画蛋糕
主要使用python的turtle库进行绘制
speed控制画笔的速度,大小在(0, 10),0是最快的
代码如下
import turtle as t
import math as m
import random as r
def drawX(a, i):
angle = m.radians(i)
return a * m.cos(angle)
def drawY(b, i):
angle = m.radians(i)
return b * m.sin(angle)
t.bgcolor("#d3dae8")
t.setup(width=900, height=600, startx=0, starty=0)
t.title("姓名,祝你生日快乐!")
t.speed(1)
t.penup()
t.goto(150, 0)
t.pendown()
# 1
t.pencolor("white")
t.begin_fill()
for i in range(360):
x = drawX(150, i)
y = drawY(60, i)
t.goto(x, y)
t.fillcolor("#fef5f7")
t.end_fill()
# 2
t.begin_fill()
for i in range(180):
x = drawX(150, -i)
y = drawY(70, -i)
t.goto(x, y)
for i in range(180, 360):
x = drawX(150, i)
y = drawY(60, i)
t.goto(x, y)
t.fillcolor("#f2d7dd")
t.end_fill()
# 3
t.pu()
t.goto(120, 0)
t.pd()
t.begin_fill()
for i in range(360):
x = drawX(120, i)
y = drawY(48, i)
t.goto(x, y)
t.fillcolor("#cbd9f9")
t.end_fill()
# 4
t.begin_fill()
t.pencolor("#fee48c")
for i in range(540):
x = drawX(120, i)
y = drawY(48, i) + 70
t.goto(x, y)
t.goto(-120, 0)
t.fillcolor("#cbd9f9")
t.end_fill()
# 5
t.pu()
t.goto(120, 70)
t.pd()
t.pencolor("#fff0f3")
t.begin_fill()
for i in range(360):
x = drawX(120, i)
y = drawY(48, i) + 70
t.goto(x, y)
t.fillcolor("#fff0f3")
t.end_fill()
# 6
t.pu()
t.goto(110, 70)
t.pd()
t.pencolor("#fff9fb")
t.begin_fill()
for i in range(360):
x = drawX(110, i)
y = drawY(44, i) + 70
t.goto(x, y)
t.fillcolor("#fff9fb")
t.end_fill()
# 7
t.pu()
t.goto(120, 0)
t.pd()
t.begin_fill()
t.pencolor("#ffa79d")
for i in range(180):
x = drawX(120, -i)
y = drawY(48, -i) + 10
t.goto(x, y)
t.goto(-120, 0)
for i in range(180, 360):
x = drawX(120, i)
y = drawY(48, i)
t.goto(x, y)
t.fillcolor("#ffa79d")
t.end_fill()
# 8
t.pu()
t.goto(120, 70)
t.pd()
t.begin_fill()
t.pensize(4)
t.pencolor("#fff0f3")
for i in range(1800):
x = drawX(120, 0.1 * i)
y = drawY(-18, i) + 10
t.goto(x, y)
t.goto(-120, 70)
t.pensize(1)
for i in range(180, 360):
x = drawX(120, i)
y = drawY(48, i) + 70
t.goto(x, y)
t.fillcolor("#fff0f3")
t.end_fill()
# 9
t.pu()
t.goto(80, 70)
t.pd()
t.begin_fill()
t.pencolor("#6f3732")
t.goto(80, 120)
for i in range(180):
x = drawX(80, i)
y = drawY(32, i) + 120
t.goto(x, y)
t.goto(-80, 70)
for i in range(180, 360):
x = drawX(80, i)
y = drawY(32, i) + 70
t.goto(x, y)
t.fillcolor("#6f3732")
t.end_fill()
# 10
t.pu()
t.goto(80, 120)
t.pd()
t.pencolor("#ffaaa0")
t.begin_fill()
for i in range(360):
x = drawX(80, i)
y = drawY(32, i) + 120
t.goto(x, y)
t.fillcolor("#ffaaa0")
t.end_fill()
# 11
t.pu()
t.goto(70, 120)
t.pd()
t.pencolor("#ffc3be")
t.begin_fill()
for i in range(360):
x = drawX(70, i)
y = drawY(28, i) + 120
t.goto(x, y)
t.fillcolor("#ffc3be")
t.end_fill()
# 12
t.pu()
t.goto(80, 120)
t.pd()
t.begin_fill()
t.pensize(3)
t.pencolor("#ffaaa0")
for i in range(1800):
x = drawX(80, 0.1 * i)
y = drawY(-12, i) + 80
t.goto(x, y)
t.goto(-80, 120)
t.pensize(1)
for i in range(180, 360):
x = drawX(80, i)
y = drawY(32, i) + 120
t.goto(x, y)
t.fillcolor("#ffaaa0")
t.end_fill()
# 13
t.pu()
t.goto(64, 120)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
x = drawX(4, i) + 60
y = drawY(1, i) + 120
t.goto(x, y)
t.goto(64, 170)
for i in range(540):
x = drawX(4, i) + 60
y = drawY(1, i) + 170
t.goto(x, y)
t.goto(56, 120)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
