1.贪吃蛇
👉游戏规则:使用方向键控制蛇去吃球。每吃一次球,蛇身就长出一格。吃到自己或者出界游戏结束。
from random import randrange
from turtle import *
from freegames import square, vector
food = vector(0, 0)
snake = [vector(10, 0)]
aim = vector(0, -10)
def change(x, y):
"""Change snake direction."""
aim.x = x
aim.y = y
def inside(head):
"""Return True if head inside boundaries."""
return -200 < head.x < 190 and -200 < head.y < 190
def move():
"""Move snake forward one segment."""
head = snake[-1].copy()
head.move(aim)
if not inside(head) or head in snake:
square(head.x, head.y, 9, 'red')
update()
return
snake.append(head)
if head == food:
print('Snake:', len(snake))
food.x = randrange(-15, 15) * 10
food.y = randrange(-15, 15) * 10
else:
snake.pop(0)
clear()
for body in snake:
square(body.x, body.y, 9, 'black')
square(food.x, food.y, 9, 'green')
update()
ontimer(move, 100)
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
listen()
onkey(lambda: change(10, 0), 'Right')
onkey(lambda: change(-10, 0), 'Left')
onkey(lambda: change(0, 10), 'Up')
onkey(lambda: change(0, -10), 'Down')
move()
done()
游戏演示:
2.吃豆人
👉游戏规则:用箭头导航控制黄色吃豆人吃掉所有白色食物,若被红色的鬼魂抓住,游戏结束。
from random import choice
from turtle import *
from freegames import floor, vector
state = {'score': 0}
path = Turtle(visible=False)
writer = Turtle(visible=False)
aim = vector(5, 0)
pacman = vector(-40, -80)
ghosts = [
[vector(-180, 160), vector(5, 0)],
[vector(-180, -160), vector(0, 5)],
[vector(100, 160), vector(0, -5)],
[vector(100, -160), vector(-5, 0)],
]
# fmt: off
tiles = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,
0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
]
# fmt: on
def square(x, y):
"""Draw square using path at (x, y)."""
path.up()
path.goto(x, y)
path.down()
path.begin_fill()
for count in range(4):
path.forward(20)
path.left(90)
path.end_fill()
def offset(point):
"""Return offset of point in tiles."""
x = (floor(point.x, 20) + 200) / 20
y = (180 - floor(point.y, 20)) / 20
index = int(x + y * 20)
return index
def valid(point):
"""Return True if point is valid in tiles."""
index = offset(point)
if tiles[index] == 0:
return False
index = offset(point + 19)
if tiles[index] == 0:
return False
return point.x % 20 == 0 or point.y % 20 == 0
def world():
"""Draw world using path."""
bgcolor('black')
path.color('blue')
for index in range(len(tiles)):
tile = tiles[index]
if tile > 0:
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
if tile == 1:
path.up()
path.goto(x + 10, y + 10)
path.dot(2, 'white')
def move():
"""Move pacman and all ghosts."""
writer.undo()
writer.write(state['score'])
clear()
if valid(pacman + aim):
pacman.move(aim)
index = offset(pacman)
if tiles[index] == 1:
tiles[index] = 2
state['score'] += 1
x = (index % 20) * 20 - 200
y = 180 - (index // 20) * 20
square(x, y)
up()
goto(pacman.x + 10, pacman.y + 10)
dot(20, 'yellow')
for point, course in ghosts:
if valid(point + course):
point.move(course)
else:
options = [
vector(5, 0),
vector(-5, 0),
vector(0, 5),
vector(0, -5),
]
plan = choice(options)
course.x = plan.x
course.y = plan.y
up()
goto(point.x + 10, point.y + 10)
dot(20, 'red')
update()
for point, course in ghosts:
if abs(pacman - point) < 20:
return
ontimer(move, 100)
def change(x, y):
"""Change pacman aim if valid."""
if valid(pacman + vector(x, y)):
aim.x = x
aim.y = y
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
writer.goto(160, 160)
writer.color('white')
writer.write(state['score'])
listen()
onkey(lambda: change(5, 0), 'Right')
onkey(lambda: change(-5, 0), 'Left')
onkey(lambda: change(0, 5), 'Up')
onkey(lambda: change(0, -5), 'Down')
world()
move()
done()
游戏演示:
3.加农炮
👉游戏规则:点击屏幕发射炮弹。炮弹在它的路径上弹出蓝色气球。在气球穿过屏幕之前把它们全部弹出。
from random import randrange
from turtle import *
from freegames import vector
ball = vector(-200, -200)
speed = vector(0, 0)
targets = []
def tap(x, y):
"""Respond to screen tap."""
if not inside(ball):
ball.x = -199
ball.y = -199
speed.x = (x + 200) / 25
speed.y = (y + 200) / 25
def inside(xy):
"""Return True if xy within screen."""
return -200 < xy.x < 200 and -200 < xy.y < 200
def draw():
"""Draw ball and targets."""
