前言
「作者主页」:雪碧有白泡泡
「个人网站」:雪碧的个人网站
「推荐专栏」:
★java一站式服务 ★
★前端炫酷代码分享
★ ★ uniapp-从构建到提升★
★ 从0到英雄,vue成神之路★
★ 解决算法,一个专栏就够了★
★ 架构咱们从0说★
★ 数据流通的精妙之道★
认识一下inscode
CSDN最新推出的Inscode服务是一个在线编程工具,旨在为开发者提供一个便捷的编写、运行和分享代码的环境,让开发者无需在本地搭建编程环境,即可快速编写和运行代码。
Inscode支持多种编程语言,包括Java、Python、C++等,同时也支持编写HTML、CSS和JavaScript代码。它提供了完整的运行环境,让代码在网页上直接运行并输出结果,即时调试,方便快捷。同时,Inscode还提供了分享功能,可以轻松地将代码分享给其他人。
使用Inscode,只需访问其网站https://inscode.csdn.net/
个人主页:why_does_it_work
坦克大战在inscode的运行
这里可以直接看查源码内容,刷新,最后一个是放大跳转网页
看查源码内容
放大跳转网页
可以直接进行游戏
核心源码
index.html
<!DOCTYPE html>
<html lang="zh" class="no-js demo-1">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="js/jquery.min.js"></script>
<script src="js/Helper.js"></script>
<script src="js/keyboard.js"></script>
<script src="js/const.js"></script>
<script src="js/level.js"></script>
<script src="js/crackAnimation.js"></script>
<script src="js/prop.js"></script>
<script src="js/bullet.js"></script>
<script src="js/tank.js"></script>
<script src="js/num.js"></script>
<script src="js/menu.js"></script>
<script src="js/map.js"></script>
<script src="js/Collision.js"></script>
<script src="js/stage.js"></script>
<script src="js/main.js"></script>
<link rel="stylesheet" type="text/css" href="css/default.css" />
<style type="text/css">
#canvasDiv canvas{
position:absolute;
}
</style>
</head>
<body >
<div style="width:100%; height:100%;" >
<div class="container" >
<div class="main clearfix" style="position:fixed;top:20%;height:488px;">
<div style="position: fixed;margin:5px auto;width:100%;height:448px;">
<div id="canvasDiv" style="margin-left:auto;margin-right:auto;">
<canvas id="wallCanvas" ></canvas>
<canvas id="tankCanvas" ></canvas>
<canvas id="grassCanvas" ></canvas>
<canvas id="overCanvas" ></canvas>
<canvas id="stageCanvas"></canvas>
</div>
</div>
</div>
</div><!-- /container -->
</div>
</body>
</html>
在HTML部分,定义了文档类型、语言和一些元信息。在head 标签中引入了一些外部的JavaScript文件和CSS文件,这些文件用于定义游戏的逻辑和样式。
在body标签中,使用了一个div元素作为容器,并设置了宽度和高度为100%。在容器中,通过canvas元素创建了一些画布,用于显示游戏中的墙体、坦克、草地和其他元素。
整个页面的结构比较简单,主要的逻辑和渲染都由JavaScript来完成。通过引入的JavaScript文件,实现了游戏中的各种功能,比如坦克的移动、子弹的发射以及碰撞检测等。文章来源:https://www.toymoban.com/news/detail-611704.html
css文件
.main,
.container > header {
margin: 0 auto;
/*padding: 2em;*/
}
.container {
height: 100%;
}
.container > header {
padding-top: 20px;
padding-bottom: 20px;
text-align: center;
background: rgba(0,0,0,0.01);
}
.container > header h1 {
font-size: 2.625em;
line-height: 1.3;
margin: 0;
font-weight: 300;
}
.container > header span {
display: block;
font-size: 60%;
opacity: 0.3;
padding: 0 0 0.6em 0.1em;
}
/* Main Content */
.main {
/*max-width: 69em;*/
width: 100%;
height: 100%;
overflow: hidden;
}
.demo-scroll{
overflow-y: scroll;
width: 100%;
height: 100%;
}
.column {
float: left;
width: 50%;
padding: 0 2em;
min-height: 300px;
position: relative;
}
