python小程序代码50 到100行,用python编写一个小程序

这篇具有很好参考价值的文章主要介绍了python小程序代码50 到100行,用python编写一个小程序。希望对大家有所帮助。如果存在错误或未考虑完全的地方,请大家不吝赐教,您也可以点击"举报违法"按钮提交疑问。

这篇文章主要介绍了用python写一个简单的程序,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。

python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

Source code download: 本文相关源码

这篇文章主要介绍了python小程序代码50 到100行,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下python编程代码颜色。

python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

目录
  • 1.生成漂亮的樱花树
  • 2.绝美的静态樱花树
  • 3.魔法少女小圆动漫形象
  • 4.利用python播放本地mp3音乐
  • 5.利用python弹奏天空之城
  • 6.手绘风格的图表模块
  • 7. 雨落在地面的动态图
  • 8. python实现黑客帝国的代码雨
    • 1. 数字雨
    • 2. 字母雨
  • 9. 价值一个亿的人工智能核心代码
  • 10. 用python在Excel画一幅像素画
  • 11. 利用face_recognition模块给人物图片美颜
  • 12. 将视频转化为字符视频
  • 13.turtle画图系列

1.生成漂亮的樱花树

参考来源
效果如下:(动态画图)
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import turtle as T
import random
import time

# 画樱花的躯干(60,t)
def Tree(branch, t):
    time.sleep(0.0005)
    if branch > 3:
        if 8 <= branch <= 12:
            if random.randint(0, 2) == 0:
                t.color('snow')  # 白
            else:
                t.color('lightcoral')  # 淡珊瑚色
            t.pensize(branch / 3)
        elif branch < 8:
            if random.randint(0, 1) == 0:
                t.color('snow')
            else:
                t.color('lightcoral')  # 淡珊瑚色
            t.pensize(branch / 2)
        else:
            t.color('sienna')  # 赭(zhě)色
            t.pensize(branch / 10)  # 6
        t.forward(branch)
        a = 1.5 * random.random()
        t.right(20 * a)
        b = 1.5 * random.random()
        Tree(branch - 10 * b, t)
        t.left(40 * a)
        Tree(branch - 10 * b, t)
        t.right(20 * a)
        t.up()
        t.backward(branch)
        t.down()

# 掉落的花瓣
def Petal(m, t):
    for i in range(m):
        a = 200 - 400 * random.random()
        b = 10 - 20 * random.random()
        t.up()
        t.forward(b)
        t.left(90)
        t.forward(a)
        t.down()
        t.color('lightcoral')  # 淡珊瑚色
        t.circle(1)
        t.up()
        t.backward(a)
        t.right(90)
        t.backward(b)

# 绘图区域
t = T.Turtle()
# 画布大小
w = T.Screen()
t.hideturtle()  # 隐藏画笔
t.getscreen().tracer(5, 0)
w.screensize(bg='wheat')  # wheat小麦
t.left(90)
t.up()
t.backward(150)
t.down()
t.color('sienna')
# 画樱花的躯干
Tree(60, t)
# 掉落的花瓣
Petal(200, t)
w.exitonclick()

2.绝美的静态樱花树

效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

from turtle import *
from random import *
from math import *

def tree(n,l):
    pd()#下笔
    #阴影效果
    t = cos(radians(heading()+45))/8+0.25
    pencolor(t,t,t)
    pensize(n/3)
    forward(l)#画树枝

    if n>0:
        b = random()*15+10 #右分支偏转角度
        c = random()*15+10 #左分支偏转角度
        d = l*(random()*0.25+0.7) #下一个分支的长度
        #右转一定角度,画右分支
        right(b)
        tree(n-1,d)
        #左转一定角度,画左分支
        left(b+c)
        tree(n-1,d)
        #转回来
        right(c)
    else:
        #画叶子
        right(90)
        n=cos(radians(heading()-45))/4+0.5
        pencolor(n,n*0.8,n*0.8)
        circle(3)
        left(90)
        #添加0.3倍的飘落叶子
        if(random()>0.7):
            pu()
            #飘落
            t = heading()
            an = -40 +random()*40
            setheading(an)
            dis = int(800*random()*0.5 + 400*random()*0.3 + 200*random()*0.2)
            forward(dis)
            setheading(t)
            #画叶子
            pd()
            right(90)
            n = cos(radians(heading()-45))/4+0.5
            pencolor(n*0.5+0.5,0.4+n*0.4,0.4+n*0.4)
            circle(2)
            left(90)
            pu()
            #返回
            t=heading()
            setheading(an)
            backward(dis)
            setheading(t)
    pu()
    backward(l)#退回