t.goto(64, 120 + 10 * i)
t.pu()
t.goto(56, 120 + 10 * i)
t.pd()
t.pu()
t.goto(60, 170)
t.pd()
t.goto(60, 180)
t.pensize(1)
#
t.pu()
t.goto(64, 190)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
x = drawX(4, i) + 60
y = drawY(10, i) + 190
t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 14
t.pu()
t.goto(-56, 120)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
x = drawX(4, i) - 60
y = drawY(1, i) + 120
t.goto(x, y)
t.goto(-56, 170)
for i in range(540):
x = drawX(4, i) - 60
y = drawY(1, i) + 170
t.goto(x, y)
t.goto(-64, 120)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
t.goto(-56, 120 + 10 * i)
t.pu()
t.goto(-64, 120 + 10 * i)
t.pd()
t.pu()
t.goto(-60, 170)
t.pd()
t.goto(-60, 180)
t.pensize(1)
#
t.pu()
t.goto(-56, 190)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
x = drawX(4, i) - 60
y = drawY(10, i) + 190
t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 15
t.pu()
t.goto(0, 130)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
x = drawX(4, i)
y = drawY(1, i) + 130
t.goto(x, y)
t.goto(4, 180)
for i in range(540):
x = drawX(4, i)
y = drawY(1, i) + 180
t.goto(x, y)
t.goto(-4, 130)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
t.goto(4, 130 + 10 * i)
t.pu()
t.goto(-4, 130 + 10 * i)
t.pd()
t.pu()
t.goto(0, 180)
t.pd()
t.goto(0, 190)
t.pensize(1)
#
t.pu()
t.goto(4, 200)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
x = drawX(4, i)
y = drawY(10, i) + 200
t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 16
t.pu()
t.goto(30, 110)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
x = drawX(4, i) + 30
y = drawY(1, i) + 110
t.goto(x, y)
t.goto(34, 160)
for i in range(540):
x = drawX(4, i) + 30
y = drawY(1, i) + 160
t.goto(x, y)
t.goto(26, 110)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
t.goto(34, 110 + 10 * i)
t.pu()
t.goto(26, 110 + 10 * i)
t.pd()
t.pu()
t.goto(30, 160)
t.pd()
t.goto(30, 170)
t.pensize(1)
#
t.pu()
t.goto(34, 180)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
x = drawX(4, i) + 30
y = drawY(10, i) + 180
t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
# 17
t.pu()
t.goto(-30, 110)
t.pd()
t.pencolor("#b1c9e9")
t.begin_fill()
for i in range(360):
x = drawX(4, i) - 30
y = drawY(1, i) + 110
t.goto(x, y)
t.goto(-26, 160)
for i in range(540):
x = drawX(4, i) - 30
y = drawY(1, i) + 160
t.goto(x, y)
t.goto(-34, 110)
t.fillcolor("#b1c9e9")
t.end_fill()
t.pencolor("white")
t.pensize(2)
for i in range(1, 6):
t.goto(-26, 110 + 10 * i)
t.pu()
t.goto(-34, 110 + 10 * i)
t.pd()
t.pu()
t.goto(-30, 160)
t.pd()
t.goto(-30, 170)
t.pensize(1)
#
t.pu()
t.goto(-26, 180)
t.pd()
t.pencolor("#f1add1")
t.begin_fill()
for i in range(360):
x = drawX(4, i) - 30
y = drawY(10, i) + 180
t.goto(x, y)
t.fillcolor("#f1add1")
t.end_fill()
###随机
color = ["#e28cb9", "#805a8c", "#eaa989", "#6e90b7", "#b8b68f", "#e174b5", "#cf737c", "#7c8782"]
for i in range(80):
t.pu()
x = r.randint(-120, 120)
y = r.randint(-25, 30)
t.goto(x, y)
t.pd()
t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(40):
t.pu()
x = r.randint(-90, 90)
y = r.randint(-35, 10)
t.goto(x, y)
t.pd()
t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(40):
t.pu()
x = r.randint(-80, 80)
y = r.randint(60, 90)
t.goto(x, y)
t.pd()
t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(30):
t.pu()
