大家好,本文将围绕复制python小游戏代码怎么运行不了展开说明,复制python小游戏代码怎么运行的是一个很多人都想弄明白的事情,想搞清楚python游戏代码大全可复制需要先了解以下几个事情。
import pygame import random # 定义常量 SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 BLOCK_SIZE = 10 # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) # 初始化 pygame pygame.init() # 创建屏幕对象 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # 设置窗口标题 pygame.display.set_caption("贪吃蛇") # 创建时钟对象 clock = pygame.time.Clock() # 定义块类 class Block(pygame.sprite.Sprite): def __init__(self, color, width, height): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill(color) self.rect = self.image.get_rect() # 定义贪吃蛇类 class Snake(): def __init__(self): self.blocks = [] self.direction = 'right' for i in range(3): block = Block(WHITE, BLOCK_SIZE, BLOCK_SIZE) block.rect.x = 100 - BLOCK_SIZE * i block.rect.y = 100 self.blocks.append(block) def move(self): # 移动贪吃蛇 for i in range(len(self.blocks) - 1, 0, -1): self.blocks[i].rect.x = self.blocks[i - 1].rect.x self.blocks[i].rect.y = self.blocks[i - 1].rect.y if self.direction == 'up': self.blocks[0].rect.y -= BLOCK_SIZE elif self.direction == 'down': self.blocks[0].rect.y += BLOCK_SIZE elif self.direction == 'left': self.blocks[0].rect.x -= BLOCK_SIZE elif self.direction == 'right': self.blocks[0].rect.x += BLOCK_SIZE def change_direction(self, direction): # 改变贪吃蛇的移动方向 if direction == 'up' and self.direction != 'down': self.direction = 'up' elif direction == 'down' and self.direction != 'up': self.direction = 'down' elif direction == 'left' and self.direction != 'right': self.direction = 'left' elif direction == 'right' and self.direction != 'left': self.direction = 'right' # 定义食物类 class Food(): def __init__(self): self.block = Block(RED, BLOCK_SIZE, BLOCK_SIZE) self.randomize_position() def randomize_position(self): # 随机生成食物的位置 self.block.rect.x = random.randint(0, SCREEN_WIDTH // BLOCK_SIZE - 1) * BLOCK_SIZE self.block.rect.y = random.randint(0, SCREEN_HEIGHT // BLOCK_SIZE - 1) * BLOCK_SIZE # 创建贪吃蛇和食物 snake = Snake() food = Food() # 创建精灵组 all_sprites = pygame.sprite.Group() for block in snake.blocks: all_sprites.add(block) all_sprites.add(food.block) # 定义游戏循环标志 done = False # 定义得分 score = 0 # 移动贪吃蛇一次 snake.move() # 定义游戏循环 while not done: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: snake.change_direction('up') elif event.key == pygame.K_DOWN: snake.change_direction('down') elif event.key == pygame.K_LEFT: snake.change_direction('left') elif event.key == pygame.K_RIGHT: snake.change_direction('right') # 移动贪吃蛇 snake.move() # 判断贪吃蛇是否吃到了食物 if pygame.sprite.collide_rect(snake.blocks[0], food.block): food.randomize_position() new_block = Block(WHITE, BLOCK_SIZE, BLOCK_SIZE) new_block.rect.x = snake.blocks[-1].rect.x new_block.rect.y = snake.blocks[-1].rect.y snake.blocks.append(new_block) all_sprites.add(new_block) score += 10 # 判断贪吃蛇是否撞到了自己 for block in snake.blocks[1:]: if pygame.sprite.collide_rect(snake.blocks[0], block): done = True # 判断贪吃蛇是否撞到了边界 if snake.blocks[0].rect.x < 0 or snake.blocks[0].rect.x >= SCREEN_WIDTH \ or snake.blocks[0].rect.y < 0 or snake.blocks[0].rect.y >= SCREEN_HEIGHT: done = True # 绘制屏幕 screen.fill(BLACK) all_sprites.draw(screen) pygame.display.flip() # 控制帧率 clock.tick(10) # 控制贪吃蛇的移动速度 font = pygame.font.Font(None, 36) text = font.render("Score: " + str(score), True, WHITE) text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)) screen.blit(text, text_rect) pygame.display.flip() pygame.time.wait(1000) pygame.quit()
#完毕文章来源:https://www.toymoban.com/news/detail-771705.html
