外星人入侵游戏-(创新版)

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🗼我的格言:"没有罗马,那就自己创造罗马~" 

外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows

目录

首先,在python上 安装pygame

然后,创建文件夹 要注意分级别​

 插入的图片

主函数 Aileen_invasion的文件

创建外星人aileen的文件

子弹bullet的文件

按钮button的文件

 游戏数据game_stats的文件

游戏分数scoreboard的文件

游戏设置settings的文件 

游戏飞船ship的文件

​编辑 全屏模式下的游戏

​编辑

小窗口下的游戏


首先,在python上 安装pygame

资源--->https://download.csdn.net/download/Aileenvov/88301424?spm=1001.2014.3001.5503

然后转到228页,根据步骤进行安装

然后,创建文件夹 要注意分级别

 插入的图片

插入图片:需要注意图片的大小比例,否则可能显示不出来,这需要根据系统屏幕大小进行设置,

将所需要的图片和音乐拖到对应的文件夹,这是我的图片

外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows

外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows

主函数 Aileen_invasion的文件

import sys
from time import sleep
import pygame
from settings import Settings
from game_starts import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from aileen import Aileen
class AileenInvasion:
    """Overall class to manage game assets and behavior.整体类来管理游戏资产和行为"""
    def __init__(self):#初始化
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()
        self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        # self.screen = pygame.display.set_mode(
        #     (self.settings.screen_width,self.settings.screen_height))
        #类中变量前有self,说明该变量绑定在当前实例化本身
        pygame.display.set_caption("Aileen Invasion")
        # Creation an instance to store game statistics.
        self.stats = GameStats(self)
        # Create an instance to store game statics,
        # and create a scoreboard.
        self.sb = Scoreboard(self)
        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()#Group可以批量使用的函数
        self.aileens = pygame.sprite.Group()
        self._create_fleet()
        #Make the play button.
        self.play_button = Button(self,"Play")
        self.bg_color =(0,0,225)  #代表红 绿 蓝 三颜色
    # def _create_fleet(self):
    #     """Create the fleet of aileens."""
    #     #Make a aileen
    #     aileen = Aileen(self)
    #     self.aileens.add(aileen)
    #     #set the background color.

    def run_game(self): #功能:1监听事件,2处理事件,3更新屏幕事件
        """Start the main loop for the game."""
        while True:
            # 1监听事件函数--监听和处理用户的行为
            self._check_events()#将监听事件(封装)外包给这个函数,减轻run_game的工作量---这个过程叫重构(refactory)
            if self.stats.game_active:
                # 2处理事件函数
                self.ship.update()
                #更新子弹
                self._update_bullets()
                self._update_aileens()
            # 3 屏幕更新函数
            self._update_screen()

    def _update_bullets(self):
            self.bullets.update()
            if not self.aileens:
            # Destory existing  bullets and create new fleet
                self.bullets.empty()
                self._create_fleet()

            # Get rid of the bullets that have disappeared.
            for bullet in self.bullets.copy():
                if bullet.rect.bottom <= 0:
                    self.bullets.remove(bullet)
            self._check_bullet_aileen_collisions()

    def _check_bullet_aileen_collisions(self):
        """Respond to bullet-aileen collisions."""
        """ Remove any bullets and aileens that have collided  """
        #👇
        collisions = pygame.sprite.groupcollide(
            self.bullets, self.aileens,True,True)

        if collisions:  #collision是字典类型变量
            # for aileens in collisions.values():
            self.stats.score += self.settings.aileen_points  #* len(aileens)
            for aileens in collisions.values():
                self.stats.score += self.settings.aileen_points * len(aileens)
            self.sb.prep_score()
            self.sb.check_high_score()
            self.sb.prep_high_score()
        if not self.aileens:
                # Destory existing bullets and create new fleet.
                self.bullets.empty()
                self._create_fleet()
                self.settings.increase_speed()

                # Increase level
                self.stats.level += 1
                self.sb.prep_level()
            # print(len(self.bullets))