.column:nth-child(2) {
box-shadow: -1px 0 0 rgba(0,0,0,0.1);
}
.column p {
font-weight: 300;
font-size: 2em;
padding: 0;
margin: 0;
text-align: right;
line-height: 1.5;
}
/* To Navigation Style */
.htmleaf-top {
background: #fff;
background: rgba(255, 255, 255, 0.6);
text-transform: uppercase;
width: 100%;
font-size: 0.69em;
line-height: 2.2;
}
.htmleaf-top a {
padding: 0 1em;
letter-spacing: 0.1em;
color: #888;
display: inline-block;
}
.htmleaf-top a:hover {
background: rgba(255,255,255,0.95);
color: #333;
}
.htmleaf-top span.right {
float: right;
}
.htmleaf-top span.right a {
float: left;
display: block;
}
.htmleaf-icon:before {
font-family: 'codropsicons';
margin: 0 4px;
speak: none;
font-style: normal;
font-weight: normal;
font-variant: normal;
text-transform: none;
line-height: 1;
-webkit-font-smoothing: antialiased;
}
/* Demo Buttons Style */
.htmleaf-demos {
padding-top: 1em;
font-size: 0.9em;
}
.htmleaf-demos a {
display: inline-block;
margin: 0.2em;
padding: 0.45em 1em;
background: #999;
color: #fff;
font-weight: 700;
border-radius: 2px;
}
.htmleaf-demos a:hover,
.htmleaf-demos a.current-demo,
.htmleaf-demos a.current-demo:hover {
opacity: 0.6;
}
.htmleaf-nav {
text-align: center;
}
.htmleaf-nav a {
display: inline-block;
margin: 20px auto;
padding: 0.3em;
}
.bb-custom-wrapper {
width: 420px;
position: relative;
margin: 0 auto 40px;
text-align: center;
}
/* Demo Styles */
.demo-1 body {
color: #87968e;
background: #000;
}
.demo-1 a {
color: #72b890;
}
.demo-1 .htmleaf-demos a {
background: #72b890;
color: #fff;
}
.demo-2 body {
color: #fff;
background: #c05d8e;
}
.demo-2 a {
color: #d38daf;
}
.demo-2 a:hover,
.demo-2 a:active {
color: #fff;
}
.demo-2 .htmleaf-demos a {
background: #883b61;
color: #fff;
}
.demo-2 .htmleaf-top a:hover {
background: rgba(255,255,255,0.3);
color: #333;
}
.demo-3 body {
color: #87968e;
background: #fff2e3;
}
.demo-3 a {
color: #ea5381;
}
.demo-3 .htmleaf-demos a {
background: #ea5381;
color: #fff;
}
.demo-4 body {
color: #999;
background: #fff2e3;
overflow: hidden;
}
.demo-4 a {
color: #1baede;
}
.demo-4 a:hover,
.demo-4 a:active {
opacity: 0.6;
}
.demo-4 .htmleaf-demos a {
background: #1baede;
color: #fff;
}
.demo-5 body {
background: #fffbd6;
}
/****/
.related {
/*margin-top: 5em;*/
color: #fff;
background: #333;
text-align: center;
font-size: 1.25em;
padding: 3em 0;
overflow: hidden;
}
.related a {
display: inline-block;
text-align: left;
margin: 20px auto;
padding: 10px 20px;
opacity: 0.8;
-webkit-transition: opacity 0.3s;
transition: opacity 0.3s;
-webkit-backface-visibility: hidden;
}
.related a:hover,
.related a:active {
opacity: 1;
}
.related a img {
max-width: 100%;
}
.related a h3 {
font-weight: 300;
margin-top: 0.15em;
color: #fff;
}
@media screen and (max-width: 40em) {
.htmleaf-icon span {
display: none;
}
