自身环境:ubuntu18.04+gcc7.5.0+boost1.7,3
环境配置
gcc或者g++一般都有,这里主要介绍一下boost的配置方法
执行如下代码:
wget https://boostorg.jfrog.io/artifactory/main/release/1.73.0/source/boost_1_73_0.tar.bz2 --no-check-certificate
tar xvf boost_1_73_0.tar.bz2
cd boost_1_73_0
./bootstrap.sh --prefix=/usr
./b2
sudo ./b2 install
cat /usr/include/boost/version.hpp | grep "BOOST_LIB_VERSION"
装完后发现还是会报错:#include <boost/beast/core.hpp> no such file
这个时候再加一个:
sudo apt-get install libboost-all-dev
然后编译执行代码就可以了,在这里说明下我不太确定是否要执行那个apt-get,理论上前面是源码编译就没问题了,后面估计是默认库的安装,但是我当时没太注意顺序,两个都做了一下才成功、
boost安装参考:https://blog.csdn.net/HandsomeHong/article/details/128813619文章来源:https://www.toymoban.com/news/detail-516363.html
顺道提一下Linux下查看boost的版本方法:文章来源地址https://www.toymoban.com/news/detail-516363.html
dpkg -S /usr/include/boost/version.hpp
示例源码
客户端——client.h
#ifndef WEBSOCKET_CLIENT_H
#define WEBSOCKET_CLIENT_H
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <string>
#include <thread>
#include <codecvt>
#include <wchar.h>
#include <locale.h>
#include <stdlib.h>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
class Client {
public:
static std::wstring string_to_wstring(const std::string& str);
static std::string wstring_to_string(const std::wstring& ws);
static std::string ansi_to_utf8(const std::string& s);
static std::string utf8_to_ansi(const std::string& s);
static void connect(std::string IP, const char *port_s);
static void send(std::string message);
static void listen(std::string &out);
static void disconnect();
};
#endif
客户端——client.cpp
#include "client.h"
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
net::io_context ioc;
tcp::resolver resolver{ ioc };
websocket::stream<tcp::socket> ws{ ioc };
std::wstring Client::string_to_wstring(const std::string& str) {
std::wstring r;
const char *source = str.c_str();
wchar_t *dest = NULL;
int len = 0;
int ret = 0;
len = strlen(source) + 1;
if(len <= 1)
return 0;
dest = new wchar_t[len];
ret = mbstowcs(dest, source, len);
r = std::wstring(dest);
delete[] dest;
return r;
}
std::string Client::wstring_to_string(const std::wstring& ws) {
std::string r = "";
const wchar_t *source = ws.c_str();
char *dest = NULL;
int len = 0;
int ret = 0;
len = wcslen(source) + 1;
if(len <= 1)
return 0;
dest = new char[len*sizeof(wchar_t)];
ret = wcstombs(dest, source, len*sizeof(wchar_t));
r = std::string(dest);
delete[] dest;
return r;
}
std::string Client::ansi_to_utf8(const std::string& s) {
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return conv.to_bytes(string_to_wstring(s));
}
std::string Client::utf8_to_ansi(const std::string& s) {
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return wstring_to_string(conv.from_bytes(s));
}
void Client::connect(std::string IP, const char *port_s) {
try {
auto const address = net::ip::make_address(IP); //服务器地址
auto const port = static_cast<unsigned short>(std::atoi(port_s));//服务器端口号
tcp::endpoint endpoint{ address, port };
auto const results = resolver.resolve(endpoint);
// 在我们从查找中获得的IP地址上建立连接
net::connect(ws.next_layer(), results.begin(), results.end());
ws.set_option(websocket::stream_base::decorator(
[](websocket::request_type& req)
{
req.set(http::field::user_agent,
std::string(BOOST_BEAST_VERSION_STRING) +
" websocket-client-coro");
}));
std::cout << "The port is:" << port_s << std::endl;
ws.handshake(IP, "/"); //发送握手消息
std::cout << "The port:" << port_s << " finish!" << std::endl;
}
catch (std::exception const& e)
{
std::cerr << "Error: " << e.what() << std::endl;
return ;
}
}
void Client::send(std::string message) {
while (1) {
//std::cout << "log:" << message << std::endl;
ws.write(net::buffer(ansi_to_utf8(message)));
sleep(1);
}
}
void Client::listen(std::string &out) {
while (1) {
beast::flat_buffer buffer;//创建一个缓冲区用于存放接收到的消息
ws.read(buffer);// 读取一条消息到缓冲区
out = beast::buffers_to_string(buffer.cdata());
//std::cout << utf8_to_ansi(out) << std::endl; //输出消息到控制台显示
}
}
void Client::disconnect() {
ws.close(websocket::close_code::normal);// 关闭WebSocket连接
}
服务端——server.h
#ifndef WEBSOCKET_SERVER_H
#define WEBSOCKET_SERVER_H
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <thread>
#include <codecvt>
#include <wchar.h>
#include <locale.h>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