            # Watch for keyboard and mouse events.  监听用户在做什么操作--这里设置游戏菜单栏
    def _check_events(self): #
        #--snip--
        """Respond to keypress and mouse events"""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)
            elif event.type == pygame.MOUSEBUTTONDOWN:
                mouse_pos = pygame.mouse.get_pos()
                self._check_play_button(mouse_pos)

    def _check_play_button(self,mouse_pos):
        """Start a new game when the player clicks Play."""
        button_clicked = self.play_button.rect.collidepoint(mouse_pos)
        if button_clicked and not self.stats.game_active:
            # Hide the mouse cursor.
            pygame.mouse.set_visible(False)
            # Reset the game statistics.
            self.stats.reset_stats()
            self.stats.game_active = True
            # 确保分数清0
            self.sb.prep_score()
            self.sb.prep_level()
            self.sb.prep_ships()
            # Get rid of any remaining aileens and bullets.
            self.aileens.empty()
            self.bullets.empty()
            #Create  A new fleet and center the ship.
            self._create_fleet()
            self.ship.center_ship()
            #Reset the game settings.
            self.settings.initialize_dynamic_settings()

            pygame.mixer.init()
            pygame.mixer.music.load("music/香香 - 猪之歌.mp3")
            # pygame.mixer.music.set_volume(2)
            pygame.mixer.music.play()

    def _check_keydown_events(self,event):
        """Respond to keypress"""
                #判断右键
        if event.key == pygame.K_RIGHT:
                    #处理右键
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_UP:
            self.ship.moving_up = True
        elif event.key == pygame.K_DOWN:
            self.ship.moving_down = True
        elif event.key == pygame.K_q:#按q键退出游戏
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()


    def _check_keyup_events(self,event):
        """Respond to key release."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False

        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False
                     # Move the ship to the right.
            self.ship.rect.x += 1

        elif event.key == pygame.K_m:
            self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
            self.settings.screen_width =self.screen.get_rect().width
            self.settings.screen_height = self.screen.get_rect().height
            self.ship = Ship(self)
            self.aliens = pygame.sprite.Group()
            self._create_fleet()
        elif event.key == pygame.K_n:
            self.settings = Settings()
            self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
            self.ship = Ship(self)
            self.aliens = pygame.sprite.Group()
            self._create_fleet()
        elif event.key == pygame.K_UP:
            self.ship.moving_up = False
        elif event.key == pygame.K_DOWN:
            self.ship.moving_down = False

    def _fire_bullet(self):
        """create a new bullet and add it to the bullets group."""
        if len(self.bullets) < self.settings.bullets_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)

    def _create_fleet(self):#self传的也是ai
        """Create the fleet of aileens."""
        #Create an aileen  and find the number of aileens in a row
        #Spacing between each aileen is equal to one aileen width.
        aileen = Aileen(self)
        aileen_width, aileen_height  = aileen.rect.size
        available_space_x = self.settings.screen_width - (2 * aileen_width)
        print(available_space_x)
        print(self.settings.screen_width)
        print(2 * aileen_width)
        number_aileen_x = available_space_x // (2 * aileen_width)
        # Determine the number of rows of aileens that fit on the screen.
        ship_height =self.ship.rect.height
        available_space_y = (self.settings.screen_height -
                             (3 * aileen_height) - ship_height)
        number_rows = available_space_y // (2 * aileen_height)
        #Create the first row of aileens.
        for row_number in range(number_rows):
            for aileen_number in range(number_aileen_x):
                self._create_aileen(aileen_number, row_number)

    def _create_aileen(self,aileen_number, row_number):
            # Create an aileen and place it in row.
            # Make a aileen
            aileen = Aileen(self)
            aileen_width, aileen_height =aileen.rect.size
            aileen.x = aileen_width + 2 * aileen_width * aileen_number
            aileen.rect.x = aileen.x
            aileen.rect.y = aileen.rect.height + 2 * aileen.rect.height * row_number
            self.aileens.add(aileen)

    def _check_aileens_bottom(self):
        """Check if any aileens have reached the bottom of the screen."""
        screen_rect = self.screen.get_rect()
        for aileen in self.aileens.sprites():
            if aileen.rect.bottom >= screen_rect.bottom:
                #Treat this the same as if the ship got hit.
                self._ship_hit()
                break

             # Redraw the screen during each  pass through the loop.  更新画布颜色
    def _update_aileens(self):
        """
        Check if the fleet is at an edge,
        then update the positions of all aliens in the fleet.
        """
        self._check_fleet_edges()
        """Update the positions of all aileens in the fleet."""
        self.aileens.update()

        # Look for aileen-ship collisions.
        if pygame.sprite.spritecollideany(self.ship, self.aileens):
            self._ship_hit()
            print("Ship hit!!!")