x = r.randint(-50, 50)
y = r.randint(45, 70)
t.goto(x, y)
t.pd()
t.dot(r.randint(2, 5), color[r.randint(0, 7)])
for i in range(50):
t.pu()
x = r.randint(-500, 500)
y = r.randint(120, 300)
t.goto(x, y)
t.pd()
t.dot(r.randint(3, 5), color[r.randint(0, 7)])
t.seth(90)
t.pu()
t.goto(0, 0)
t.fd(210)
t.left(90)
t.fd(170)
t.pd()
t.write("Happy Birthday", font=("Curlz MT", 50))
t.color('blue')
t.penup()
t.goto(-400, 210)
t.pendown()
t.write('致:好友名字 ', font=('楷体', 32, 'bold'))
t.color('red')
t.penup()
t.goto(-300, 50)
t.pendown()
t.write('祝 你 生 日 快 乐!前 程 似 锦!', font=('楷体', 30, 'bold'))
t.color('blue')
t.penup()
t.goto(100, -220)
t.pendown()
t.done()
这里是运行效果图
画烟花
主要使用pygame实现烟花效果
代码如下
background = pygame.image.load("happy birthday.jpg") # 背景
其中这个是烟花的背景图,“happy birthday”是图片的名字,这个图片需要和.py文件放在一个文件夹里面
import pygame
from random import randint, uniform, choice
import math
vector = pygame.math.Vector2
gravity = vector(0, 0.3)
DISPLAY_WIDTH = DISPLAY_HEIGHT = 800
trail_colours = [(45, 45, 45), (60, 60, 60), (75, 75, 75), (125, 125, 125), (150, 150, 150)]
dynamic_offset = 1
static_offset = 3
class Firework:
def __init__(self):
# 随机颜色
self.colour = (randint(0, 255), randint(0, 255), randint(0, 255))
self.colours = (
(randint(0, 255), randint(0, 255), randint(0, 255)),
(randint(0, 255), randint(0, 255), randint(0, 255)),
(randint(0, 255), randint(0, 255), randint(0, 255)))
self.firework = Particle(randint(0, DISPLAY_WIDTH), DISPLAY_HEIGHT, True,
self.colour) # Creates the firework particle
self.exploded = False
self.particles = []
self.min_max_particles = vector(100, 225)
def update(self, win): # called every frame
if not self.exploded:
self.firework.apply_force(gravity)
self.firework.move()
for tf in self.firework.trails:
tf.show(win)
self.show(win)
if self.firework.vel.y >= 0:
self.exploded = True
self.explode()
else:
for particle in self.particles:
particle.apply_force(vector(gravity.x + uniform(-1, 1) / 20, gravity.y / 2 + (randint(1, 8) / 100)))
particle.move()
for t in particle.trails:
t.show(win)
particle.show(win)
def explode(self):
# amount 数量
amount = randint(self.min_max_particles.x, self.min_max_particles.y)
for i in range(amount):
self.particles.append(Particle(self.firework.pos.x, self.firework.pos.y, False, self.colours))
def show(self, win):
pygame.draw.circle(win, self.colour, (int(self.firework.pos.x), int(self.firework.pos.y)), self.firework.size)
def remove(self):
if self.exploded:
for p in self.particles:
if p.remove is True:
self.particles.remove(p)
if len(self.particles) == 0:
return True
else:
return False
class Particle:
def __init__(self, x, y, firework, colour):
self.firework = firework
self.pos = vector(x, y)
self.origin = vector(x, y)
self.radius = 20
self.remove = False
self.explosion_radius = randint(5, 18)
self.life = 0
self.acc = vector(0, 0)
self.trails = [] # stores the particles trail objects
self.prev_posx = [-10] * 10 # stores the 10 last positions
self.prev_posy = [-10] * 10 # stores the 10 last positions
if self.firework:
self.vel = vector(0, -randint(17, 20))
self.size = 5
self.colour = colour
for i in range(5):
self.trails.append(Trail(i, self.size, True))
else:
self.vel = vector(uniform(-1, 1), uniform(-1, 1))
self.vel.x *= randint(7, self.explosion_radius + 2)
self.vel.y *= randint(7, self.explosion_radius + 2)