.htmleaf-icon:before {
font-size: 160%;
line-height: 2;
}
}
@media screen and (max-width: 46.0625em) {
.column {
width: 100%;
min-width: auto;
min-height: auto;
padding: 1em;
}
.column p {
text-align: left;
font-size: 1.5em;
}
.column:nth-child(2) {
box-shadow: 0 -1px 0 rgba(0,0,0,0.1);
}
}
@media screen and (max-width: 25em) {
.htmleaf-icon span {
display: none;
}
}
- 头部样式:设置了网页头部的样式,包括居中对齐、背景透明、标题字体大小和权重等。
- 主要内容样式:定义了主要内容区域的样式,包括宽度、高度、溢出隐藏、两个列的浮动布局、段落字体样式等。
- 导航样式:设置了顶部导航栏的样式,包括背景颜色、链接样式和悬停效果等。
- 按钮样式:定义了演示按钮的样式,包括背景颜色、字体颜色、圆角边框等。
- 演示样式:定义了不同演示版本的样式,包括背景颜色、链接颜色和悬停效果等。
- 相关内容样式:设置了相关内容区域的样式,包括背景颜色、文字颜色、字体大小和链接样式等。该代码主要用于创建一个响应式网页,提供了不同的演示版本和相关内容。
main.js
var ctx;//2d画布
var wallCtx;//地图画布
var grassCtx;//草地画布
var tankCtx;//坦克画布
var overCtx;//结束画布
var menu = null;//菜单
var stage = null;//舞台
var map = null;//地图
var player1 = null;//玩家1
var player2 = null;//玩家2
var prop = null;
var enemyArray = [];//敌方坦克
var bulletArray = [];//子弹数组
var keys = [];//记录按下的按键
var crackArray = [];//爆炸数组
var gameState = GAME_STATE_MENU;//默认菜单状态
var level = 1;
var maxEnemy = 20;//敌方坦克总数
var maxAppearEnemy = 5;//屏幕上一起出现的最大数
var appearEnemy = 0; //已出现的敌方坦克
var mainframe = 0;
var isGameOver = false;
var overX = 176;
var overY = 384;
var emenyStopTime = 0;
var homeProtectedTime = -1;
var propTime = 300;
$(document).ready(function(){
initScreen();
initObject();
setInterval(gameLoop,20);
});
function initScreen(){
var canvas = $("#stageCanvas");
ctx = canvas[0].getContext("2d");
canvas.attr({"width":SCREEN_WIDTH});
canvas.attr({"height":SCREEN_HEIGHT});
wallCtx = $("#wallCanvas")[0].getContext("2d");
grassCtx = $("#grassCanvas")[0].getContext("2d");
$("#wallCanvas").attr({"width":SCREEN_WIDTH});
$("#wallCanvas").attr({"height":SCREEN_HEIGHT});
$("#grassCanvas").attr({"width":SCREEN_WIDTH});
$("#grassCanvas").attr({"height":SCREEN_HEIGHT});
tankCtx = $("#tankCanvas")[0].getContext("2d");
$("#tankCanvas").attr({"width":SCREEN_WIDTH});
$("#tankCanvas").attr({"height":SCREEN_HEIGHT});
overCtx = $("#overCanvas")[0].getContext("2d");
$("#overCanvas").attr({"width":SCREEN_WIDTH});
$("#overCanvas").attr({"height":SCREEN_HEIGHT});
$("#canvasDiv").css({"width":SCREEN_WIDTH});
$("#canvasDiv").css({"height":SCREEN_HEIGHT});
$("#canvasDiv").css({"background-color":"#000000"});
}
function initObject(){
menu = new Menu(ctx);
stage = new Stage(ctx,level);
map = new Map(wallCtx,grassCtx);
player1 = new PlayTank(tankCtx);
player1.x = 129 + map.offsetX;
player1.y = 385 + map.offsetY;
player2 = new PlayTank(tankCtx);
player2.offsetX = 128; //player2的图片x与图片1相距128
player2.x = 256 + map.offsetX;
player2.y = 385 + map.offsetY;
appearEnemy = 0; //已出现的敌方坦克
enemyArray = [];//敌方坦克
bulletArray = [];//子弹数组
keys = [];//记录按下的按键
crackArray = [];//爆炸数组
isGameOver = false;
overX = 176;
overY = 384;
