Unity打包窗口化放大、缩小、拖拽功能、无边框设置 C#

这篇具有很好参考价值的文章主要介绍了Unity打包窗口化放大、缩小、拖拽功能、无边框设置 C#。希望对大家有所帮助。如果存在错误或未考虑完全的地方,请大家不吝赐教,您也可以点击"举报违法"按钮提交疑问。

Unity打包Windows窗口实现放大、缩小、拖拽、无边框



前言

Unity无边框设置、窗口化放大、缩小、拖拽
提示:PC端打包,测试尽量在打包后测试。
编辑器下测试会有意想不到的后果呦~~


一、引入 user32.dll

[DllImport("user32.dll")]

二、使用步骤

1.引入库

代码如下:

        [DllImport("user32.dll")]
        private static extern bool ShowWindow(IntPtr hwnd, int nCmdShow);

        [DllImport("user32.dll")]
        private static extern IntPtr GetForegroundWindow();

        [DllImport("user32.dll")]
        private static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);

        [DllImport("user32.dll")]
        private static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy,
            uint uFlags);

        [DllImport("user32.dll")]
        private static extern bool ReleaseCapture();

        [DllImport("user32.dll")]
        private static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);

2.功能封装

代码如下:注释详细,不懂就问哈

 public class WindowSetting : MonoBehaviour
    {
        [DllImport("user32.dll")]
        private static extern bool ShowWindow(IntPtr hwnd, int nCmdShow);

        [DllImport("user32.dll")]
        private static extern IntPtr GetForegroundWindow();

        [DllImport("user32.dll")]
        private static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);

        [DllImport("user32.dll")]
        private static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy,
            uint uFlags);

        [DllImport("user32.dll")]
        private static extern bool ReleaseCapture();

        [DllImport("user32.dll")]
        private static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);

        const int SW_SHOWMINIMIZED = 2; //{最小化, 激活}
        const int SW_SHOWMAXIMIZED = 3; //最大化
        const int SW_SHOWRESTORE = 1; //还原
        const uint SWP_SHOWWINDOW = 0x0040;
        const int GWL_STYLE = -16;
        const int WS_POPUP = 0x800000;
        private Rect _screenPosition;
        private IntPtr _handle;

        /// <summary>
        /// 放大全屏按钮  缩小按钮  还原窗口按钮  退出按钮
        /// </summary>
        public Button bigBtn, smallBtn, restoreBtn, closeBtn;

        /// <summary>
        /// 自定义屏幕分辨率 长高
        /// </summary>
        private int _screenWidth, _screenHeight;

        private void Start()
        {
            bigBtn.onClick.AddListener(OnClickMaximize);
            smallBtn.onClick.AddListener(OnClickMinimize);
            restoreBtn.onClick.AddListener(OnClickRestore);
            closeBtn.onClick.AddListener(CloseWindow);
            //自定义窗口分辨率
            _screenWidth = 1280;
            _screenHeight = 720;
            
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR //作用是编辑器模式下不运行 尽量打包运行测试
            Resolution[] r = Screen.resolutions;
            _screenPosition =
 new Rect((r[r.Length - 1].width - Screen.width) / 2, (r[r.Length - 1].height - Screen.height) / 2, _screenWidth, _screenHeight);
            SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP  
            _handle = GetForegroundWindow();   //FindWindow ((string)null, "popu_windows");
            SetWindowPos(GetForegroundWindow(), 0, (int)_screenPosition.x, (int)_screenPosition.y, (int)_screenPosition.width, (int)_screenPosition.height, SWP_SHOWWINDOW);
#endif
        }

        /// <summary>
        /// 最小化 隐藏
        /// </summary>
        private static void OnClickMinimize()
        {
            ShowWindow(GetForegroundWindow(), SW_SHOWMINIMIZED);
        }

        /// <summary>
        /// 最大化 全屏
        /// </summary>
        private static void OnClickMaximize()
        {
            ShowWindow(GetForegroundWindow(), SW_SHOWMAXIMIZED);
        }

        /// <summary>
        /// 还原窗口
        /// </summary>
        private static void OnClickRestore()
        {
            ShowWindow(GetForegroundWindow(), SW_SHOWRESTORE);
        }

        /// <summary>
        /// 退出
        /// </summary>
        private void CloseWindow()
        {
            Application.Quit();
        }

        /// <summary>
        /// 窗口拖拽区域  此处调用可以在按钮上添加EventTrigger组件 使用Drag方法
        /// </summary>
        public void DragWindowsMethod()
        {
            ReleaseCapture();
            SendMessage(_handle, 0xA1, 0x02, 0);
            SendMessage(_handle, 0x0202, 0, 0);
        }
    }

3.效果图如下,绑定自定义按钮

Unity打包窗口化放大、缩小、拖拽功能、无边框设置 C#,unity,c#,游戏引擎

总结

代码整体已贴出,功能亲测可用,欢迎学习交流。点赞+收藏+关注哦~文章来源地址https://www.toymoban.com/news/detail-579615.html

到了这里,关于Unity打包窗口化放大、缩小、拖拽功能、无边框设置 C#的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处: 如若内容造成侵权/违法违规/事实不符,请点击违法举报进行投诉反馈,一经查实,立即删除!

领支付宝红包 赞助服务器费用

相关文章

觉得文章有用就打赏一下文章作者

支付宝扫一扫打赏

博客赞助

微信扫一扫打赏

请作者喝杯咖啡吧~博客赞助

支付宝扫一扫领取红包,优惠每天领

二维码1

领取红包

二维码2

领红包