bgcolor(0.5,0.5,0.5)#背景色
ht()#隐藏turtle
speed(0)#速度 1-10渐进,0 最快
tracer(0,0)
pu()#抬笔
backward(100)
left(90)#左转90度
pu()#抬笔
backward(300)#后退300
tree(12,100)#递归7层
done()

3.魔法少女小圆动漫形象

参考来源
效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import turtle as te
import time
WriteStep = 15  # 贝塞尔函数的取样次数
Speed = 5
Width = 600  # 界面宽度
Height = 500  # 界面高度
Xh = 0  # 记录前一个贝塞尔函数的手柄
Yh = 0


def Bezier(p1, p2, t):  # 一阶贝塞尔函数
    return p1 * (1 - t) + p2 * t


def Bezier_2(x1, y1, x2, y2, x3, y3):  # 二阶贝塞尔函数
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(x1, x2, t / WriteStep),
                   Bezier(x2, x3, t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(y1, y2, t / WriteStep),
                   Bezier(y2, y3, t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup()


def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4):  # 三阶贝塞尔函数
    x1 = -Width / 2 + x1
    y1 = Height / 2 - y1
    x2 = -Width / 2 + x2
    y2 = Height / 2 - y2
    x3 = -Width / 2 + x3
    y3 = Height / 2 - y3
    x4 = -Width / 2 + x4
    y4 = Height / 2 - y4  # 坐标变换
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup()


def Moveto(x, y):  # 移动到svg坐标下(x,y)
    te.penup()
    te.goto(-Width / 2 + x, Height / 2 - y)


def line(x1, y1, x2, y2):  # 连接svg坐标下两点
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.penup()


def lineto(dx, dy):  # 连接当前点和相对坐标(dx,dy)的点
    te.pendown()
    te.goto(te.xcor() + dx, te.ycor() - dy)
    te.penup()


def Lineto(x, y):  # 连接当前点和svg坐标下(x,y)
    te.pendown()
    te.goto(-Width / 2 + x, Height / 2 - y)
    te.penup()


def Horizontal(x):  # 做到svg坐标下横坐标为x的水平线
    te.pendown()
    te.setx(x - Width / 2)
    te.penup()


def horizontal(dx):  # 做到相对横坐标为dx的水平线
    te.seth(0)
    te.pendown()
    te.fd(dx)
    te.penup()


def vertical(dy):  # 做到相对纵坐标为dy的垂直线
    te.seth(-90)
    te.pendown()
    te.fd(dy)
    te.penup()
    te.seth(0)


def polyline(x1, y1, x2, y2, x3, y3):  # 做svg坐标下的折线
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.goto(-Width / 2 + x3, Height / 2 - y3)
    te.penup()


def Curveto(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到(x,y)
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)
    global Xh
    global Yh
    Xh = x - x2
    Yh = y - y2


def curveto_r(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到相对坐标(x,y)
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + x1, Y_now + y1,
             X_now + x2, Y_now + y2, X_now + x, Y_now + y)
    global Xh
    global Yh
    Xh = x - x2
    Yh = y - y2


def Smooth(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到(x,y)
    global Xh
    global Yh
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh, x2, y2, x, y)
    Xh = x - x2
    Yh = y - y2


def smooth_r(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到相对坐标(x,y)
    global Xh
    global Yh
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh,
             X_now + x2, Y_now + y2, X_now + x, Y_now + y)
    Xh = x - x2
    Yh = y - y2

te.tracer(10)
te.setup(Width, Height, 0, 0)
te.pensize(1)
te.speed(Speed)
te.penup()

