1.服务器:
1).功能:
用于创建一个客户端,通过文本编辑器来获得端口号,根据获得的端口号创建服务器,等待客户端连接
创建成功会提示服务器创建成功
在收到客户端发送的信息时,把这条信息发送给其他所有客户端,实现群聊功能
2).代码:
-------------------------------------------------------------------
.pro
-------------------------------------------------------------------
QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
widget.cpp
HEADERS += \
widget.h
FORMS += \
widget.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
-------------------------------------------------------------------
widget.h
-------------------------------------------------------------------
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QMessageBox>
#include <QTcpServer>
#include <QTcpSocket>
#include <QPushButton>
#include <QLabel>
#include <QListWidget>
#include <QLineEdit>
#include <QList>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
public slots:
void connectbtn_slot();
void connected_slot();
void readyread_slot();
private:
Ui::Widget *ui;
//定义服务器
QTcpServer *server;
//定义一个链表存放连接的客户端数据
QList<QTcpSocket *> client;
};
#endif // WIDGET_H
-------------------------------------------------------------------
main.cpp
-------------------------------------------------------------------
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
-------------------------------------------------------------------
widget.cpp
-------------------------------------------------------------------
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
//实例化服务器
server = new QTcpServer(this);
//连接按钮与对应槽函数
connect(ui->connectbtn,&QPushButton::clicked,this,&Widget::connectbtn_slot);
}
Widget::~Widget()
{
delete ui;
}
//按下按钮后启动服务器
void Widget::connectbtn_slot()
{
//读取端口号
quint16 port = ui->portedit->text().toInt();
//设置为监听状态
if(!server->listen(QHostAddress::Any,port))
{
QMessageBox::critical(this,"失败","服务器启动失败");
return ;
}
QMessageBox::information(this,"成功","服务器启动成功");
//连接客户端信号与槽函数
connect(server,&QTcpServer::newConnection,this,&Widget::connected_slot);
}
//客户端连接槽函数
void Widget::connected_slot()
{
//获取客户端套接字
QTcpSocket *cli = server->nextPendingConnection();
//将得到的套接字写入链表
client.push_back(cli);
//把新套接字与接收信号连接
connect(cli,&QTcpSocket::readyRead,this,&Widget::readyread_slot);
}
//有信息写入准备读取
void Widget::readyread_slot()
{
//删除已经断开的客户端
for(int i = 0;i < client.size();i++)
{
if(client.at(i)->state() == 0)
{
client.removeAt(i);
}
}
//遍历发送数据的客户端
for(int i = 0;i < client.size();i++)
{
if(client.at(i)->bytesAvailable() != 0)
{
//读取客户端数据
QByteArray msg = client.at(i)->readAll();
//将数据写到ui界面中
ui->listWidget->addItem(QString::fromLocal8Bit(msg));
//将数据发送给所有客户端
for(int j = 0;j < client.size();j++)
{
client.at(j)->write(msg);
}
}
}
}
2.客户端:
登陆界面 :
1).功能:
输入账号密码,如果点击注册按钮,会将输入的账号密码存入数据库中
且对输入的账号密码进行判断(没输入账号会提示请输入账号,没输入密码会提示请输入密码),输入的账号不能重复,但是密码可以重复;
如果点击登录按钮,会读取数据库中注册的账号密码,与输入的账号密码进行对比,
如果一致则提示登录成功并跳转到聊天室界面,如果在数据库中找不到账号则提示账号不存在,如果存在账号但是密码不正确,则输出密码错误
2).代码:文章来源地址https://www.toymoban.com/news/detail-705354.html
-------------------------------------------------------------------
.pro
-------------------------------------------------------------------
QT += core gui network sql
