1.Unity 中的本地定位点传输:Unity 中的本地定位点传输 - Mixed Reality | Microsoft Docshttps://docs.microsoft.com/zh-cn/windows/mixed-reality/out-of-scope/local-anchor-transfers-in-unity
2.添加/移除世界锚:Unity 中的坐标系统 - Mixed Reality | Microsoft Docshttps://docs.microsoft.com/zh-cn/windows/mixed-reality/develop/unity/coordinate-systems-in-unity
3.空间定位点:空间定位点 - Mixed Reality | Microsoft Docs了解在混合现实应用程序中使用空间定位点呈现稳定全息影像的最佳实践。https://docs.microsoft.com/zh-cn/windows/mixed-reality/design/spatial-anchors
4.固定坐标系、舞台坐标系、锚点坐标系的对比:坐标系统 - Mixed Reality | Microsoft Docs空间坐标系统用于构建固定、办公室、房间规模和全球规模的混合现实体验。https://docs.microsoft.com/zh-cn/windows/mixed-reality/design/coordinate-systems#spatial-coordinate-systems5.在unity中构建 world anchor步骤文章来源:https://www.toymoban.com/news/detail-490968.html
World Locking Tools for Unity Sample (一)基本例子_Blogger of Bao-CSDN博客World Locking Tools for Unity环境配置环境配置Unity 2019.4.2https://blog.csdn.net/qq_22654855/article/details/121190296?spm=1001.2101.3001.6650.2&utm_medium=distribute.pc_relevant.none-task-blog-2~default~CTRLIST~default-2.no_search_link&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2~default~CTRLIST~default-2.no_search_linkJust world-lock everything | World Locking Tools for Unity Documentation https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/DocGen/Documentation/HowTos/UsingWLT/JustWorldLock.html文章来源地址https://www.toymoban.com/news/detail-490968.html
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