websocket是实际开发中比较常用的应用层协议,本文利用github.com/gorilla/websocket框架进行websocket通信实战。
目录
1.下载github.com/gorilla/websocket
2.websocket服务端
3.websocket Go客户端
4.websocket 网页客户端
5.运行结果展示
1.下载github.com/gorilla/websocket
go get github.com/gorilla/websocket
2.websocket服务端
package main
import (
"log"
"net/http"
"strings"
"unsafe"
"github.com/gorilla/websocket"
)
/*
go get github.com/gorilla/websocket
*/
/*
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
*/
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
return true
},
}
func handleWebsocket(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
defer conn.Close()
for {
messageType, p, err := conn.ReadMessage()
if err != nil {
log.Println(err)
return
}
/*
// 字节转字符串
fmt.Println(string(p))
fstr := *(*string)(unsafe.Pointer(&p))
fmt.Println(fstr)
*/
/*
// 字符串转字节
fmt.Println(*(*[]byte)(unsafe.Pointer(&fstr)))
*/
log.Printf("received: %s", p)
//lower := strings.ToLower(fstr)
//字符串转大写
fstr := *(*string)(unsafe.Pointer(&p))
upperStr := strings.ToUpper(fstr)
err = conn.WriteMessage(messageType, *(*[]byte)(unsafe.Pointer(&upperStr)))
if err != nil {
log.Println(err)
return
}
}
}
func main() {
http.HandleFunc("/ws", handleWebsocket)
log.Fatal(http.ListenAndServe(":8080", nil))
}
3.websocket Go客户端
package main
import (
"bufio"
"fmt"
"log"
"os"
"strings"
"github.com/gorilla/websocket"
)
func test() {
// 连接WebSocket服务器
conn, _, err := websocket.DefaultDialer.Dial("ws://localhost:8080/ws", nil)
if err != nil {
log.Fatal(err)
}
defer conn.Close()
// 发送消息
err = conn.WriteMessage(websocket.TextMessage, []byte("Hello, world!"))
if err != nil {
log.Fatal(err)
}
// 读取消息
messageType, p, err := conn.ReadMessage()
if err != nil {
log.Fatal(err)
}
log.Println("Received message:", string(p), messageType)
}
func test1() int {
// 连接WebSocket服务器
conn, _, err := websocket.DefaultDialer.Dial("ws://localhost:8080/ws", nil)
if err != nil {
log.Fatal(err)
}
defer conn.Close()
reader := bufio.NewReader(os.Stdin)
for {
data, err := reader.ReadString('\n')
if err != nil {
fmt.Printf("read from console failed, err:%v\n", err)
break
}
data = strings.TrimSpace(data)
// 发送消息
err = conn.WriteMessage(websocket.TextMessage, []byte(data))
if err != nil {
log.Fatal(err)
}
// 读取消息
messageType, p, err := conn.ReadMessage()
if err != nil {
log.Fatal(err)
}
log.Println("received: ", string(p), messageType)
}
return 0
}
func main() {
test1()
}
4.websocket 网页客户端
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Websockets Example</title>
</head>
<body>
<input id="message-input" type="text" placeholder="please input a message">
<button id="send-button">发送</button>
<ul id="message-list"></ul>
<script>
const socket = new WebSocket('ws://localhost:8080/ws');
socket.addEventListener('message', event => {
const li = document.createElement('li');
li.textContent = event.data;
document.querySelector('#message-list').appendChild(li);
});
document.querySelector('#send-button').addEventListener('click', () => {
const input = document.querySelector('#message-input');
const value = input.value.trim();
if (value) {
socket.send(value);
input.value = '';
}
});
</script>
</body>
</html>
5.运行结果展示
服务器:
Go语言客户端:
Web客户端:
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