在数学运算过程中假如超过了长度则值会变成该类型的最小值,如果小于了该长度则变成最大值
- 数据上溢
uint8 numA = 255; numA++;
uint8的定义域为[0,255],现在numA已经到顶了,numA++会使num变成0(由于256已经超过定义域,它会越过256,变成0),即数据发生上溢(越过上边界,叫上溢)。255 --> 256 -->0 上溢。
- 数据下溢
uint8 numB = 0; numB--;
numB本身是低水位线,现在numB-- 会使num变成255(由于-1已经超过定义域,所以它会越过-1,变成255),即数据发生下溢(越过下边界,叫下溢)。0–> -1 --> 255 下溢。
可以通过引用 OpenZeppelin的 SafeMath v2.5.x 库,或者自定义一个SafeMath合约,来避免该问题。
库是 Solidity 中一种特殊的合约,它给原始数据类型增加了一些方法: add(), sub(), mul(), 以及 div()。
先引用或者import SafeMath库,然后声明 using SafeMath for uint256 ,再通过变量名来调用这些方法。
方法1:
导入库import "SafeMath"
给变量使用库 using SafeMath for 变量类型
传递参数给库中add函数
uint e=255;
e=参数1.add(参数2) 底层是 参数1传给a,参数2传给b
方法2:
也可以自己创建一个库,用library声明,而不是contract
library SafeMath {
func add(uint8 a,uint b) internal pure returns(uint 8){ 检验加法
uint8 = a+b;
assert(c>=a);
assert()函数可以用来判断参数是否成立,若不成立则弹出一个错误
return c;}}
试例
import "./safemath.sol"; //1)引用库
using SafeMath for uint256; //2)声明指定的类型
uint256 a = 5;
uint256 b = a.add(3); // 5 + 3 = 8 //3)用变量名来调用方法
uint256 c = a.mul(2); // 5 * 2 = 10
库合约源码
pragma solidity ^0.4.18;
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Substracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title SafeMath32
* @dev SafeMath library implemented for uint32
*/
library SafeMath32 {
function mul(uint32 a, uint32 b) internal pure returns (uint32) {
if (a == 0) {
return 0;
}
uint32 c = a * b;
assert(c / a == b);
return c;
}
function div(uint32 a, uint32 b) internal pure returns (uint32) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint32 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint32 a, uint32 b) internal pure returns (uint32) {
assert(b <= a);
return a - b;
}
function add(uint32 a, uint32 b) internal pure returns (uint32) {
uint32 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title SafeMath16
* @dev SafeMath library implemented for uint16
*/
library SafeMath16 {
function mul(uint16 a, uint16 b) internal pure returns (uint16) {
if (a == 0) {
return 0;
}
uint16 c = a * b;
assert(c / a == b);
return c;
}
function div(uint16 a, uint16 b) internal pure returns (uint16) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint16 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint16 a, uint16 b) internal pure returns (uint16) {
assert(b <= a);
return a - b;
}
function add(uint16 a, uint16 b) internal pure returns (uint16) {
uint16 c = a + b;
assert(c >= a);
return c;
}
}
library SafeMath8 {
function mul(uint8 a, uint8 b) internal pure returns (uint8) {
if (a == 0) {
return 0;
}
uint8 c = a * b;
assert(c / a == b);
return c;
}
function div(uint8 a, uint8 b) internal pure returns (uint8) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint8 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint8 a, uint8 b) internal pure returns (uint8) {
assert(b <= a);
return a - b;
}
function add(uint8 a, uint8 b) internal pure returns (uint8) {
uint8 c = a + b;
assert(c >= a);
return c;
}
}
1.自增修改
简单变量
uint numA;
numA++;
优化后
import "./safemath.sol";
using SafeMath for uint256;
uint numA;
//numA++;
numA = numA.add(1);
map
mapping(address => uint) ownerAppleCount;
ownerAppleCount[msg.sender]++;
优化后
import "./safemath.sol";
using SafeMath for uint256;
mapping(address => uint) ownerAppleCount;
//ownerAppleCount[msg.sender]++;
ownerAppleCount[msg.sender] = ownerAppleCount[msg.sender].add(1);
结构体
struct Apple {
uint32 id;
uint weight;
string color;
}
Apple zhaoApple = Apple(100,150,"red");
zhaoApple.weight++;
优化后 文章来源:https://www.toymoban.com/news/detail-504092.html
import "./safemath.sol";
using SafeMath for uint256;
using SafeMath32 for uint32;
struct Apple {
uint32 id;
uint weight;
string color;
}
Apple zhaoApple = Apple(100,150,"red");
//zhaoApple.weight++;
zhaoApple.weight = zhaoApple.weight.add(1);
2.自减修改
简单变量
uint8 numB;
numB--;
优化后 文章来源地址https://www.toymoban.com/news/detail-504092.html
import "./safemath.sol";
using SafeMath8 for uint8;
uint8 numB;
//numB--;
numB = numB.sub(1);
到了这里,关于Solidity拓展:数学运算过程中数据长度溢出的问题的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!