# 图层_2
time.sleep(20)
te.color("black", "#F2F2F2")  # 外套
Moveto(61, 462)
te.begin_fill()
smooth_r(12, -41, 27, -58)
curveto_r(-6, -36, 6, -118, 9, -132)
curveto_r(-15, -27, -23, -51, -26, -74)
curveto_r(4, -66, 38, -105, 65, -149)
Horizontal(486)
curveto_r(12, 24, 40, 99, 33, 114)
curveto_r(39, 82, 55, 129, 39, 144)
smooth_r(-31, 23, -39, 28)
smooth_r(-12, 37, -12, 37)
lineto(50, 92)
Horizontal(445)
smooth_r(-29, -38, -31, -46)
smooth_r(78, -107, 72, -119)
Smooth(355, 178, 340, 176)
Smooth(272, 63, 264, 64)
smooth_r(-29, 67, -27, 73)
Curveto(99, 292, 174, 428, 173, 439)
smooth_r(-8, 23, -8, 23)
Lineto(61, 462)
te.end_fill()

Moveto(60.5, 461.5)  # 阴影
te.color("black", "#D3DFF0")
te.begin_fill()
curveto_r(0, 0, 17, -42, 27, -59)
curveto_r(-6, -33, 6, -128, 10, -133)
curveto_r(-15, -10, -27, -66, -27.285, -75)
te.pencolor("#D3DFF0")
curveto_r(12.285, 11, 82.963, 156, 82.963, 156)
te.pencolor("black")
smooth_r(12.322, 75, 19.322, 86)
curveto_r(-1, 11, -8, 25, -8, 25)
Horizontal(60.5)
te.end_fill()

Moveto(444.5, 464)
te.begin_fill()
curveto_r(0, 0, -29, -36, -31, -46)
smooth_r(53.59, -82.337, 53.59, -82.337)
te.pencolor("#D3DFF0")
smooth_r(86.41, -47.663, 96.072, -54.85)
Curveto(563.5, 297.5, 570.5, 299.5, 518.5, 334)
te.pencolor("black")
curveto_r(-2, 16, -12, 33, -12, 37)
smooth_r(50, 92, 50, 93)
Horizontal(444.5)
te.end_fill()

Moveto(195, 49)
te.begin_fill()
te.pencolor("#D3DFF0")
polyline(195, 49, 175.5, 106.5, 202.522, 49)
te.pencolor("black")
Horizontal(195)
te.pencolor("#D3DFF0")
te.end_fill()

Moveto(327.997, 49)
te.begin_fill()
te.pencolor("#D3DFF0")
curveto_r(0, 0, 11.503, 121.087, 13.503, 128.087)
curveto_r(11, 2, 54, 37, 54, 37)
lineto(-40, -165.087)
te.pencolor("black")
Horizontal(327.997)
te.pencolor("#D3DFF0")
te.end_fill()

te.pencolor("black")
line(94.5, 397.5, 107.5, 373.5)  # 皱纹
line(122.5, 317.5, 95.875, 274.699)
line(122.5, 341.5, 141.5, 402.5)
line(141.5, 409.5, 153.5, 431.5)
# line(328,47.712,344,175.977)
line(340.023, 49, 360.5, 144)
# line(353.5,47.5,395.5,208.5)
line(478.5, 95.5, 518.5, 161.5)
line(518.5, 332.5, 460.5, 359.5)
polyline(506.5, 369.5, 493.5, 402.5, 502.5, 443.5)
Moveto(530, 429)
curveto_r(4, 16, -5, 33, -5, 33)

# 图层_3
te.color("black", "#2b1d2a")  # 外套内侧
Moveto(225, 462)
te.begin_fill()
Horizontal(165)
smooth_r(9, -15, 8, -25)
curveto_r(-47, -126, 6, -212, 12, -225)
Curveto(185, 305, 202, 428, 225, 462)
Lineto(225, 462)
te.end_fill()

