设备:1920*1080
系统:Windows11
程序:CircuitPython
英雄:琴女
功能:文章来源:https://www.toymoban.com/news/detail-594450.html
- 自动释放加血
- 自动释放攻击
- 自动对线
import time
import usb_hid
import board
import digitalio
from adafruit_hid.mouse import Mouse
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keycode import Keycode
import circuitpython_schedule as schedule
mouse = Mouse(usb_hid.devices)
kbd = Keyboard(usb_hid.devices)
led = digitalio.DigitalInOut(board.GP25)
led.direction = digitalio.Direction.OUTPUT
j = 6
i = 1
led.value = False
# time.sleep(3)
# LED闪烁
def Blinking():
led.value = True
time.sleep(1)
led.value = False
# 鼠标归位
def CursorCenter():
mouse.move(x = -3000) # 左
mouse.move(y = -3000) # 上
mouse.move(x = 383) # 右
mouse.move(y = 259) # 下
# 寻找对局
def Find_a_Match():
CursorCenter()
mouse.click(Mouse.LEFT_BUTTON) # 给队友点赞
mouse.move(x = -55)
mouse.move(y = 91)
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # xxx
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 再来一局
time.sleep(0.1)
mouse.click(Mouse.LEFT_BUTTON) # 再来一局
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 寻找对局
time.sleep(0.1)
mouse.click(Mouse.LEFT_BUTTON) # 寻找对局
# 加入战斗
def Join_the_battle():
Find_a_Match()
mouse.move(x = 50)
mouse.move(y = -44)
kk = 0
while kk < 30:
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 参加战斗
kk += 1
# 选择英雄
def SelectSummoner():
Join_the_battle()
CursorCenter()
mouse.move(x = 102)
mouse.move(y = -19)
mouse.click(Mouse.LEFT_BUTTON) # 选择
time.sleep(0.5)
mouse.click(Mouse.LEFT_BUTTON) # 选择
time.sleep(0.5)
mouse.click(Mouse.LEFT_BUTTON) # 选择
time.sleep(1)
mouse.move(x = -80)
mouse.move(y = 85)
time.sleep(1)
mouse.click(Mouse.LEFT_BUTTON) # 锁定
time.sleep(0.5)
mouse.click(Mouse.LEFT_BUTTON) # 锁定
time.sleep(0.5)
CursorCenter()
# 购买装备
def Equipment():
CursorCenter()
time.sleep(0.2)
kbd.send(Keycode.P)
mouse.move(x = -300)
mouse.move(y = 25)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.2)
mouse.click(Mouse.LEFT_BUTTON)
CursorCenter()
mouse.move(x = -277)
mouse.move(y = -65)
time.sleep(0.3)
mouse.click(Mouse.LEFT_BUTTON)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.3)
mouse.move(y = 97)
time.sleep(0.3)
mouse.click(Mouse.LEFT_BUTTON)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.3)
mouse.move(y = 53)
time.sleep(0.3)
mouse.click(Mouse.LEFT_BUTTON)
mouse.click(Mouse.LEFT_BUTTON)
time.sleep(0.3)
kbd.send(Keycode.P)
# 跟随
def Follow():
global i
global j
if i == 2:
kbd.press(Keycode.F2)
elif i == 3:
kbd.press(Keycode.F4)
elif i == 4:
kbd.press(Keycode.F3)
elif i == 5:
kbd.press(Keycode.F5)
else:
kbd.press(Keycode.F5)
CursorCenter()
j = j*(-1)
mouse.move(x = j)
j = j*(-1)
mouse.click(Mouse.LEFT_BUTTON)
mouse.move(y = j)
j = j*(-1)
time.sleep(0.01)
mouse.click(Mouse.RIGHT_BUTTON)
time.sleep(0.01)
kbd.release_all()
# 升级技能
def Upgrade():
kbd.send(Keycode.CONTROL, Keycode.W)
time.sleep(0.01)
kbd.send(Keycode.CONTROL, Keycode.E)
time.sleep(0.01)
kbd.send(Keycode.CONTROL, Keycode.Q)
time.sleep(0.01)
kbd.send(Keycode.CONTROL, Keycode.R)
time.sleep(0.01)
# 切换跟随
def Swith():
global i
i += 1
# 释放技能W
def ReleaseW():
kbd.send(Keycode.W)
# 释放技能Q
def ReleaseE():
kbd.send(Keycode.E)
# D
def TreatD():
kbd.send(Keycode.D)
# F
def TreatF():
kbd.send(Keycode.F)
# schedule every 1 seconds
schedule.every(0.9).seconds.do(Follow)
schedule.every(60).seconds.do(ReleaseW)
schedule.every(10).seconds.do(ReleaseE)
schedule.every(4).seconds.do(Upgrade)
schedule.every(10).seconds.do(TreatD)
schedule.every(10).seconds.do(TreatF)
schedule.every(60*5).seconds.do(Swith)
schedule.every(60*22).seconds.do(SelectSummoner)
# schedule.every(20).seconds.do(Equipment)
SelectSummoner()
while True:
schedule.run_pending()
time.sleep(0.1)
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