# 向量
self.size = randint(2, 4)
self.colour = choice(colour)
# 5 个 tails总计
for i in range(5):
self.trails.append(Trail(i, self.size, False))
def apply_force(self, force):
self.acc += force
def move(self):
if not self.firework:
self.vel.x *= 0.8
self.vel.y *= 0.8
self.vel += self.acc
self.pos += self.vel
self.acc *= 0
if self.life == 0 and not self.firework: # check if particle is outside explosion radius
distance = math.sqrt((self.pos.x - self.origin.x) ** 2 + (self.pos.y - self.origin.y) ** 2)
if distance > self.explosion_radius:
self.remove = True
self.decay()
self.trail_update()
self.life += 1
def show(self, win):
pygame.draw.circle(win, (self.colour[0], self.colour[1], self.colour[2], 0), (int(self.pos.x), int(self.pos.y)),
self.size)
def decay(self): # random decay of the particles
if 50 > self.life > 10: # early stage their is a small chance of decay
ran = randint(0, 30)
if ran == 0:
self.remove = True
elif self.life > 50:
ran = randint(0, 5)
if ran == 0:
self.remove = True
def trail_update(self):
self.prev_posx.pop()
self.prev_posx.insert(0, int(self.pos.x))
self.prev_posy.pop()
self.prev_posy.insert(0, int(self.pos.y))
for n, t in enumerate(self.trails):
if t.dynamic:
t.get_pos(self.prev_posx[n + dynamic_offset], self.prev_posy[n + dynamic_offset])
else:
t.get_pos(self.prev_posx[n + static_offset], self.prev_posy[n + static_offset])
class Trail:
def __init__(self, n, size, dynamic):
self.pos_in_line = n
self.pos = vector(-10, -10)
self.dynamic = dynamic
if self.dynamic:
self.colour = trail_colours[n]
self.size = int(size - n / 2)
else:
self.colour = (255, 255, 200)
self.size = size - 2
if self.size < 0:
self.size = 0
def get_pos(self, x, y):
self.pos = vector(x, y)
def show(self, win):
pygame.draw.circle(win, self.colour, (int(self.pos.x), int(self.pos.y)), self.size)
def update(win, fireworks):
for fw in fireworks:
fw.update(win)
if fw.remove():
fireworks.remove(fw)
pygame.display.update()
def main():
pygame.init()
pygame.font.init()
pygame.display.set_caption("Happy birthday to you!") # 标题
background = pygame.image.load("happy birthday.jpg") # 背景
win = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
clock = pygame.time.Clock()
fireworks = [Firework() for i in range(2)] # create the first fireworks
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN: # Change game speed with number keys
if event.key == pygame.K_1: # 按下 1
fireworks.append(Firework())
if event.key == pygame.K_2: # 按下 2 加入10个烟花
for i in range(10):
fireworks.append(Firework())
win.fill((20, 20, 30)) # draw background
win.blit(background,(0,0))
if randint(0, 20) == 1: # create new firework
fireworks.append(Firework())
update(win, fireworks)
pygame.quit()
quit()
main()
运行结果截图如下
python第三方库的导入
导入第三方库的时候,可以在命令行输入pip install (要导入的库的名字),如
pip install pygame
pip install pyinstaller
用pyinstaller打包成exe文件
写完的python想给别人用,但是别人电脑上又没有环境,怎么运行?
这时候,pyinstaller就开始表演了。Python生成可执行文件(exe ),即打包
先安装pyinstaller包
pip install pyinstaller
在终端上输入
py -3.10 -m PyInstaller -F '.\happy birthday.py'
或者
python -m PyInstaller -v
具体的"-m", "-v"含义如下图
这是打包后的exe文件样子,把这个转发给好朋友,即使没有python的环境也可以运行了文章来源:https://www.toymoban.com/news/detail-640514.html
文章来源地址https://www.toymoban.com/news/detail-640514.html
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