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
chat.cpp \
main.cpp \
widget.cpp
HEADERS += \
chat.h \
widget.h
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
RESOURCES += \
Icon.qrc
FORMS += \
chat.ui
-------------------------------------------------------------------
widget.h
-------------------------------------------------------------------
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QIcon>
#include <QLabel>
#include <QPushButton>
#include <QLineEdit>
#include <QMessageBox>
#include <QDebug>
#include <QSqlDatabase>
#include <QSqlQuery>
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
signals:
void loginsuccess_signal(QString account);
public slots:
void loginbtn_slot();
void signinbtn_slot();
private:
//组件
QPushButton *login_btn;
QPushButton *signin_btn;
QLineEdit *account_edit;
QLineEdit *pwd_edit;
QLabel *main_lab;
QLabel *account_lab;
QLabel *pwd_lab;
//数据库初始化
QSqlDatabase db;
};
#endif // WIDGET_H
-------------------------------------------------------------------
main.cpp
-------------------------------------------------------------------
#include "widget.h"
#include "chat.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
chat c;
w.show();
QObject::connect(&w,&Widget::loginsuccess_signal,&c,&chat::openchatroom_slot);
return a.exec();
}
-------------------------------------------------------------------
widget.cpp
-------------------------------------------------------------------
#include "widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
{
//---------------------------------窗口设置---------------------------------
//设置窗口为固定大小
this->setFixedSize(540,410);
//设置窗口icon
this->setWindowIcon(QIcon(":/icon/wodepeizhenshi.png"));
//设置窗口名
this->setWindowTitle("鹏哥快聊");
//---------------------------------标签设置---------------------------------
//=====创建界面标签=====
main_lab = new QLabel(this);
//修改标签大小
main_lab->resize(540,200);
//在标签中插入图片
main_lab->setPixmap(QPixmap(":/icon/logo.png"));
//设置为自适应
main_lab->setScaledContents(1);
//=====创建账号标签=====
account_lab = new QLabel(this);
//修改标签大小
account_lab->resize(50,40);
//在标签中插入图片
account_lab->setPixmap(QPixmap(":/icon/userName.jpg"));
//移动到合适位置
account_lab->move(90,220);
//设置为自适应
account_lab->setScaledContents(1);
//=====创建密码标签=====
pwd_lab = new QLabel(this);
//修改标签大小
pwd_lab->resize(account_lab->size());
//在标签中插入图片
pwd_lab->setPixmap(QPixmap(":/icon/passwd.jpg"));
//移动到合适位置
pwd_lab->move(account_lab->x(),account_lab->y()+80);
//设置为自适应
pwd_lab->setScaledContents(1);
//---------------------------------按钮设置---------------------------------
//=====创建登录按钮=====
login_btn = new QPushButton(this);
//设置按钮大小
login_btn->resize(100,40);
//在按钮上插入图片
login_btn->setIcon(QIcon(":/icon/login.png"));
//在按钮上输入文本
login_btn->setText("登录");
//移动到合适位置
login_btn->move(270,360);
connect(login_btn,&QPushButton::clicked,this,&Widget::loginbtn_slot);
//=====创建注册按钮=====
signin_btn = new QPushButton(this);
//设置按钮大小
signin_btn->resize(100,40);
//在按钮上插入图片
signin_btn->setIcon(QIcon(":/icon/cancel.png"));
//在按钮上输入文本
signin_btn->setText("注册");
//移动到合适位置
signin_btn->move(login_btn->x()+120,login_btn->y());