Moveto(390, 462)
te.begin_fill()
curveto_r(10, -23, 34, -180, 35, -222)  # !!!227
curveto_r(7, 4, 54, 45, 61, 61)  # 61
smooth_r(-73, 101, -72, 118)
curveto_r(5, 15, 31, 46, 31, 45)
Lineto(390, 462)
te.end_fill()
# 图层_4
te.color("black", "#2b1d29")  # 外套内侧
Moveto(225, 462)
te.begin_fill()
curveto_r(-28, -50, -40, -166, -40, -250)
curveto_r(6, 51, -6, 87, 45, 106)
smooth_r(64, 27, 89, 24)
smooth_r(49, -18, 56, -20)
smooth_r(50, -10, 51, -85)
curveto_r(0, 29, -25, 201, -36, 225)
Lineto(225, 462)
te.end_fill()
# 图层_5
te.color("black", "#3D3D3D")  # 衣服
Moveto(225, 462)
te.begin_fill()
curveto_r(-5, -5, -22, -53, -23, -70)
lineto(32, -13)
curveto_r(3, -25, 6, -28, 12, -36)
smooth_r(13, -12, 16, -12)
vertical(-2)
curveto_r(45, 20, 64, 14, 94, 1)
vertical(2)
curveto_r(8, -2, 15, 2, 17, 4)
smooth_r(0, 6, -2, 9)
curveto_r(10, 10, 10, 29, 11, 33)
smooth_r(23, 4, 25, 6)
smooth_r(-17, 83, -17, 78)
Lineto(225, 462)
te.end_fill()
# 图层_6
te.color("black", "#968281")  # 脖子
Moveto(262, 329)
te.begin_fill()
vertical(17)
curveto_r(1, 2, 44, 14, 45, 15)
smooth_r(3, 12, 3, 12)
horizontal(3)
vertical(-5)
curveto_r(1, -3, 4, -6, 5, -7)
lineto(36, -14)
curveto_r(1, -1, 3, -16, 2, -17)
Curveto(318, 348, 296, 344, 262, 329)
te.end_fill()
# 图层_8
te.color("black", "#E7F1FF")  # 白色褶皱
Moveto(225, 462)
te.begin_fill()
lineto(-3, -5)  # -3,-3,-3,-5
curveto_r(0, -2, 4, -4, 5, -6)
smooth_r(16, 3, 19, -8)
smooth_r(0, -7, 0, -11)
smooth_r(5, -8, 9, -5)
smooth_r(19, -8, 19, -11)
smooth_r(6, -7, 6, -7)
smooth_r(7, -2, 9, -4)
lineto(41, -2)
lineto(12, 9)
smooth_r(3, 15, 7, 18)
smooth_r(15, 4, 17, 4)
smooth_r(4, -4, 6, -4)
smooth_r(6, 4, 5, 9)
smooth_r(0, 9, 0, 9)
smooth_r(1, 7, 7, 6)
smooth_r(8, 0, 8, 0)
lineto(-2, 8)
Lineto(225, 462)
te.end_fill()

te.pensize(2)
Moveto(240, 450)
smooth_r(0, 9, 3, 12)
Moveto(372, 462)
curveto_r(-2, -4, -5, -29, -7, -28)
te.pensize(1)
# 图层_7
te.color("black", "#A2B8D6")  # 衣领
Moveto(262, 331)
te.begin_fill()
curveto_r(0, 8, -1, 13, 0, 15)
smooth_r(43, 14, 45, 15)
lineto(3, 12)
horizontal(3)
smooth_r(-1, -3, 0, -5)
lineto(5, -7)
lineto(36, -14)
curveto_r(1, -1, 2, -12, 2, -15)
smooth_r(25, -2, 15, 13)
curveto_r(-2, 4, -7, 29, -7, 32)
smooth_r(-35, 19, -41, 22)
smooth_r(-9, 14, -12, 14)
smooth_r(-7, -12, -14, -15)
curveto_r(-19, -2, -41, -25, -41, -25)
smooth_r(-10, -26, -10, -30)
Smooth(255, 332, 262, 331)
te.end_fill()

Moveto(262, 346)
lineto(-12, -6)
Moveto(369, 333)
curveto_r(2, 4, -6, 10, -15, 14)
# 图层_9
te.color("black", "#151515")  # 领结
Moveto(247, 358)
te.begin_fill()
curveto_r(-5, 3, -8, 20, -6, 23)
curveto_r(25, 21, 50, 17, 50, 17)
lineto(-23, 64)
horizontal(22)
smooth_r(1, -13, 2, -16)
lineto(13, -50)
curveto_r(2, 2, 7, 3, 10, 1)
smooth_r(18, 65, 18, 65)
horizontal(19)
lineto(-24, -65)
curveto_r(21, 5, 39, -10, 44, -13)
curveto_r(5, -20, 1, -21, 0, -24)
curveto_r(-18, -2, -49, 15, -52, 17)
smooth_r(-11, -3, -15, -1)
Smooth(252, 356, 247, 358)
te.end_fill()
# 图层_10
te.color("black", "#A2B8D6")  # 衣领(透过领结)
Moveto(297, 387)
te.begin_fill()
lineto(-11, 6)
curveto_r(-1, 0, -20, -7, -30, -19)
Curveto(259, 373, 297, 385, 297, 387)
te.end_fill()

