封装语音线程(语音通过串口和主控设备进行交流)实现对智能家居中各种灯光的控制
mainPro.c(主函数)
#include <stdio.h>
#include "controlDevice.h"
#include "inputCommand.h"
#include <pthread.h>
struct Devices *pdeviceHead = NULL; //设备工厂链表头
struct InputCommander *pcommandHead = NULL; //指令工厂链表头
struct Devices* findDeviceByName(struct Devices *phead,char *name) //在设备链表中查找设备(语音和socket均可使用)
{
struct Devices *tmp = phead;
if(tmp == NULL){
printf("The devicesLink is NULL");
return NULL;
}else{
while(tmp != NULL){
if(strcmp(tmp->deviceName,name) == 0){
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
}
struct InputCommander* findCommanderByName(struct InputCommander *phead,char *name) //在控制链表中查找相关控制
{
struct InputCommander *tmp = phead;
if(tmp == NULL){
printf("The commanderLink is NULL");
return NULL;
}else{
while(tmp != NULL){
if(strcmp(tmp->commandName,name) == 0){
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
}
void doCommand(struct InputCommander *cmd) //根据传入的命令控制相关设备
{
struct Devices *tmp = NULL;
if(strstr(cmd->command,"START")){ //初始化所有设备
tmp = findDeviceByName(pdeviceHead,"bathroomLight");
if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"bedroomLight");
if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"livingroomLight");
if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"restaurantLight");
if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
printf("The devices all init success\n");
}else if(strstr(cmd->command,"OL1")){ //打开卫生间灯
tmp = findDeviceByName(pdeviceHead,"bathroomLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
printf("The bathroomLight already open\n");
}else if(strstr(cmd->command,"CL1")){ //关闭卫生间灯
tmp = findDeviceByName(pdeviceHead,"bathroomLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
printf("The bathroomLight already close\n");
}else if(strstr(cmd->command,"OL2")){ //打开卧室灯
tmp = findDeviceByName(pdeviceHead,"bedroomLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
printf("The bedroomLight already open\n");
}else if(strstr(cmd->command,"CL2")){ //关闭卧室灯
tmp = findDeviceByName(pdeviceHead,"bedroomLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
printf("The bedroomLight already close\n");
}else if(strstr(cmd->command,"OL3")){ //打开客厅灯
tmp = findDeviceByName(pdeviceHead,"livingroomLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
printf("The livingroomLight already open\n");
}else if(strstr(cmd->command,"CL3")){ //关闭客厅灯
tmp = findDeviceByName(pdeviceHead,"livingroomLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
printf("The livingroomLight already close\n");
}else if(strstr(cmd->command,"OL4")){ //打开餐厅灯
tmp = findDeviceByName(pdeviceHead,"restaurantLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
printf("The restaurantLight already open\n");
}else if(strstr(cmd->command,"CL4")){ //关闭餐厅灯
tmp = findDeviceByName(pdeviceHead,"restaurantLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
printf("The restaurantLight already close\n");
}else if(strstr(cmd->command,"ALL1")){ //打开所有的灯
tmp = findDeviceByName(pdeviceHead,"bathroomLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"bedroomLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"livingroomLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"restaurantLight");
if(tmp != NULL) tmp->open(tmp->pinNum);
printf("The Light all open success\n");
}else if(strstr(cmd->command,"ALL0")){ //关闭所有的灯
tmp = findDeviceByName(pdeviceHead,"bathroomLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"bedroomLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"livingroomLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
tmp = findDeviceByName(pdeviceHead,"restaurantLight");
if(tmp != NULL) tmp->close(tmp->pinNum);
printf("The Light all close success\n");
}
}
void* voice_pthread(void *data) //语音识别(串口通信)处理线程函数
{
struct InputCommander *voiceHandler;
int n_read;
voiceHandler = findCommanderByName(pcommandHead,"voice");
if(voiceHandler == NULL){
printf("find voice error\n");
pthread_exit(NULL);
}else{
if(voiceHandler->Init(voiceHandler) < 0 ){
printf("%s init error\n",voiceHandler->commandName);
pthread_exit(NULL);
}else
printf("%s init success\n",voiceHandler->commandName);
while(1){
n_read = voiceHandler->getCommand(voiceHandler);
if(n_read == 0){
printf("no command from voice\n");
}else{//根据指令进行控制
printf("read %d message-->:%s",n_read,voiceHandler->command);
doCommand(voiceHandler); //执行命令
}
}
}
}
int main()
{
pthread_t voice_pth;
if(wiringPiSetup()<0){//初始化wiringPi外设库
printf("wiringPi Init failed\n");
return -1;
}
//1.指令工厂初始化
pcommandHead = addVoiceToCommandLink(pcommandHead); //将语音控制加入命令控制链表
//2.设备控制工厂初始化
pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead); //将卫生灯加入设备链表
pdeviceHead = addbedroomLightToDeviceLink(pdeviceHead); //将卧室灯加入设备链表
pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead); //将餐厅灯加入设备链表
pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead); //将客厅灯加入设备链表
pdeviceHead = addFireToDeviceLink(pdeviceHead); //将火灾检测加入设备链表
pdeviceHead = addBeepToDeviceLink(pdeviceHead); //将蜂鸣器加入设备链表
//3.线程池建立
//3.1语音线程
int ret = pthread_create(&voice_pth,NULL,voice_pthread,NULL);
if (ret != 0) {
printf("Failed to create voicethread.\n");
return -1;
}
//等待线程退出
pthread_join(voice_pth,NULL);
return 0;
}
inputCommand.h(控制类)文章来源:https://www.toymoban.com/news/detail-648621.html
#include <wiringPi.h>
#include <stddef.h>
#include <wiringSerial.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <string.h>
struct InputCommander
{
char commandName[128]; //命令名字
char command[32]; //具体命令
char deviceName[128]; //打开的设备名,比如串口
char port[12]; //端口号
char ipAddress[32]; //ip地址
int (*Init)(struct InputCommander *commder);
int (*getCommand)(struct InputCommander *commder);
int fd; //文件描述符
int baud; //波特率
int s_fd; //socket服务端文件描述符
int c_fd; //客户端文件描述符
char log[1024]; //日志
struct InputCommander *next;
};
struct InputCommander *addVoiceToCommandLink(struct InputCommander *phead); //语音控制加入命令控制链表
voiceControl.c(语音)文章来源地址https://www.toymoban.com/news/detail-648621.html
#include "inputCommand.h"
int voiceInit(struct InputCommander *voiceMes)
{
int fd;
fd =serialOpen(voiceMes->deviceName,voiceMes->baud);//打开串口
if(fd<0){
printf("open serial fail!\r\n");//判断串口打开是否成功
return -1;
}else
voiceMes->fd = fd;//传回串口文件描述符
return fd;
}
int voiceGetCommand(struct InputCommander *voiceMes)
{
int nread = 0;
memset(voiceMes->command,0,sizeof(voiceMes->command));
nread = read(voiceMes->fd,voiceMes->command,sizeof(voiceMes->command));
return nread;
}
struct InputCommander voiceControl = {
.commandName = "voice",
.command = {'\0'},
.deviceName = "/dev/ttyAMA0",
.baud = 9600,
.Init = voiceInit,
.getCommand = voiceGetCommand,
.log = {'\0'},
.next = NULL,
};
struct InputCommander *addVoiceToCommandLink(struct InputCommander *phead)
{
if(phead == NULL){
return &voiceControl;
}else{
voiceControl.next=phead;
phead = &voiceControl;
return phead;
}
}
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