clear()
for target in targets:
goto(target.x, target.y)
dot(20, 'blue')
if inside(ball):
goto(ball.x, ball.y)
dot(6, 'red')
update()
def move():
"""Move ball and targets."""
if randrange(40) == 0:
y = randrange(-150, 150)
target = vector(200, y)
targets.append(target)
for target in targets:
target.x -= 0.5
if inside(ball):
speed.y -= 0.35
ball.move(speed)
dupe = targets.copy()
targets.clear()
for target in dupe:
if abs(target - ball) > 13:
targets.append(target)
draw()
for target in targets:
if not inside(target):
return
ontimer(move, 50)
setup(420, 420, 370, 0)
hideturtle()
up()
tracer(False)
onscreenclick(tap)
move()
done()
游戏演示:
4.四子棋
👉 游戏规则:单击行可放置光盘。第一个垂直、水平或对角连接四张光盘的玩家获胜。
from turtle import *
from freegames import line
turns = {'red': 'yellow', 'yellow': 'red'}
state = {'player': 'yellow', 'rows': [0] * 8}
def grid():
"""Draw Connect Four grid."""
bgcolor('light blue')
for x in range(-150, 200, 50):
line(x, -200, x, 200)
for x in range(-175, 200, 50):
for y in range(-175, 200, 50):
up()
goto(x, y)
dot(40, 'white')
update()
def tap(x, y):
"""Draw red or yellow circle in tapped row."""
player = state['player']
rows = state['rows']
row = int((x + 200) // 50)
count = rows[row]
x = ((x + 200) // 50) * 50 - 200 + 25
y = count * 50 - 200 + 25
up()
goto(x, y)
dot(40, player)
update()
rows[row] = count + 1
state['player'] = turns[player]
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
grid()
onscreenclick(tap)
done()
游戏演示:
5. Fly Bird
👉 游戏规则:点击屏幕来拍打鸟的翅膀。飞过屏幕被黑色乌鸦碰到,游戏结束。
from random import *
from turtle import *
from freegames import vector
bird = vector(0, 0)
balls = []
def tap(x, y):
"""Move bird up in response to screen tap."""
up = vector(0, 30)
bird.move(up)
def inside(point):
"""Return True if point on screen."""
return -200 < point.x < 200 and -200 < point.y < 200
def draw(alive):
"""Draw screen objects."""
clear()
goto(bird.x, bird.y)
if alive:
dot(10, 'green')
else:
dot(10, 'red')
for ball in balls:
goto(ball.x, ball.y)
dot(20, 'black')
update()
def move():
"""Update object positions."""
bird.y -= 5
for ball in balls:
ball.x -= 3
if randrange(10) == 0:
y = randrange(-199, 199)
ball = vector(199, y)
balls.append(ball)
while len(balls) > 0 and not inside(balls[0]):
balls.pop(0)
if not inside(bird):
draw(False)
return
for ball in balls:
if abs(ball - bird) < 15:
draw(False)
return
draw(True)
ontimer(move, 50)
setup(420, 420, 370, 0)
hideturtle()
up()
tracer(False)
onscreenclick(tap)
move()
done()
游戏演示:
6.记忆:数字对拼图游戏(欢迎挑战!用时:2min)
👉游戏规则:单击方格用于显示数字。匹配两个数字,方格将显示从而显示图像。
from random import *
from turtle import *
from freegames import path
car = path('car.gif')
tiles = list(range(32)) * 2
state = {'mark': None}
hide = [True] * 64
def square(x, y):
"""Draw white square with black outline at (x, y)."""
up()
goto(x, y)
down()
color('black', 'white')
begin_fill()
for count in range(4):
forward(50)
left(90)
end_fill()
def index(x, y):
"""Convert (x, y) coordinates to tiles index."""
return int((x + 200) // 50 + ((y + 200) // 50) * 8)
def xy(count):
"""Convert tiles count to (x, y) coordinates."""
return (count % 8) * 50 - 200, (count // 8) * 50 - 200
def tap(x, y):
"""Update mark and hidden tiles based on tap."""
spot = index(x, y)
mark = state['mark']
if mark is None or mark == spot or tiles[mark] != tiles[spot]:
state['mark'] = spot
else:
hide[spot] = False
hide[mark] = False
state['mark'] = None
def draw():
"""Draw image and tiles."""
clear()
goto(0, 0)
shape(car)
stamp()
for count in range(64):
if hide[count]:
x, y = xy(count)
square(x, y)
mark = state['mark']
if mark is not None and hide[mark]:
x, y = xy(mark)
up()
goto(x + 2, y)
color('black')
write(tiles[mark], font=('Arial', 30, 'normal'))
update()
ontimer(draw, 100)
shuffle(tiles)
setup(420, 420, 370, 0)
addshape(car)
hideturtle()
tracer(False)
onscreenclick(tap)
draw()
done()
游戏演示:
7.乒乓球
👉游戏规则:用键盘上下移动划桨,谁先丢失球,谁输!(左ws上下,右ik上下)
from random import choice, random
from turtle import *
from freegames import vector
def value():
"""Randomly generate value between (-5, -3) or (3, 5)."""