overCtx.clearRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
emenyStopTime = 0;
homeProtectedTime = -1;
propTime = 1000;
}
function gameLoop(){
switch(gameState){
case GAME_STATE_MENU:
menu.draw();
break;
case GAME_STATE_INIT:
stage.draw();
if(stage.isReady == true){
gameState = GAME_STATE_START;
}
break;
case GAME_STATE_START:
drawAll();
if(isGameOver ||(player1.lives <=0 && player2.lives <= 0)){
gameState = GAME_STATE_OVER;
map.homeHit();
PLAYER_DESTROY_AUDIO.play();
}
if(appearEnemy == maxEnemy && enemyArray.length == 0){
gameState = GAME_STATE_WIN;
}
break;
case GAME_STATE_WIN:
nextLevel();
break;
case GAME_STATE_OVER:
gameOver();
break;
}
}
$(document).keydown(function(e){
switch(gameState){
case GAME_STATE_MENU:
if(e.keyCode == keyboard.ENTER){
gameState = GAME_STATE_INIT;
//只有一个玩家
if(menu.playNum == 1){
player2.lives = 0;
}
}else{
var n = 0;
if(e.keyCode == keyboard.DOWN){
n = 1;
}else if(e.keyCode == keyboard.UP){
n = -1;
}
menu.next(n);
}
break;
case GAME_STATE_START:
if(!keys.contain(e.keyCode)){
keys.push(e.keyCode);
}
//射击
if(e.keyCode == keyboard.SPACE && player1.lives > 0){
player1.shoot(BULLET_TYPE_PLAYER);
}else if(e.keyCode == keyboard.ENTER && player2.lives > 0){
player2.shoot(BULLET_TYPE_PLAYER);
}else if(e.keyCode == keyboard.N){
nextLevel();
}else if(e.keyCode == keyboard.P){
preLevel();
}
break;
}
});
$(document).keyup(function(e){
keys.remove(e.keyCode);
});
function initMap(){
map.setMapLevel(level);;
map.draw();
drawLives();
}
function drawLives(){
map.drawLives(player1.lives,1);
map.drawLives(player2.lives,2);
}
function drawBullet(){
if(bulletArray != null && bulletArray.length > 0){
for(var i=0;i<bulletArray.length;i++){
var bulletObj = bulletArray[i];
if(bulletObj.isDestroyed){
bulletObj.owner.isShooting = false;
bulletArray.removeByIndex(i);
i--;
}else{
bulletObj.draw();
}
}
}
}
function keyEvent(){
if(keys.contain(keyboard.W)){
player1.dir = UP;
player1.hit = false;
player1.move();
}else if(keys.contain(keyboard.S)){
player1.dir = DOWN;
player1.hit = false;
player1.move();
}else if(keys.contain(keyboard.A)){
player1.dir = LEFT;
player1.hit = false;
player1.move();
}else if(keys.contain(keyboard.D)){
player1.dir = RIGHT;
player1.hit = false;
player1.move();
}
if(keys.contain(keyboard.UP)){
player2.dir = UP;
player2.hit = false;
player2.move();
}else if(keys.contain(keyboard.DOWN)){
player2.dir = DOWN;
player2.hit = false;
player2.move();
}else if(keys.contain(keyboard.LEFT)){
player2.dir = LEFT;
player2.hit = false;
player2.move();
}else if(keys.contain(keyboard.RIGHT)){
player2.dir = RIGHT;
player2.hit = false;
player2.move();
}
}
function addEnemyTank(){
if(enemyArray == null || enemyArray.length >= maxAppearEnemy || maxEnemy == 0){
return ;
}
appearEnemy++;
var rand = parseInt(Math.random()*3);
var obj = null;
if(rand == 0){
obj = new EnemyOne(tankCtx);
