问题1:Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 397 nodes, 1525 flattened edges (1521 ToBuild, 2 ToUse), maximum node priority 304
问题2:BuildFailedException: Incremental Player build failed!
问题3:Build completed with a result of 'Failed' in 95 seconds (95449 ms)
问题4:UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <b6b204fd4dc743cbb92cd1a117068f01>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <b6b204fd4dc743cbb92cd1a117068f01>:0文章来源:https://www.toymoban.com/news/detail-519282.html
导包配置如图,我在云端写过,成功导出,2021.2.19版本成功导出,但是添加unity微信小游戏包,报错这个 The field 'WXBundleSettingWindow.fastASTCIndex' is assigned but its v文章来源地址https://www.toymoban.com/news/detail-519282.html
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