        # Look for aileens hitting the bottom of the screen
        self._check_aileens_bottom()

    def _check_fleet_edges(self):
        """Respond appropriately if any aileens have reached an edge."""
        for aileen in self.aileens.sprites():
            if aileen.check_edges():
                self._change_fleet_direction()
                break

    def _change_fleet_direction(self):
        """Drop the entire fleet and change the fleet's direction."""
        for aileen in self.aileens.sprites():
            aileen.rect.y += self.settings.fleet_drop_speed
        self.settings.fleet_direction *= -1

    def _ship_hit(self):
        """Respond to the ship being hit by an allien"""
        if self.stats.ships_left > 0:
            # Decrement ships_left.and update scoreboard
            self.stats.ships_left -= 1
            self.sb.prep_ships()
         # Get rid of any remaining aileens and bullets.
            self.aileens.empty()
            self.bullets.empty()
        # Create a new fleet and center the ship.
            self._create_fleet()
            self.ship.center_ship()
            # Pause
            sleep(0.5)
        else:
            self.stats.game_active = False
            pygame.mouse.set_visible(True)

    def _update_screen(self):
        """Update images on the screen , and flip to the new screen"""
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aileens.draw(self.screen)
        #Draw the score information.
        self.sb.show_score()

        # Draw the play button if the games is inactive.
        if not self.stats.game_active:
            self.play_button.draw_button()
        self.bullets.draw(self.screen)

        pygame.display.flip()

    def check_high_score(self):
        """Check to see if there's a new high score."""
        if self.stats.score > self.stats.high_score:
            self.stats.high_score = self.stats.score
            self.prep_high_score()

if __name__ == '__main__':
        #  Make a game instance , and run the game.
    ai = AileenInvasion()#游戏本身的实例化,ai就是那个AileenInvasion
    ai.run_game()

创建外星人aileen的文件

import pygame
from pygame.sprite import Sprite

class Aileen(Sprite):
    """A class to represent a single alien in the fleet"""

    def __init__(self,ai_game):
        """Initilize the aileen and set its starting position."""
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings

        # Load the aileen image and set its rect attribute.
        self.image = pygame.image.load("images/aileen.png")
        self.rect = self.image.get_rect()

        # Start each new aileen near the top left of the screen.
        self.rect.x = self.rect.width#将矩形左上角的值作为外星人的宽度
        self.rect.y = self.rect.height
        #通过飞船左上角的坐标来控制其它图片的位置
        #Store the aileen's exact horizontal position.
        self.x = float(self.rect.x)

    def check_edges(self):
        """Return True if aileen is at edge of screen"""
        screen_rect = self.screen.get_rect()
        if self.rect.right >= screen_rect.right or self.rect.left <= 0:
            return True

    def update(self):
        """Move the aileen to the right or left"""
        self.x += (self.settings.aileen_speed *
                        self.settings.fleet_direction)
        self.rect.x = self.x

子弹bullet的文件

import pygame
import random
from pygame.sprite import Sprite

class Bullet(Sprite):#子弹bullet继承Sprite类--继承
    """A class to manage bullets fired from the ship"""

    def __init__(self,ai_game):
        """Create a bullet object at the ship's current position"""
        super().__init__()#调用父类初始化函数
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.color = self.settings.bullet_color
        # Load the aileen image and set its rect attribute.
        self.bullet_images = [pygame.image.load("images/heart.png"),pygame.image.load("images/banana.png"),pygame.image.load("images/cherry.png")]
        self.image = random.choice(self.bullet_images)
        self.rect = self.image.get_rect()
        #Create a bullet rect at(0,0) and then set correct position.
        self.rect =pygame.Rect(0,0,self.settings.bullet_width,
            self.settings.bullet_height)
        self.rect.midtop =ai_game.ship.rect.midtop#利用ai将船和子弹初始位置绑定,使得子弹在船中上方

