm",
repeat: -1,
yoyo: true,
duration: 1.5
});
gsap.to("#bar-3-top", {
morphSVG: "#bar-3-btm",
repeat: -1,
yoyo: true,
duration: 2
});
gsap.to("#btns ellipse", {
fill: "#34496a",
stagger: {
amount: 1,
grid: [4, 4],
repeat: -1,
yoyo: true,
from: "random"
}
});
const sizes = {
width: window.innerWidth,
height: window.innerHeight
};
let mouseX = 0;
let mouseY = 0;
window.addEventListener("mousemove", (e) => {
mouseX = (e.clientX / sizes.width) * 2 - 1;
mouseY = -(e.clientY / sizes.height) * 2 + 1;
gsap.to("#mid-display", {
x: -mouseX * 10,
y: mouseY * 10
});
gsap.to("#btm-display", {
x: -mouseX * 20,
y: mouseY * 10
});
});
document.getElementById("robot").addEventListener("click", () => {
robotTl.pause();
const helloTl = gsap
.timeline({
paused: true
})
.to("#faces", {
x: isLeft ? 150 : -150,
ease: "sine.inOut",
repeatDelay: 1,
repeat: 1,
yoyo: true,
onComplete: () => {
robotTl.resume();
}
});
helloTl.restart();
});
}
animation();
let scene, camera, renderer, stars, startGeometry;
const count = 5000;
function init() {
scene = new THREE.Scene();
startGeometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
positions[i] = Math.random() * 600 - 300;
}
startGeometry.setAttribute(
"position",
new THREE.BufferAttribute(positions, 3)
);
let sprite = new THREE.TextureLoader().load(
"https://i.postimg.cc/T25jx3S9/circle-05.png"
);
let starMaterial = new THREE.PointsMaterial({
size: 2,
sizeAttenuation: true,
transparent: true,
alphaMap: sprite
});
stars = new THREE.Points(startGeometry, starMaterial);
scene.add(stars);
camera = new THREE.PerspectiveCamera(
60,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.z = 1;
camera.rotation.x = Math.PI / 2;
window.addEventListener("resize", () => {
camera.aspect = 800 / 600;
camera.updateProjectionMatrix();
renderer.setSize(800, 600);
});
renderer = new THREE.WebGLRenderer();
renderer.setSize(800, 600);
renderer.setClearColor("#282e39", 0.5);
document.getElementById("webgl").appendChild(renderer.domElement);
function animate() {
for (let i = 0; i < count; i++) {
const i3 = i * 3;
startGeometry.attributes.position.array[i3 + 1] -= 3;
if (startGeometry.attributes.position.array[i3 + 1] < -100) {
startGeometry.attributes.position.array[i3 + 1] = 300;
}
}
startGeometry.attributes.position.needsUpdate = true;
stars.rotation.y += 0.002;
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
animate();
}
init();
function objects() {
const canvas = document.querySelector("canvas.webgl2");
const scene2 = new THREE.Scene();
const objects = [];
const objectGeometry = new THREE.IcosahedronGeometry(1, 0);
const objectMaterial = new THREE.MeshStandardMaterial({
color: 0x6699ff,
metalness: 0,
roughness: 0
});
for (let i = 0; i < 3; i++) {
const object = new THREE.Mesh(objectGeometry, objectMaterial);
object.scale.set(0.4, 0.4, 0.4);
scene2.add(object);
objects.push(object);
}
objects[0].position.set(3, 0.5, 0);
objects[1].position.set(-3.5, 2, 0);
objects[2].position.set(1, 3, 0);
objects.forEach((object) => {
gsap
.to(object.rotation, {
x: Math.PI * 2,
z: Math.PI * 2,
repeat: -1,
ease: "none",
duration: 8 + Math.random() * 5,
delay: Math.random() * 50
})
.seek(100);
gsap
.to(object.position, {
y: 1.5,
z: -1,
repeat: -1,
yoyo: true,
ease: "sine.inOut",
duration: 4 + Math.random() * 5
})
.seek(100);
});
const light = new THREE.AmbientLight(0xffffff, 1.0);
scene2.add(light);
const directionalLight = new THREE.DirectionalLight(0xff0000, 0.8);
directionalLight.position.set(5, 10, 0);
scene2.add(directionalLight);
const directionalLight2 = new THREE.DirectionalLight(0xff000, 0.7);
directionalLight2.position.set(-5, -5, 2);
scene2.add(directionalLight2);
const sizes = {
width: window.innerWidth,
height: window.innerHeight
};
window.addEventListener("resize", () => {
sizes.width = window.innerWidth;
sizes.height = window.innerHeight;
camera2.aspect = sizes.width / sizes.height;
camera2.updateProjectionMatrix();
renderer2.setSize(sizes.width, sizes.height);
renderer2.setPixelRatio(Math.min(window.devicePixelRatio, 2));
});
const camera2 = new THREE.PerspectiveCamera(
75,
sizes.width / sizes.height,
0.1,
100
);
camera2.position.z = 5;
scene2.add(camera2);
const renderer2 = new THREE.WebGLRenderer({
canvas: canvas,
alpha: true
});
renderer2.setSize(sizes.width, sizes.height);
renderer2.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer2.setClearColor(0xffffff, 0);
const clock = new THREE.Clock();
let currentIntersect = null;
const tick = () => {
const elapsedTime = clock.getElapsedTime();
renderer2.render(scene2, camera2);
window.requestAnimationFrame(tick);
};
tick();
}
objects();
</script>
</html>
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