connect(signin_btn,&QPushButton::clicked,this,&Widget::signinbtn_slot);
//---------------------------------输入设置---------------------------------
//=====创建账号输入=====
account_edit = new QLineEdit(this);
//设置占位文本
account_edit->setPlaceholderText("QQ号码/手机/邮箱");
//设置大小
account_edit->resize(200,40);
//移动到适合位置
account_edit->move(account_lab->x()+100,account_lab->y());
//=====创建密码输入=====
pwd_edit = new QLineEdit(this);
//设置占位文本
pwd_edit->setPlaceholderText("密码");
//设置大小
pwd_edit->resize(account_edit->size());
//移动到合适位置
pwd_edit->move(pwd_lab->x()+100,pwd_lab->y());
//设置回文显示模式
pwd_edit->setEchoMode(QLineEdit::Password);
//--------------------------------数据库设置--------------------------------
//判断数据库是否存在
if(!db.contains("user.db"))
{
//不存在
//创建一个数据库
db = QSqlDatabase::addDatabase("QSQLITE");
//命名为user.db
db.setDatabaseName("user.db");
}
//存在
//打开数据库
if(!db.open())
{
//打开失败
QMessageBox::critical(this,"error","数据库打开失败");
return;
}
//打开成功
//创建一个表
//准备sql语句
QString sql = "create table if not exists usertab("
"account char primary key,"
"passwd char)";
//创建一个数据库指令执行者
QSqlQuery commend;
//执行sql语句
if(!commend.exec(sql))
{
//创建表失败
QMessageBox::critical(this,"error","表格创建失败");
return;
}
}
Widget::~Widget()
{
}
//登录按钮槽函数
void Widget::loginbtn_slot()
{
//获取账号和密码
QString account = account_edit->text();
QString passwd = pwd_edit->text();
//从数据库中读取账号和密码
QString sql = "select * from usertab";
//创建执行者并执行sql语句
QSqlQuery commend;
if(!commend.exec(sql))
{
//查找失败
QMessageBox::critical(this,"error","获取注册表失败");
return;
}
//查找成功,循环比较数据库信息与输入的信息
while (commend.next())
{
if(commend.value(0).toString() == account)
{
//账号正确
if(commend.value(1).toString() == passwd)
{
QMessageBox::information(this,"success","登录成功");
emit loginsuccess_signal(account);
this->close();
return;
}
//密码错误
QMessageBox::critical(this,"failed","登录失败,密码错误");
pwd_edit->clear();
return;
}
}
//账号错误
QMessageBox::critical(this,"failed","登录失败,账号不存在");
pwd_edit->clear();
}
//注册按钮槽函数
void Widget::signinbtn_slot()
{
//判断是否填写完整信息
if(account_edit->text() == "")
{
QMessageBox::critical(this,"error","请输入账号");
return;
}
if(pwd_edit->text() == "")
{
QMessageBox::critical(this,"error","请输入密码");
return;
}
//获取界面上的账号和密码
QString account = account_edit->text();
QString passwd = pwd_edit->text();
//将注册的账号密码写入数据库中
//准备sql语句
QString sql = QString("insert into usertab values(\"%1\",\"%2\")")
.arg(account).arg(passwd);
//创建执行者并执行sql语句
QSqlQuery commend;
if(!commend.exec(sql))
{
//注册失败,账号重复
QMessageBox::critical(this,"error","重复注册");
return;
}
//注册成功
QMessageBox::information(this,"success","注册成功");
}
聊天室界面:
1).功能:
进入时,显示登录时的账号,且发送按钮、断开按钮和发送的文本编辑器不可用
通过主机的IP和端口号进行连接至主机后,给服务器发送xxx : 进入聊天室,发送按钮、断开按钮和发送的文本编辑器重新可用,使IP和端口号的文本编辑器以及连接聊天室按钮不可用
在发送的文本编辑器中写入信息并按下发送按钮后,会整合发送信息然后发送信息给服务器,发送后清空文本内容,
点击断开聊天室按钮,重新使发送按钮、断开按钮和发送的文本编辑器不可用,使IP和端口号的文本编辑器以及连接聊天室按钮可用
并会给服务器发送一条xxx : 离开聊天室的信息文章来源:https://www.toymoban.com/news/detail-705354.html
2).代码:
-------------------------------------------------------------------
chat.h
-------------------------------------------------------------------
#ifndef CHAT_H
#define CHAT_H
#include <QWidget>
#include <QTcpSocket>