        # Store the bullet's position as a decimal value.
        self.y = float(self.rect.y)

    def update(self):
        """move the bullet up the screen."""
        #update the decimal position of the bullet.
        self.y -= self.settings.bullet_speed
        #update the rect position.
        self.rect.y = self.y

    def draw_bullet(self):
        """draw the bullet to the screen"""
        self.screen.blit(self.image,self.rect)
        pygame.draw.rect(self.screen, self.color, self.rect)

按钮button的文件

import  pygame.font

class Button:
    def __init__(self,ai_game,msg):
        """Initialize button attributes."""
        self.screen = ai_game.screen
        self.screen_rect = self.screen.get_rect()
        # Set the dimensions and properties(财产,属性==attributes) of the button
        self.width, self.height = 200, 50
        self.button_color = (0, 255, 0)
        self.text_color = (255,255,255)
        self.font = pygame.font.SysFont(None, 48)
        # Build the button's rect object and center it.
        self.rect = pygame.Rect(0,0,self.width,self.height)
        self.rect.center = self.screen_rect.center
        # The button message needs to be prepped(准备) only once.
        self._prep_msg(msg)

    def _prep_msg(self,msg):
        """Turn msg into a rendered image and center and center text on the button."""
        self.msg_image = self.font.render(msg,True, self.text_color,
                                          self.button_color)
        self.msg_image_rect = self.msg_image.get_rect()
        self.msg_image_rect.center = self.rect.center

    def draw_button(self):
        # Draw blank button and then draw message.
        self.screen.fill(self.button_color,self.rect)
        self.screen.blit(self.msg_image,self.msg_image_rect)

 游戏数据game_stats的文件

class GameStats:
    """Track statics for Aileen Invasion."""
    def __init__(self,ai_game):
        # High score should never be reset.
        self.high_score = 0
        # Start Aileen Invasion in an active state.
        self.game_active = True
        """Initiallize statistics."""
        self.settings = ai_game.settings
        self.reset_stats()
        # Start game in an inactive state.
        self.game_active = False

    def reset_stats(self):
        """Initialize statistics that can change during the game."""
        self.ships_left = self.settings.ship_limit
        self.score = 0
        self.level=1

游戏分数scoreboard的文件

import pygame.font
from pygame.sprite import Group
from ship import Ship

class Scoreboard:
    """A class to report scoring information."""

    def __init__(self,ai_game):
        """Initialize scorekeeping attributes."""
        self.ai_game = ai_game
        self.screen = ai_game.screen
        self.screen_rect = self.screen.get_rect()
        self.settings = ai_game.settings
        self.stats = ai_game.stats
        # Font settings for scoring information.
        self.text_color = (30,30,30)
        self.font = pygame.font.SysFont(None,48)
        #Prepare the initial score image.
        self.prep_score()
        self.prep_high_score()
        self.prep_level()
        self.prep_ships()

    def prep_ships(self):
        """Show how many ships are left."""
        self.ships = Group ()
        for ship_number in range(self.stats.ships_left):
            ship= Ship(self.ai_game)
            ship.rect.x = 10 + ship_number * ship.rect.width
            ship.rect.y = 10
            self.ships.add(ship)

    def prep_score(self):
        """Turn the score into a rendered image (将分数转换为渲染图像)"""
        score_str = str(self.stats.score)
        """Turn the score into a rendered image."""
        rounded_score = round(self.stats.score,-1)
        score_str = "{:,}".format(rounded_score)  #round 取整
        self.score_image = self.font.render(score_str,True,
                    self.text_color,self.settings.bg_color)

        #Display the score at the top right of the screen.
        self.score_rect = self.score_image.get_rect()
        self.score_rect.right = self.screen_rect.right - 20
        self.score_rect.top = 20

    def prep_high_score(self):
        """Turn the high score into a rendered image"""
        high_score = round(self.stats.high_score,-1)
        high_score_str = "{:,}".format(high_score)
        self.high_score_image = self.font.render(high_score_str,True,
                                self.text_color,self.settings.bg_color)

    # Center the high score at the top of the screen.
        self.high_score_rect = self.high_score_image.get_rect()
        self.high_score_rect.centerx = self.screen_rect.centerx
        self.high_score_rect.top = self.score_rect.top

    def check_high_score(self):
        """Check to see if there's a new high score."""
        if self.stats.score > self.stats.high_score:
            self.stats.high_score = self.stats.score
            self.prep_high_score()

    def prep_level(self):
        """Turn the level into a rendered image."""
        level_str = str(self.stats.level)
        self.level_image = self.font.render(level_str,True,
                                            self.text_color,self.settings.bg_color)