Moveto(323, 384)
te.begin_fill()
lineto(8, 7)
lineto(30, -14)
curveto_r(1, -1, 5, -6, 4, -7)
Smooth(329, 379, 323, 384)
te.end_fill()
# 图层_11
te.color("black", "#F3EEEB")  # 脸
Moveto(185, 212)
te.begin_fill()
curveto_r(4, -9, 46, -77, 52, -75)
curveto_r(-2, -17, 19, -68, 27, -73)
curveto_r(16, 15, 71, 108, 76, 112)
smooth_r(76, 53, 86, 60)
curveto_r(0, 65, -27, 75, -31, 76)
curveto_r(-50, 28, -70, 30, -85, 30)
smooth_r(-77, -22, -86, -26)
Curveto(180, 302, 186, 228, 185, 212)
te.end_fill()
# 图层_12
te.color("black", "#2B1D29")  # 头发
Moveto(189, 202)
te.begin_fill()
curveto_r(-1, 22, 19, 51, 19, 51)
smooth_r(-10, -42, 7, -92)
Curveto(212, 168, 196, 189, 189, 202)
te.end_fill()

Moveto(221, 155)
te.begin_fill()
curveto_r(-2, 6, 5, 48, 5, 48)
smooth_r(18, -28, 20, -48)
curveto_r(-5, 24, 4, 43, 7, 50)
curveto_r(-10, -49, 3, -72, 13, -106)
curveto_r(-2, -7, -3, -32, -3, -35)
curveto_r(-17, 18, -27, 71, -27, 71)
Lineto(221, 155)
te.end_fill()

Moveto(264, 64)
te.begin_fill()
curveto_r(-4, 5, 14, 100, 14, 100)
smooth_r(-6, -79, -5, -85)
curveto_r(0, 98, 49, 139, 49, 139)
smooth_r(8, -50, 3, -65)
Smooth(272, 64, 264, 64)
te.end_fill()

Moveto(342, 176)
te.begin_fill()
curveto_r(-1, 27, -10, 57, -10, 57)
smooth_r(20, -33, 17, -54)
Lineto(342, 176)
te.end_fill()

te.penup()
te.begin_fill()
polyline(349, 180, 353, 203, 361, 203)
polyline(361, 203, 362, 188, 349, 180)
te.end_fill()
# 图层_13
te.pensize(2)
Moveto(210, 180)  # 眉毛
curveto_r(5, -4, 63, 9, 63, 14)
Moveto(338, 193)
curveto_r(0, -3, 18, -6, 18, -6)
te.pensize(1)
# 图层_14
te.color("black", "#D1D1D1")  # 眼睛1
te.pensize(2)
Moveto(206, 212)
te.begin_fill()
lineto(15, -7)
curveto_r(4, -1, 26, -2, 30, 0)
smooth_r(10, 3, 12, 7)
te.pencolor("#D1D1D1")
te.pensize(1)
smooth_r(2, 27, -1, 30)
smooth_r(-39, 5, -44, 1)
Smooth(206, 212, 206, 212)
te.end_fill()

Moveto(384, 204)
te.begin_fill()
te.pencolor("black")
te.pensize(2)
curveto_r(-3, -1, -18, -1, -28, 1)
smooth_r(-9, 6, -10, 9)
te.pencolor("#D1D1D1")
te.pensize(1)
smooth_r(3, 18, 6, 23)
smooth_r(38, 6, 40, 4)
smooth_r(10, -9, 13, -22)
te.pencolor("black")
te.pensize(2)
Lineto(384, 204)
te.end_fill()
# 图层_15
te.color("#0C1631", "#0C1631")  # 眼睛2
te.pensize(1)
Moveto(216, 206)
te.begin_fill()
curveto_r(-1, 5, 0, 26, 7, 35)
smooth_r(30, 2, 33, 0)
smooth_r(5, -31, 2, -34)
Smooth(219, 203, 216, 206)
te.end_fill()

