1.网络请求管理器
using LitJson;
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Events;
using System.Web;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using UnityEngine.Purchasing.MiniJSON;
public class HttpHelper : MonoBehaviour {
public static HttpHelper Instance;
[DllImport("__Internal")] public static extern string GetUrlParam(string str);
private void Awake() {
Instance = this;
}
enum HttpEnum {
POST,
GET,
DEL
}
UnityWebRequest requestHttp(string url, HttpEnum httpEnum, WWWForm form = null) {
if (httpEnum == HttpEnum.GET) {
Debug.Log($"url Get:{url}");
return UnityWebRequest.Get(url);
}
else if (httpEnum == HttpEnum.POST) {
Debug.Log($"url POST:{url}");
return UnityWebRequest.Post(url, form);
}
else if (httpEnum == HttpEnum.DEL) {
Debug.Log($"url Delete:{url}");
return UnityWebRequest.Delete(url);
}
return null;
}
}
2.需要引入json数据解析的插件:LitJson
3.POST请求:HttpHelper中添加
public void GetUserInfo(string userId, UnityAction<string, bool> webHttpBack) {
StartCoroutine(ccGetUserInfo(userId, webHttpBack));
}
IEnumerator ccGetUserInfo(string userId, UnityAction<string, bool> getInfoBack) {
var url = Host.ApiHost + "/user/getUsrInfo";
WWWForm form = new WWWForm();
form.AddField("id", userId);
using (UnityWebRequest www = requestHttp(url, HttpEnum.POST, form)) {
DownloadHandler downloadHandler = new DownloadHandlerBuffer();
www.downloadHandler = downloadHandler;
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success) {
Debug.LogError(www.error);
}
else {
Debug.Log($"Form upload complete GetCurSpaceInfo! {www.downloadHandler.text}");
JsonData data = JsonMapper.ToObject(www.downloadHandler.text);
if (data["data"] != null) {
string json = data["data"].ToJson();
if (getInfoBack != null) getInfoBack(json, false);
}
else {
if (getInfoBack != null) getInfoBack(null, true);
}
}
}
}
引用路径:
if (HttpHelper.Instance != null) {
HttpHelper.Instance.GetUserInfo(PlayerData.Instance.PlayerId.ToString(), getUserInfo);
}
public void getUserInfo(string json, bool isNoData)
{
json = UtilsFunc.UnicodeToString(json);
JsonData data = JsonMapper.ToObject(json);
string headUrl = "";
if (data.ContainsKey("headImgUrl") && data["headImgUrl"] != null)
{
headUrl = (string)data["headImgUrl"];
Debug.Log("头像信息2222222222" + headUrl);
StartCoroutine(loadHeadImgUrl(headUrl));
}
}
4.GET请求:HttpHelper中添加
public IEnumerator coGetMessBoardList(Action callback, long startDate, long endDate, int page = 1, int limit = 20) {
//var url = NetManager.Instance.host + ":":"+port+"/game/space/getSpace";
string url = Host.ApiHost + "/message/board/list" + $"?page={page}&limit={limit}&startDate={startDate}&endDate={endDate}&spaceId={PlayerData.Instance.SpaceId}";
using (UnityWebRequest www = requestHttp(url, HttpEnum.GET)) {
www.SetRequestHeader("Authorization", PlayerData.Instance.ltk);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success) {
string text = www.downloadHandler.text;
JsonData data = JsonMapper.ToObject(www.downloadHandler.text);
string json = data["data"].ToJson();
var listObj = JsonMapper.ToObject<BoardVo>(json);
MessageBoardModel.Instance.m_BoardModel.Remove(1); //临时删除1
MessageBoardModel.Instance.m_BoardModel.Add(1, listObj);
Debug.Log("获取留言列表信息" + text);
}
else {
Debug.LogError(www.error);
}
}
callback.Invoke();
}
public void GetMessBoardList(Action callback, long startDate, long endDate, int page = 1, int limit = 20) {
StartCoroutine(coGetMessBoardList(callback, startDate, endDate, page, limit));
}
引用路径:
HttpHelper.Instance.GetMessBoardList(() =>
{
MessageBoardModel.Instance.m_BoardModel.TryGetValue(1, out currentBoard); //这里1是临时的,因为现在留言板就一块
if (currentBoard == null)
{
Debug.LogError("OnEnter currentBoard == null");
return;
}
OnRefresh();
}, current, oneMonthLater);
4.DEL请求:HttpHelper中添加文章来源:https://www.toymoban.com/news/detail-782017.html
IEnumerator coGetShopUrl(string genUrl, Action<string> callback) {
//获取商店链接
Debug.Log($"{genUrl}");
string url = $"https://api.qrserver.com/v1/create-qr-code/?size=150x150{genUrl}";
using (UnityWebRequest www = requestHttp(url, HttpEnum.DEL)) {
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Authorization", PlayerData.Instance.ltk);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success) {
Debug.Log("商店链接:" + www.downloadHandler.text);
string s = www.downloadHandler.text.Substring(www.downloadHandler.text.IndexOf("<img src=") + 12, www.downloadHandler.text.Length - (www.downloadHandler.text.IndexOf("<img src=") + 12));
//截取src="" 内部的链接地址,不包括'//'
string result = s.Substring(0, s.IndexOf("\""));
callback.Invoke("https://" + result);
}
else {
Debug.LogError(www.error);
callback.Invoke(www.error);
}
}
}
public void GetShopUrl(string url, Action<string> callback) {
StartCoroutine(coGetShopUrl(url, callback));
}
public void DeleteMessage(Action callback, int id) {
StartCoroutine(coDeleteMessage(callback, id));
}
public IEnumerator coDeleteMessage(Action callback, int id) {
string url = Host.ApiHost + "/message/board?id=" + id.ToString();
using (UnityWebRequest www = requestHttp(url, HttpEnum.DEL)) {
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Authorization", PlayerData.Instance.ltk);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success) {
Debug.Log("删除留言信息" + www.downloadHandler.text);
}
else {
Debug.LogError(www.error);
}
}
callback.Invoke();
}
引用路径:文章来源地址https://www.toymoban.com/news/detail-782017.html
HttpHelper.Instance.DeleteMessage(() =>
{
ToastPanel.Show("留言删除成功");
currentBoard.records.Remove(delData);
OnRefresh();
}, delData.id);
到了这里,关于Unity组件开发--短连接HTTP的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!