}else if(rand == 1){
obj = new EnemyTwo(tankCtx);
}else if(rand == 2){
obj = new EnemyThree(tankCtx);
}
obj.x = ENEMY_LOCATION[parseInt(Math.random()*3)] + map.offsetX;
obj.y = map.offsetY;
obj.dir = DOWN;
enemyArray[enemyArray.length] = obj;
//更新地图右侧坦克数
map.clearEnemyNum(maxEnemy,appearEnemy);
}
function drawEnemyTanks(){
if(enemyArray != null || enemyArray.length > 0){
for(var i=0;i<enemyArray.length;i++){
var enemyObj = enemyArray[i];
if(enemyObj.isDestroyed){
enemyArray.removeByIndex(i);
i--;
}else{
enemyObj.draw();
}
}
}
if(emenyStopTime > 0){
emenyStopTime --;
}
}
function drawAll(){
tankCtx.clearRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
if(player1.lives>0){
player1.draw();
}
if(player2.lives > 0){
player2.draw();
}
drawLives();
if(appearEnemy<maxEnemy){
if(mainframe % 100 == 0){
addEnemyTank();
mainframe = 0;
}
mainframe++;
}
drawEnemyTanks();
drawBullet();
drawCrack();
keyEvent();
if(propTime<=0){
drawProp();
}else{
propTime --;
}
if(homeProtectedTime > 0){
homeProtectedTime --;
}else if(homeProtectedTime == 0){
homeProtectedTime = -1;
homeNoProtected();
}
}
function drawCrack(){
if(crackArray != null && crackArray.length > 0){
for(var i=0;i<crackArray.length;i++){
var crackObj = crackArray[i];
if(crackObj.isOver){
crackArray.removeByIndex(i);
i--;
if(crackObj.owner == player1){
player1.renascenc(1);
}else if(crackObj.owner == player2){
player2.renascenc(2);
}
}else{
crackObj.draw();
}
}
}
}
function gameOver(){
overCtx.clearRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
overCtx.drawImage(RESOURCE_IMAGE,POS["over"][0],POS["over"][1],64,32,overX+map.offsetX,overY+map.offsetY,64,32);
overY -= 2 ;
if(overY <= parseInt(map.mapHeight/2)){
initObject();
//只有一个玩家
if(menu.playNum == 1){
player2.lives = 0;
}
gameState = GAME_STATE_MENU;
}
}
function nextLevel(){
level ++;
if(level == 22){
level = 1;
}
//保存玩家数
var old_player_num = menu.playNum;
initObject();
menu.playNum = old_player_num;
//只有一个玩家
if(menu.playNum == 1){
player2.lives = 0;
}
stage.init(level);
gameState = GAME_STATE_INIT;
}
function preLevel(){
level --;
if(level == 0){
level = 21;
}
//保存玩家数
var old_player_num = menu.playNum;
initObject();
menu.playNum = old_player_num;
//只有一个玩家
if(menu.playNum == 1){
player2.lives = 0;
}
stage.init(level);
gameState = GAME_STATE_INIT;
}
function drawProp(){
var rand = Math.random();
if(rand < 0.4 && prop == null){
prop = new Prop(overCtx);
prop.init();
}
if(prop != null){
prop.draw();
if(prop.isDestroyed){
prop = null;
propTime = 1000;
}
}
}
function homeNoProtected(){
var mapChangeIndex = [[23,11],[23,12],[23,13],[23,14],[24,11],[24,14],[25,11],[25,14]];
map.updateMap(mapChangeIndex,WALL);
};
下载
可以直接在insode中克隆项目(Fork)进行下载学习
链接:坦克大战文章来源地址https://www.toymoban.com/news/detail-611704.html
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