前言:TCP与UDP是大家耳熟能详的两种传输层通信协议,本质区别在于传输控制策略不相同:使用TCP协议,可以保证传输层数据包能够有序地被接受方接收到,依赖其内部一系列复杂的机制,比如握手协商,ACK确认,超时重传,拥塞控制等; 而UDP基本上没有额外的控制策略,所以接收方的传输层能不能接收到数据包是无法保证的。正是因为不能保证每一个数据包有序到达,UDP数据包与包之间,必须是相互独立的,每一个都应该是有意义的可以被解析出完整应用层报文的数据块,因此UDP又被称为面向(单个)报文的协议;而每一个TCP数据包则可以是应用层报文的某一部分,多个有序的数据包就可以拼接出完整的应用层报文,因此TCP被称作面向流的协议。
我们知道,网络层(即IP层)数据包是有最大长度MTU限制的(因为物理层大包丢包概率很高),所以不论是发送UDP包还是TCP包,如果突破了该限制,数据包将会被IP层切片,接收方的IP层会根据分片id对传输层数据片段的进行重组。分片和重组都会占用cpu和内存资源,降低通讯效率,尤其是在使用TCP通讯的时候,因为有重发机制,ip层的分片重组会做很多无用功。所以通信双方若采用TCP通信,会在握手连接阶段协商MSS,即一个TCP最大包含的数据量,有了MSS约定,TCP层交付给IP层的数据包就不会超过IP层的MTU限制,也就是说分片工作在TCP传输层完成。而使用UDP时,一旦UDP数据包被IP层分片,接收方大概率是无法组成完整的UDP数据包的,因为就算某些片段丢失了,发送方也不会对整个UDP包进行重发,因此UDP通讯是禁止IP层分片的(一旦超过MTU,会直接丢弃)。
所以,如果我们的应用需要传输大的数据包,就没办法使用单纯的UDP协议传输了,除非基于UDP在应用层自行实现一种类似于TCP内部的分片控制机制,完成数据的可靠传输。
一. 自定义网络协议
假设我们的应用层报文一般比较小,不超过底层的MTU限制,这样一来,我们既可以使用TCP,也可以使用UDP来进行传输。下面是一个最简单的协议定义示例,包含消息头定义和消息体定义:
struct SmHeader
{
int m_length;// 消息头长度+消息体长度
int m_request_type;//请求类型
int m_reply_type;//响应类型
int m_body_type;//消息体类型
};
struct Body1
{
int m_int_b1;
float m_float_b1;
char m_char_b1;
char m_reserve[3];//字节对齐
};
struct Body2
{
int m_int_array_b2[12];
float m_float_array_b2[15];
};
struct Body3
{
char m_char_array_b3[512];
};
struct Body1Assemble
{
int m_count;
Body1 m_b1[0];
};
union SmBody
{
Body1 b1;
Body2 b2;
Body3 b3;
Body1Assemble b4;
};
struct SmMessage
{
SmHeader head;
SmBody body;
};
由上述协议的定义可知,这样一个完整的消息最少有sizeof(SmHeader) = 16字节(一个消息可以没有消息体,比如PING/PONG心跳包,只有消息头即可),由于Body1Assemble类型的数据体长度不确定,因此用TCP的话,可以传递很长的消息。
二. 消息的接收
由于发送方的发送速率与接收方的接收速率很难匹配,在接收方的接收缓冲区内会形成数据包累积,所以我们需要上述定义的消息头协助完成数据包的提取,有效处理接收端粘包问题。
char buffer[1024];//在应用层定义一个数据缓冲区,至少能够放得下最大的数据包
int bfsize = 1024;//缓冲区长度
int legacy_bytes = 0;//上一次解析处理剩余的字节数
bool skip_recv = false;//是否可以直接使用上一次剩余数据解析出完整数据
while(1)
{
int current_size = 0;
if(!skip_recv)
{
current_size = recv(fd,buffer+legacy_bytes,bfsize-legacy_bytes);
if(current_size<=0)
break;
current_size += legacy_bytes;
legacy_bytes = 0;
}
else
{
current_size = legacy_bytes;
legacy_bytes = 0;
skip_recv = false;
}
int expected_size = -1;
if(current_size>=sizeof(SmHeader))
{
const SmHeader* head = (SmHeader*)buffer;
expected_size = head->m_length;
if(expected_size<=0 || expected_size>bfsize)
{
printf("Invalid message header or buffer insufficient.\r\n");
}
else if(current_size>=expected_size)
{
/***********process a complete message******/
// 解析buffer中的消息;
SmMessage* msg = (SmMessage*)buffer;
// 处理消息 balabala...
