【Unity】第一人称实现键盘移动WASD
背景:开发影院场景
环境:Unity2021.3
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功能:WASD键实现移动、鼠标左右平滑实现转向文章来源:https://www.toymoban.com/news/detail-532094.html
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代码:挂载在相机的父物体上(好像是因为相机本身不支持移动?如有误望指正)文章来源地址https://www.toymoban.com/news/detail-532094.html
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveCam : MonoBehaviour { private Vector3 m_camRot; private Transform m_camTransform; //摄像机Transform private Transform m_transform; //摄像机父物体Transform public float m_movSpeed=10; //移动系数 public float m_rotateSpeed=10; //旋转系数 private void Start() { m_camTransform = Camera.main.transform; m_transform = GetComponent<Transform>(); } private void Update() { Control(); } void Control() { //获取鼠标移动距离 float rh = Input.GetAxis("Mouse X"); float rv = Input.GetAxis("Mouse Y"); // 旋转摄像机 m_camRot.x -= rv * m_rotateSpeed; m_camRot.y += rh * m_rotateSpeed; m_camTransform.eulerAngles = m_camRot; // 使主角的面向方向与摄像机一致 Vector3 camrot = m_camTransform.eulerAngles; camrot.x = 0; camrot.z = 0; m_transform.eulerAngles = camrot; // 定义3个值控制移动 float xm = 0, ym = 0, zm = 0; //按键盘W向上移动 if (Input.GetKey(KeyCode.W)) { zm += m_movSpeed * Time.deltaTime; } //按键盘S向下移动 else if (Input.GetKey(KeyCode.S)) { zm -= m_movSpeed * Time.deltaTime; } //按键盘A向左移动 if (Input.GetKey(KeyCode.A)) { xm -= m_movSpeed * Time.deltaTime; } //按键盘D向右移动 else if (Input.GetKey(KeyCode.D)) { xm += m_movSpeed * Time.deltaTime; } if (Input.GetKey(KeyCode.Space) && m_transform.position.y <= 3) { ym += m_movSpeed * Time.deltaTime; } if (Input.GetKey(KeyCode.F) && m_transform.position.y >= 1) { ym -= m_movSpeed * Time.deltaTime; } m_transform.Translate(new Vector3(xm,ym,zm), Space.Self); } }
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