#运行前要安装pygame库 文章来源地址https://www.toymoban.com/news/detail-771705.html
import pygame import random # 定义常量 SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 BLOCK_SIZE = 10 # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) # 初始化 pygame pygame.init() # 创建屏幕对象 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # 设置窗口标题 pygame.display.set_caption("贪吃蛇") # 创建时钟对象 clock = pygame.time.Clock() # 定义块类 class Block(pygame.sprite.Sprite): def __init__(self, color, width, height): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill(color) self.rect = self.image.get_rect() # 定义贪吃蛇类 class Snake(): def __init__(self): self.blocks = [] self.direction = 'right' for i in range(3): block = Block(WHITE, BLOCK_SIZE, BLOCK_SIZE) block.rect.x = 100 - BLOCK_SIZE * i block.rect.y = 100 self.blocks.append(block) def move(self): # 移动贪吃蛇 for i in range(len(self.blocks) - 1, 0, -1): self.blocks[i].rect.x = self.blocks[i - 1].rect.x self.blocks[i].rect.y = self.blocks[i - 1].rect.y if self.direction == 'up': self.blocks[0].rect.y -= BLOCK_SIZE elif self.direction == 'down': self.blocks[0].rect.y += BLOCK_SIZE elif self.direction == 'left': self.blocks[0].rect.x -= BLOCK_SIZE elif self.direction == 'right': self.blocks[0].rect.x += BLOCK_SIZE def change_direction(self, direction): # 改变贪吃蛇的移动方向 if direction == 'up' and self.direction != 'down': self.direction = 'up' elif direction == 'down' and self.direction != 'up': self.direction = 'down' elif direction == 'left' and self.direction != 'right': self.direction = 'left' elif direction == 'right' and self.direction != 'left': self.direction = 'right' # 定义食物类 class Food(): def __init__(self): self.block = Block(RED, BLOCK_SIZE, BLOCK_SIZE) self.randomize_position() def randomize_position(self): # 随机生成食物的位置 self.block.rect.x = random.randint(0, SCREEN_WIDTH // BLOCK_SIZE - 1) * BLOCK_SIZE self.block.rect.y = random.randint(0, SCREEN_HEIGHT // BLOCK_SIZE - 1) * BLOCK_SIZE # 创建贪吃蛇和食物 snake = Snake() food = Food() # 创建精灵组 all_sprites = pygame.sprite.Group() for block in snake.blocks: all_sprites.add(block) all_sprites.add(food.block) # 定义游戏循环标志 done = False # 定义得分 score = 0 # 移动贪吃蛇一次 snake.move() # 定义游戏循环 while not done: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: snake.change_direction('up') elif event.key == pygame.K_DOWN: snake.change_direction('down') elif event.key == pygame.K_LEFT: snake.change_direction('left') elif event.key == pygame.K_RIGHT: snake.change_direction('right') # 移动贪吃蛇 snake.move() # 判断贪吃蛇是否吃到了食物 if pygame.sprite.collide_rect(snake.blocks[0], food.block): food.randomize_position() new_block = Block(WHITE, BLOCK_SIZE, BLOCK_SIZE) new_block.rect.x = snake.blocks[-1].rect.x new_block.rect.y = snake.blocks[-1].rect.y snake.blocks.append(new_block) all_sprites.add(new_block) score += 10 # 判断贪吃蛇是否撞到了自己 for block in snake.blocks[1:]: if pygame.sprite.collide_rect(snake.blocks[0], block): done = True # 判断贪吃蛇是否撞到了边界 if snake.blocks[0].rect.x < 0 or snake.blocks[0].rect.x >= SCREEN_WIDTH \ or snake.blocks[0].rect.y < 0 or snake.blocks[0].rect.y >= SCREEN_HEIGHT: done = True # 绘制屏幕 screen.fill(BLACK) all_sprites.draw(screen) pygame.display.flip() # 控制帧率 clock.tick(10) # 控制贪吃蛇的移动速度 font = pygame.font.Font(None, 36) text = font.render("Score: " + str(score), True, WHITE) text_rect = text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)) screen.blit(text, text_rect) pygame.display.flip() pygame.time.wait(1000) pygame.quit()
#完毕
#运行前要安装pygame库
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