class Server {
public:
static std::wstring string_to_wstring(const std::string& str);
static std::string wstring_to_string(const std::wstring& ws);
static std::string ansi_to_utf8(const std::string& s);
static std::string utf8_to_ansi(const std::string& s);
static void do_session(tcp::socket& socket);
static void initlization(std::string IP);
static void initlization1(std::string IP);
};
#endif
服务端——server.cpp
#include "server.h"
std::string send_message("server to client");
std::wstring Server::string_to_wstring(const std::string& str) {
std::wstring r;
const char *source = str.c_str();
wchar_t *dest = NULL;
int len = 0;
int ret = 0;
len = strlen(source) + 1;
if(len <= 1)
return 0;
dest = new wchar_t[len];
ret = mbstowcs(dest, source, len);
r = std::wstring(dest);
delete[] dest;
return r;
}
std::string Server::wstring_to_string(const std::wstring& ws) {
std::string r = "";
const wchar_t *source = ws.c_str();
char *dest = NULL;
int len = 0;
int ret = 0;
len = wcslen(source) + 1;
if(len <= 1)
return 0;
dest = new char[len*sizeof(wchar_t)];
ret = wcstombs(dest, source, len*sizeof(wchar_t));
r = std::string(dest);
delete[] dest;
return r;
}
std::string Server::ansi_to_utf8(const std::string& s) {
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return conv.to_bytes(string_to_wstring(s));
}
std::string Server::utf8_to_ansi(const std::string& s) {
static std::wstring_convert<std::codecvt_utf8<wchar_t> > conv;
return wstring_to_string(conv.from_bytes(s));
}
// socket 20000 socket1 19999
void Server::do_session(tcp::socket& socket) {
try
{
websocket::stream<tcp::socket> ws{ std::move(socket) };
ws.set_option(websocket::stream_base::decorator(
[](websocket::response_type& res)
{
res.set(http::field::server,
std::string(BOOST_BEAST_VERSION_STRING) +
" websocket-server-sync");
}));
ws.accept();//等待客户端连接
for (;;)
{
if (send_message != "")
ws.write(net::buffer(ansi_to_utf8(send_message)));
beast::flat_buffer buffer;// 这个缓冲区将保存传入的消息
ws.read(buffer);// 读取一条消息
auto out = beast::buffers_to_string(buffer.cdata());
if (out != "") {
std::cout << utf8_to_ansi(out) << std::endl;
}
sleep(1); //等待1秒
}
}
catch (beast::system_error const& se)
{
if (se.code() != websocket::error::closed)
std::cerr << "Error: " << se.code().message() << std::endl;
}
catch (std::exception const& e)
{
std::cerr << "Error: " << e.what() << std::endl;
}
}
void Server::initlization(std::string IP) {
try
{
auto const address = net::ip::make_address(IP);//绑定ip地址
auto const port = static_cast<unsigned short>(std::atoi("20000"));//绑定端口号
net::io_context ioc{ 1 };
tcp::acceptor acceptor{ ioc,{ address, port } };
for (;;)
{
tcp::socket socket{ ioc };
acceptor.accept(socket);
// 开启线程等待客户端的连接请求
std::thread{ std::bind(&do_session,std::move(socket)) }.detach();
}
}
catch (const std::exception & e) {
std::cerr << "Error: " << e.what() << std::endl;
return ;
}
}
客户端调用——main_client.cpp
#include "client.h"
Client client1_listen;
Client client1_send;
Client client;
std::string listen_message = "";
std::string IP_server("192.168.1.116");
std::string send_message("client to server");
const char *port = "20000";
void listenThread() {
// client1_listen.connect(IP_server, port_client1_listen);
client.listen(listen_message);
}
void sendThread() {
// client1_send.connect(IP_server, port_client1_send);
client.send(send_message);
}
void outputThread() {
while (1) {
if (listen_message != "") {
std::cout << listen_message << std::endl;
}
sleep(1);
}
}
int main() {
client.connect(IP_server, port);
std::thread sendThreadObj(sendThread);
std::thread listenThreadObj(listenThread);
std::thread outputThreadObj(outputThread);
listenThreadObj.join();
sendThreadObj.join();
outputThreadObj.join();
return 0;
}
服务端调用——main_server.cpp
#include "server.h"
#include <iostream>
#include <thread>
// 20000 19999
int main() {
Server server;
std::string IP("192.168.1.116");
server.initlization(IP);
return 0;
}
执行步骤
g++ main_client.cpp client.cpp client.h -o client -std=c++11 -lpthread
g++ main_server.cpp server.cpp server.h -o server -std=c++11 -lpthread
必须先server再client
./server
./client
收发使用20000端口(可自行更改)
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