if(head->m_body_type == BODY1ASSEMBLE)
{
struct Body1* data;
for(int i=0;i<msg->body.b4.m_count;i++)
{
data = &msg->body.b4.m_b1[i];
//printf("data id: %d, data member1: %d",i,data->m_int_b1);
}
}
/********************end********************/
if(current_size>expected_size)
{
legacy_bytes = current_size-expected_size;
memmove(buffer,buffer+expected_size,legacy_bytes);
if(legacy_bytes>=sizeof(SmHeader))
{
const SmHeader* next_head = (SmHeader*)buffer;
int next_expected_size = next_head->m_length;
if(next_expected_size>0)
skip_recv = legacy_bytes>=next_expected_size;
}
}
else
{
legacy_bytes = 0;
}
}
else
{
legacy_bytes = current_size;
printf("Incompleted message.\r\n");
}
}
else
{
legacy_bytes = current_size;
}
}
三. python版本的TCP/UDP报文收发
import socket
import struct
import copy
import threading
buffer = bytearray()
buffer_size = 0
skip_recv = False #之前遗留的数据是否可以直接解出完整的数据包
legacy_Bytes_count=0 #之前遗留的数据长度
def case_reply_1():
fmt = '5ifc'
return fmt
def case_reply_2():
fmt = '16i15f'
return fmt
def case_reply_3():
fmt = '4i512c'
return fmt
def case_reply_4():
fmt = '5i'
return fmt
def case_reply_default():
print("No implementation for processing this type of message.")
return None
def case_request_0():
reqType = 0
repType = -1
msgType = 1
"""
struct RequestBody1
{
char name[8];
int idx;
float account;
}
"""
name = b"Jhon\n\n\n\n"
idx = 101
account = 1361.58
length = 16 + len(name) + 4 + 4
fmt = "4i8sif"
st = struct.Struct(fmt)
data = st.pack(length,reqType,repType,msgType,name,idx,account)
return data
def case_request_1():
reqType = 1
repType = -1
msgType = 2
"""
struct RequestBody2
{
bool female;
char reserve[3];
int age;
}
"""
female = True
age = 25
length = 16 + 8
fmt = "4i?3xi"
st = struct.Struct(fmt)
data = st.pack(length,reqType,repType,msgType,female,age)
return data
def case_request_default():
data = bytes()
return data
def unpack_messages(num:int, msg:bytearray)->tuple:
numbers = {
0: case_reply_1,
1: case_reply_2,
2: case_reply_3,
3: case_reply_4
}
method = numbers.get(num, case_reply_default)
if method:
fmt = method()
cnt = 0
if num == 3:
cnt = struct.calcsize(fmt)
if len(msg) < cnt:
return tuple()
assemble = struct.unpack(fmt,msg[:cnt])
extra_fmt = 'ifc3s'
fmt += assemble[4]*extra_fmt
if fmt:
cnt = struct.calcsize(fmt)
# python的struct字节对齐和c/c++中的字节对齐处理方式不同,可能由于字节对齐的问题解析出错,
# 此时可以根据msg内部字节排列情况,逐个解析
if cnt != len(msg):
print("message parse error.")
return tuple()
structured_msg = struct.unpack(fmt,msg)
return structured_msg
else:
return tuple()
def connect_to_motion_server(IP:str, PORT:int, LPORT:int=-1):
client = None
try:
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if LPORT > 0:
client.bind(('',LPORT))#客户端绑定本地端口
client.connect((IP, PORT))
print('Connect Success!')
except socket.error as msg:
print(msg)
client.close()
client = None
return client
def pack_messages(num:int)->bytes:
numbers = {
0: case_request_0,
1: case_request_1
}
method = numbers.get(num, case_request_default)
if method:
data = method()
return data
else:
return bytes()
def send_message_to_server(_client, msgtyp:int, scktype:str="TCP", address: tuple = None):
data = pack_messages(msgtyp)
size = send_to_socket(_client, data, scktype, address)
return size
def send_to_socket(_client, data: bytes, sock_type: str = 'TCP', address: tuple = None):
size = 0
if len(data) < 1:
return size
if sock_type == 'TCP':
size = _client.send(data)
elif sock_type == 'UDP':
if address:
size = _client.sendto(data, address)
else:
pass
return size
def process_message(c):
while True:
leng, packet = get_reply_from_server(c)
if leng < 0:
break
print("receive message: ",packet)
return
def get_reply_from_server(c) -> (int, tuple):
global buffer, buffer_size, skip_recv, legacy_Bytes_count
pkt_len, pkt, skip_recv,legacy_Bytes_count = read_from_socket(c, buffer,buffer_size,legacy_Bytes_count,skip_recv,
min_size=16,min_fmt='iiii')
return pkt_len, pkt
def read_from_socket(_client, recv_buffer:bytearray, bfsize:int, legacy_size:int, skip_flag:bool, sock_type:str='TCP', min_size=4,min_fmt='i'):
assert bfsize > 0 and legacy_size >= 0, "please initialize recv_buffer first."