#include <QPushButton>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QMessageBox>
namespace Ui {
class chat;
}
class chat : public QWidget
{
Q_OBJECT
public:
explicit chat(QWidget *parent = nullptr);
~chat();
public slots:
void openchatroom_slot(QString account);
void connectbtn_slot();
void connected_slot();
void readyread_slot();
void sndbtn_slot();
void disconbtn_slot();
void disconnect_slot();
private:
Ui::chat *ui;
//定义一个客户端套接字
QTcpSocket *client;
//定义一个用户名
QString username;
};
#endif // CHAT_H
-------------------------------------------------------------------
chat.cpp
-------------------------------------------------------------------
#include "chat.h"
#include "ui_chat.h"
chat::chat(QWidget *parent) :
QWidget(parent),
ui(new Ui::chat)
{
//将用户名居中显示
//ui->usernamelab_2->setAlignment(Qt::AlignCenter);
ui->setupUi(this);
//为客户端套接字实例化空间
client = new QTcpSocket(this);
//连接按钮与对应槽函数连接
connect(ui->connectbtn,&QPushButton::clicked,this,&chat::connectbtn_slot);
//已连接信号与对应槽函数连接
connect(client,&QTcpSocket::connected,this,&chat::connected_slot);
//服务器发送信息信号与对应槽函数连接
connect(client,&QTcpSocket::readyRead,this,&chat::readyread_slot);
//发送按钮与对应槽函数连接
connect(ui->sndbtn,&QPushButton::clicked,this,&chat::sndbtn_slot);
//断开按钮与对应槽函数
connect(ui->disconbtn,&QPushButton::clicked,this,&chat::disconbtn_slot);
//断开连接信号与对应槽函数
connect(client,&QTcpSocket::disconnected,this,&chat::disconnect_slot);
//设置按钮与编辑框可用
ui->disconbtn->setEnabled(0);
ui->sndbtn->setEnabled(0);
ui->msgedit->setEnabled(0);
}
chat::~chat()
{
delete ui;
}
void chat::openchatroom_slot(QString account)
{
username = account;
qDebug() << account;
qDebug() << username;
ui->usernamelab_2->setText(username);
this->show();
}
//连接按钮槽函数
void chat::connectbtn_slot()
{
//从ui界面读取IP与port
QString IP = ui->IPedit->text();
quint16 port = ui->portedit->text().toUInt();
//连接服务器
client->connectToHost(IP,port);
}
//已连接槽函数
void chat::connected_slot()
{
//连接完成提示信息
QMessageBox::information(this,"成功","成功进入聊天室");
//发送xx进入聊天室提示给服务器
QString sndmsg = username + " : 进入聊天室";
client->write(sndmsg.toLocal8Bit());
//设置按钮与编辑框可用
ui->IPedit->setEnabled(0);
ui->portedit->setEnabled(0);
ui->connectbtn->setEnabled(0);
ui->sndbtn->setEnabled(1);
ui->msgedit->setEnabled(1);
ui->disconbtn->setEnabled(1);
}
//读取服务器发送信息
void chat::readyread_slot()
{
//读取信息
QByteArray msg = client->readAll();
//将读取的信息发送到信息框内
ui->listWidget->addItem(QString::fromLocal8Bit(msg));
}
//发送按钮对应槽函数
void chat::sndbtn_slot()
{
//读取ui界面发送框内信息
QString msg = ui->msgedit->text();
msg = username + " : " + msg;
//将数据发送给服务器
client->write(msg.toLocal8Bit());
ui->msgedit->clear();
}
//断开连接按钮对应槽函数
void chat::disconbtn_slot()
{
//准备发送离开信息
QString msg = username + " : 离开聊天室";
client->write(msg.toLocal8Bit());
//断开连接
client->disconnectFromHost();
}
//断开连接信号槽函数
void chat::disconnect_slot()
{
QMessageBox::information(this,"断开连接","成功退出聊天室");
//设置按钮与编辑框可用
ui->IPedit->setEnabled(1);
ui->portedit->setEnabled(1);
ui->connectbtn->setEnabled(1);
ui->disconbtn->setEnabled(0);
ui->sndbtn->setEnabled(0);
ui->msgedit->setEnabled(0);
}
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