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目录
一.效果呈现
二.主代码
三.cfg
四.README
一.效果呈现
二.主代码
'''
Function:
Author:
Charles
'''
import cfg
import sys
import random
import pygame
from modules import *
'''main'''
def main(highest_score):
# 游戏初始化
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('小恐龙闯关游戏')
# 导入所有声音文件
sounds = {}
for key, value in cfg.AUDIO_PATHS.items():
sounds[key] = pygame.mixer.Sound(value)
# 游戏开始界面
GameStartInterface(screen, sounds, cfg)
# 定义一些游戏中必要的元素和变量
score = 0
score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
highest_score = highest_score
highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
cloud_sprites_group = pygame.sprite.Group()
cactus_sprites_group = pygame.sprite.Group()
ptera_sprites_group = pygame.sprite.Group()
add_obstacle_timer = 0
score_timer = 0
# 游戏主循环
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
dino.jump(sounds)
elif event.key == pygame.K_DOWN:
dino.duck()
elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
dino.unduck()
screen.fill(cfg.BACKGROUND_COLOR)
# --随机添加云
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
# --随机添加仙人掌/飞龙
add_obstacle_timer += 1
if add_obstacle_timer > random.randrange(50, 150):
add_obstacle_timer = 0
random_value = random.randrange(0, 10)
if random_value >= 5 and random_value <= 7:
cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
else:
position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
# --更新游戏元素
dino.update()
ground.update()
cloud_sprites_group.update()
cactus_sprites_group.update()
ptera_sprites_group.update()
score_timer += 1
if score_timer > (cfg.FPS//12):
score_timer = 0
score += 1
score = min(score, 99999)
if score > highest_score:
highest_score = score
if score % 100 == 0:
sounds['point'].play()
if score % 1000 == 0:
ground.speed -= 1
for item in cloud_sprites_group:
item.speed -= 1
for item in cactus_sprites_group:
item.speed -= 1
for item in ptera_sprites_group:
item.speed -= 1
# --碰撞检测
for item in cactus_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
for item in ptera_sprites_group:
if pygame.sprite.collide_mask(dino, item):
dino.die(sounds)
# --将游戏元素画到屏幕上
dino.draw(screen)
ground.draw(screen)
cloud_sprites_group.draw(screen)
cactus_sprites_group.draw(screen)
ptera_sprites_group.draw(screen)
score_board.set(score)
highest_score_board.set(highest_score)
score_board.draw(screen)
highest_score_board.draw(screen)
# --更新屏幕
pygame.display.update()
clock.tick(cfg.FPS)
# --游戏是否结束
if dino.is_dead:
break
# 游戏结束界面
return GameEndInterface(screen, cfg), highest_score
'''run'''
if __name__ == '__main__':
highest_score = 0
while True:
flag, highest_score = main(highest_score)
if not flag: break
三.cfg
'''配置文件'''
import os
'''屏幕大小'''
SCREENSIZE = (600, 150)
'''FPS'''
FPS = 60
'''音频素材路径'''
AUDIO_PATHS = {
'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
}
'''图片素材路径'''
IMAGE_PATHS = {
'cacti': [
os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
os.path.join(os.getcwd(), 'resources/images/cacti-small.png')
],
'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
'dino': [
os.path.join(os.getcwd(), 'resources/images/dino.png'),
os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')
],
'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
}
'''背景颜色'''
BACKGROUND_COLOR = (235, 235, 235)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
四.README
# Introduction
https://mp.weixin.qq.com/s/PnvcSBe0Va3GVIodGIjYRg
# Environment
```
OS: Windows10
Python: Python3.5+(have installed necessary dependencies)
```
# Usage
```
Step1:
pip install -r requirements.txt
Step2:
run "python Game7.py"
```
# Game Display
![giphy](demonstration/running.gif)
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