complete_pkg = None
header = tuple()
if not skip_flag:
extra_to_read = bfsize - legacy_size
recv_buffer[legacy_size:bfsize] = b'\x00'
tmp = None
if sock_type == 'TCP':
tmp = _client.recv(extra_to_read)
else:
tmp, addr = _client.recvfrom(extra_to_read)
if not tmp or len(tmp) <= 0:
return -1, None, False, 0 # socket disconnect
csize = len(tmp)
csize += legacy_size
recv_buffer[legacy_size:csize] = tmp
legacy_size = 0
else:
csize = legacy_size
legacy_size = 0
skip_flag = False
if csize >= min_size:
hst = struct.Struct(min_fmt)
prefix = hst.unpack(recv_buffer[:min_size])
if len(prefix) == 0 or prefix[0] <= 0:
print("Invalid message header, drop it.")
elif csize >= prefix[0]:
esize = prefix[0]
complete_pkg = copy.deepcopy(recv_buffer[:esize])
if csize > esize:
legacy_size = csize - esize
recv_buffer[:legacy_size] = recv_buffer[esize:csize]
if legacy_size >= min_size:
next_prefix = hst.unpack(recv_buffer[:min_size])
skip_flag = legacy_size >= next_prefix[0]
else:
legacy_size = 0
header = prefix
else:
legacy_size = csize
print("Incomplete message. Ignore it.")
else:
legacy_size = csize
if header and complete_pkg:
# header = (length, reqType, resType, msgType)
st_data = unpack_messages(header[3], complete_pkg)
return len(complete_pkg), st_data, skip_flag, legacy_size
else:
return 0, None, skip_flag, legacy_size
def communicate_buffer_init(size):
global buffer,buffer_size, skip_recv, legacy_Bytes_count
buffer_size = size
skip_recv = False
legacy_Bytes_count = 0
buffer = buffer.zfill(buffer_size)
if __name__ == '__main__':
communicate_buffer_init(1024)
cli = connect_to_motion_server("127.0.0.1", 12289)
_inputText = 'c'
if cli:
motion_thread = threading.Thread(target=process_message, args=(cli,))
motion_thread.start()
while _inputText!= 'q':
_inputText = input(r'please type a request:').lower()
sz = 0
if _inputText == '0':
sz = send_message_to_server(cli,0)
if _inputText == '1':
sz = send_message_to_server(cli,1)
if sz < 0:
break
motion_thread.join()
四.补充一个c++实现的UDP收发类文章来源:https://www.toymoban.com/news/detail-524817.html
/***************************************udpclient.h******************************/
#ifndef UDP_CLIENT_H
#define UDP_CLIENT_H
#include <winsock.h>
class Clientudp
{
public:
Clientudp();
bool InitializeClient(const char* ip, int local_port, int remote_port = -1);
void SetReadTimeout(int timeout_ms);
int PushToWriteBuffer(const char* msg, unsigned int size);
int PullFromReadBuffer(char* msg, unsigned int size);
bool GetClientStatus();
bool GetRemoteAddress(sockaddr_in* addr);
~Clientudp();
private:
int m_fd_;
int m_read_timeout = -1;
bool m_socket_avaliable_ = false;
sockaddr_in m_remote_addr_;
int m_remote_port_ = -1;
sockaddr_in m_bind_addr_;
};
#endif
/*************************************udpclient.cpp***************************/
#include <iostream>
#include "UdpClient.h"
Clientudp::Clientudp()
{}
Clientudp::~Clientudp()
{
if(m_socket_avaliable_)
closesocket(m_fd_);
}
void Clientudp::SetReadTimeout(int timeout_ms)
{
m_read_timeout = timeout_ms;
}
bool Clientudp::InitializeClient(const char* ip, int local_port, int remote_port)
{
if (m_socket_avaliable_)
{
closesocket(m_fd_);
m_socket_avaliable_ = false;
}
if ((m_fd_ = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) < 0)
{
// create socket failed.