        #Position the level below the score.
        self.level_rect = self.level_image.get_rect()
        self.level_rect.right = self.score_rect.right
        self.level_rect.top = self.score_rect.bottom + 10

    def show_score(self):
        """Draw score,level,and ships to the screen"""
        self.screen.blit(self.score_image,self.score_rect)
        self.screen.blit(self.high_score_image,self.high_score_rect)
        self.screen.blit(self.level_image,self.level_rect)
        self.ships.draw(self.screen)

游戏设置settings的文件 

class Settings:
    """A class store all settings for Aileen Invasion."""

    def __init__(self):
        """Initialize the game'settings """
        #Ship settings
        self.ship_speed = 1.5
        self.ship_limit = 3
        # Screen settings
        self.screen_width =1200
        self.screen_height=800
        self.bg_color =(255,255,255)

        # Bullet settings
        self.bullet_speed = 1
        self.bullet_width = 3
        self.bullet_height = 15
        self.bullet_color = (60,60,60)
        self.bullets_allowed = 3

        #Aileen settings
        self.aileen_speed = 1.0
        self.fleet_drop_speed = 10

        # How quickly the game speeds up
        self.speedup_scale = 2

        # How quickly the aileen point values increase
        self.score_scale =1.5
        self.initialize_dynamic_settings()

    def initialize_dynamic_settings(self):
        """Initialize speed settings"""
        self.ship_speed = 1.5
        self.bullet_speed = 1.5
        self.aileen_speed = 10
        # Scoring
        self.aileen_points =50

    # fleet_direction of 1 represents right ; -1 represents left.
        self.fleet_direction = 1

    def increase_speed(self):
        """Increase speed settings"""
        """Increase speed settings and aileen point values"""
        self.ship_speed *= self.speedup_scale
        self.bullet_speed *= self.speedup_scale
        self.aileen_speed *= self.speedup_scale
        self.aileen_points = int(self.aileen_points * self.score_scale)
        print(self.aileen_points)

游戏飞船ship的文件

import  pygame
from pygame.sprite import Sprite

class Ship(Sprite):
    """A class to manage the ship."""

    def __init__(self,ai_game):
        """Initialize the ship and set its starting position."""
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.screen_rect = ai_game.screen.get_rect()#返回窗口矩形

        # Load the ship image and get its rect.
        self.image = pygame.image.load("images/ship.png")
        self.rect=self.image.get_rect()#取得屏幕的矩形 rect=rectangle 拿到图片矩形

        # Start each new ship at the bottom center of the screen.
        self.rect.midbottom = self.screen_rect.midbottom
        #通过赋值:图片的中下方的坐标,等于屏幕中下方的坐标

        # Store a decimal value for the ship's horizontal position.
        self.x = float(self.rect.x)
        self.y = float(self.rect.y)

        # Movement flag
        self.moving_right =False
        self.moving_left =False
        self.moving_up =False
        self.moving_down =False
    def center_ship(self):
        """Center the ship on the screen"""
        self.rect.midbottom = self.screen_rect.midbottom
        self.x = float(self.rect.x)
    def update(self):
        """Update the ship's position based on the movement flag"""
        # Update the ship's value, not the rect.
        # if self.moving_right:
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed#不断增加飞船左上角的横坐标带动图片移动
            self.rect.x += 1
        # if self.moving_left:
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed
            self.rect.x -= 1
        #top
        if self.moving_up and self.rect.top > 720 :
            self.y -= self.settings.ship_speed
            self.rect.y -= 1

        if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
            self.y += self.settings.ship_speed
            self.rect.y += 1

    def blitme(self):#渲染函数,让图片显示出来
        """Draw the ship at its current location."""
        self.screen.blit(self.image,self.rect)

 全屏模式下的游戏

外星人入侵游戏-(创新版),python,游戏,pygame,学习,算法,开发语言,windows

小窗口下的游戏

🐖今天的打猪游戏就分享到这里啦~🐖

🐖喜欢就一键三连支持一下吧~🐖

🐖谢谢家人们!🐖

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