return (3 + random() * 2) * choice([1, -1])
ball = vector(0, 0)
aim = vector(value(), value())
state = {1: 0, 2: 0}
def move(player, change):
"""Move player position by change."""
state[player] += change
def rectangle(x, y, width, height):
"""Draw rectangle at (x, y) with given width and height."""
up()
goto(x, y)
down()
begin_fill()
for count in range(2):
forward(width)
left(90)
forward(height)
left(90)
end_fill()
def draw():
"""Draw game and move pong ball."""
clear()
rectangle(-200, state[1], 10, 50)
rectangle(190, state[2], 10, 50)
ball.move(aim)
x = ball.x
y = ball.y
up()
goto(x, y)
dot(10)
update()
if y < -200 or y > 200:
aim.y = -aim.y
if x < -185:
low = state[1]
high = state[1] + 50
if low <= y <= high:
aim.x = -aim.x
else:
return
if x > 185:
low = state[2]
high = state[2] + 50
if low <= y <= high:
aim.x = -aim.x
else:
return
ontimer(draw, 50)
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
listen()
onkey(lambda: move(1, 20), 'w')
onkey(lambda: move(1, -20), 's')
onkey(lambda: move(2, 20), 'i')
onkey(lambda: move(2, -20), 'k')
draw()
done()
游戏演示:
8.上课划水必备-井字游戏(我敢说100%的人都玩过)
👉游戏规则:点击屏幕放置一个X或O。连续连接三个,就赢了!
from turtle import *
from freegames import line
def grid():
"""Draw tic-tac-toe grid."""
line(-67, 200, -67, -200)
line(67, 200, 67, -200)
line(-200, -67, 200, -67)
line(-200, 67, 200, 67)
def drawx(x, y):
"""Draw X player."""
line(x, y, x + 133, y + 133)
line(x, y + 133, x + 133, y)
def drawo(x, y):
"""Draw O player."""
up()
goto(x + 67, y + 5)
down()
circle(62)
def floor(value):
"""Round value down to grid with square size 133."""
return ((value + 200) // 133) * 133 - 200
state = {'player': 0}
players = [drawx, drawo]
def tap(x, y):
"""Draw X or O in tapped square."""
x = floor(x)
y = floor(y)
player = state['player']
draw = players[player]
draw(x, y)
update()
state['player'] = not player
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
grid()
update()
onscreenclick(tap)
done()
游戏演示:
9.将数字滑动到位的拼图游戏
👉 游戏规则:单击靠近空正方形的方格以交换位置。将所有数字从左到右按顺序排列。
from random import *
from turtle import *
from freegames import floor, vector
tiles = {}
neighbors = [
vector(100, 0),
vector(-100, 0),
vector(0, 100),
vector(0, -100),
]
def load():
"""Load tiles and scramble."""
count = 1
for y in range(-200, 200, 100):
for x in range(-200, 200, 100):
mark = vector(x, y)
tiles[mark] = count
count += 1
tiles[mark] = None
for count in range(1000):
neighbor = choice(neighbors)
spot = mark + neighbor
if spot in tiles:
number = tiles[spot]
tiles[spot] = None
tiles[mark] = number
mark = spot
def square(mark, number):
"""Draw white square with black outline and number."""
up()
goto(mark.x, mark.y)
down()
color('black', 'white')
begin_fill()
for count in range(4):
forward(99)
left(90)
end_fill()
if number is None:
return
elif number < 10:
forward(20)
write(number, font=('Arial', 60, 'normal'))
def tap(x, y):
"""Swap tile and empty square."""
x = floor(x, 100)
y = floor(y, 100)
mark = vector(x, y)
for neighbor in neighbors:
spot = mark + neighbor
if spot in tiles and tiles[spot] is None:
number = tiles[mark]
tiles[spot] = number
square(spot, number)
tiles[mark] = None
square(mark, None)
def draw():
"""Draw all tiles."""
for mark in tiles:
square(mark, tiles[mark])
update()
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
load()
draw()
onscreenclick(tap)
done()
游戏演示:
10.迷宫(我己经晕了,你们来)
👉游戏规则:从一边移到另一边。轻触屏幕可跟踪从一侧到另一侧的路径。
from random import random
from turtle import *
from freegames import line
def draw():
"""Draw maze."""
color('black')
width(5)
for x in range(-200, 200, 40):
for y in range(-200, 200, 40):
if random() > 0.5:
line(x, y, x + 40, y + 40)
else:
line(x, y + 40, x + 40, y)
update()
def tap(x, y):
"""Draw line and dot for screen tap."""
if abs(x) > 198 or abs(y) > 198:
up()
else:
down()
width(2)
color('red')
goto(x, y)
dot(4)
setup(420, 420, 370, 0)
hideturtle()
tracer(False)
draw()
onscreenclick(tap)
done()
游戏演示:
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