m_socket_avaliable_ = false;
return m_socket_avaliable_;
}
if (m_read_timeout > 0)
{
struct timeval read_timeout = { m_read_timeout, 0 };
setsockopt(m_fd_, SOL_SOCKET, SO_RCVTIMEO, (char *)&read_timeout, sizeof(struct timeval));
}
memset(&m_remote_addr_, 0, sizeof(m_remote_addr_));
m_remote_addr_.sin_family = AF_INET;
m_remote_addr_.sin_addr.s_addr = inet_addr(ip);
m_remote_addr_.sin_port = htons(remote_port);
m_remote_port_ = remote_port;
memset(&m_bind_addr_, 0, sizeof(m_bind_addr_));
m_bind_addr_.sin_family = AF_INET;
m_bind_addr_.sin_addr.s_addr = htonl(INADDR_ANY);
m_bind_addr_.sin_port = htons(local_port);
if (bind(m_fd_, (SOCKADDR*)&m_bind_addr_, sizeof(m_bind_addr_)) == SOCKET_ERROR)
{
int error_code = WSAGetLastError();
if (error_code == WSAEADDRINUSE)
printf("The port %d on this machine has been Occqupied.\n", local_port);
printf("Bind Client to Fixed address Failed, Then you should settle a correct remote port and send data to remote machine before recv.\n");
if (m_remote_port_ <= 0)
{
printf("InitializeClient Failed, Remote port = %d seems not to be a valid port number.\n", m_remote_port_);
closesocket(m_fd_);
m_socket_avaliable_ = false;
return false;
}
}
m_socket_avaliable_ = true;
return m_socket_avaliable_;
}
int Clientudp::PushToWriteBuffer(const char* msg, unsigned int size)
{
if (!m_socket_avaliable_)
{
return -1;
}
int ret = sendto(m_fd_, msg, size, 0, (sockaddr*)&m_remote_addr_, sizeof(m_remote_addr_));
if (ret == SOCKET_ERROR)
{
int error_code = WSAGetLastError();
//printf("error_code: %d\n",error_code);
if (m_remote_port_ < 0 && error_code == WSAEINVAL)
{
printf("You should recv data from peer firstly before send.\n");
return 0;
}
closesocket(m_fd_);
m_socket_avaliable_ = false;
m_remote_port_ = -1;
return -1;
}
else
{
return ret;
}
}
int Clientudp::PullFromReadBuffer(char* msg, unsigned int size)
{
if (!m_socket_avaliable_)
{
return -1;
}
int addr_len = sizeof(m_remote_addr_);
int ret = recvfrom(m_fd_, msg, size, 0, (sockaddr*)&m_remote_addr_, &addr_len);
if (ret == SOCKET_ERROR)
{
int error_code = WSAGetLastError();
if (error_code == WSAEMSGSIZE || error_code == WSAEINTR || error_code == WSAETIMEDOUT || error_code == WSAEWOULDBLOCK)
{
if(error_code == WSAEMSGSIZE)//datagram is too large to put into msg buffer.
memset(msg,0x00,size);
return 0;
}
else
{
closesocket(m_fd_);
m_socket_avaliable_ = false;
return -1;
}
}
else
{
return ret;
}
}
bool Clientudp::GetClientStatus()
{
return m_socket_avaliable_;
}
bool Clientudp::GetRemoteAddress(sockaddr_in* addr)
{
if(!m_socket_avaliable_)
return false;
if (m_remote_port_ <= 0)
{
int asize;
getpeername(m_fd_, (sockaddr*)&m_remote_addr_, &asize);
m_remote_port_ = ntohs(m_remote_addr_.sin_port);
if (m_remote_port_ <= 0)
return false;
}
*addr = m_remote_addr_;
return true;
}
udp测试:文章来源地址https://www.toymoban.com/news/detail-524817.html
#include <iostream>
#include "udpclient.h"
int main()
{
WSADATA ws
WSAStartup(MAKEWORD(2,2),&ws);
Clientudp udp;
udp.InitializeClient("127.0.0.1", 1234, -1);
char RxBuffer[1024];
char TxBuffer[1024];
memset(RxBuffer,0x00,1024);
memset(TxBuffer,0x00,1024);
/*如果remote_port为-1,则目的端口号未知,只能先收再发。如果知道对方端口号,则收发顺序可随便*/
int readLen= udp.PullFromReadBuffer(RxBuffer,1024);
printf("Read message length: %d",readLen);
int writeLen = sprintf_s(TxBuffer,1023,"hello world");
udp.PushToWriteBuffer(TxBuffer,writeLen);
getchar();
WSACleanup();
return 0;
}
到了这里,关于c/c++自定义通讯协议(TCP/UDP)的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!