Moveto(354, 207)
te.begin_fill()
curveto_r(-2, 1, 2, 29, 4, 31)
smooth_r(30, 3, 33, 1)
smooth_r(6, -24, 4, -27)
lineto(-11, -8)
Curveto(382, 204, 357, 206, 354, 207)
te.end_fill()

# 图层_17
te.color("#F5F5F5", "#F5F5F5")  # 眼睛3
Moveto(253, 211)
te.begin_fill()
curveto_r(-3, 0, -8, 8, 1, 10)
Smooth(258, 210, 253, 211)
te.end_fill()

Moveto(392, 209)
te.begin_fill()
lineto(4, 3)
vertical(4)
lineto(-4, 2)
Curveto(386, 214, 392, 209, 392, 209)
te.end_fill()
# 图层_18
te.color("#352F53", "#352F53")  # 眼睛4
Moveto(219, 229)
te.begin_fill()
smooth_r(2, -5, 6, -4)
smooth_r(18, 13, 27, 1)
curveto_r(3, 0, 5, 3, 5, 3)
vertical(13)
Horizontal(224)
Lineto(219, 229)
te.end_fill()

Moveto(357, 227)
te.begin_fill()
smooth_r(4, -6, 10, -2)
smooth_r(10, 13, 19, 1)
curveto_r(6, 0, 8, 6, 8, 6)
lineto(-2, 9)
curveto_r(-12, 3, -29, 0, -32, -2)
Smooth(357, 227, 357, 227)
te.end_fill()

# 图层_19
te.color("#9A90CB", "#9A90CB")  # 眼睛5
Moveto(227, 231)
te.begin_fill()
curveto_r(-6, 0, -5, 5, -3, 8)
smooth_r(24, 2, 27, 0)
smooth_r(0, -8, -1, -8)
Smooth(234, 231, 227, 231)
te.end_fill()

Moveto(361, 227)
te.begin_fill()
curveto_r(2, 18, 26, 14, 30, 6)
smooth_r(-1, -3, -2, -4)
smooth_r(-15, 9, -24, -4)
Curveto(363, 224, 361, 225, 361, 227)
te.end_fill()

# 图层_16
te.pencolor("black")  # 眼睛(线条)
te.pensize(3)
# Moveto(206,213)
# lineto(14,-8)
# curveto_r(3,-1,30,0,33,1)
# lineto(10,6)
Moveto(225, 215)
curveto_r(10, 28, 22, 16, 24, 6)
Moveto(365, 219)
curveto_r(4, 14, 18, 24, 22, -3)
te.pensize(2)
line(240.5, 207.5, 227.5, 211.5)
line(245.5, 209.5, 227.5, 214.5)
line(247.5, 211.5, 227.5, 217.5)
line(247.5, 214.5, 229.5, 220.5)
line(247.5, 218.5, 230.5, 223.5)
line(246.5, 222.5, 232.5, 226.5)
line(244.5, 225.5, 234.5, 228.5)

line(377.5, 207.5, 367.5, 210.5)
line(384.5, 207.5, 366.5, 212.5)
line(385.5, 210.5, 366.5, 215.5)
line(384.5, 213.5, 366.5, 218.5)
line(384.5, 215.5, 367.5, 220.5)
line(384.5, 218.5, 368.5, 223.5)
# line(383.5,220.5,368.5,225.5)
line(382.5, 223.5, 370.5, 227.5)
# line(381.5,226.5,373.5,229.5)
# 图层_20
te.pencolor("black")
Moveto(309, 270)  # 鼻子、嘴
curveto_r(0, 0, 4, 7, 1, 9)
line(296.5, 307.5, 303.5, 307.5)
Moveto(315, 307)
smooth_r(10, -1, 10, 2)

te.penup()
te.hideturtle()
te.update()
te.done()

4.利用python播放本地mp3音乐

需要先安装Pygame模块
pip install
以周董的晴天为例PYTHON库“IMITATION”。。
代码如下:

from pygame import mixer
import time
mixer.init()
while(1):
    mixer.music.load('D:\music\周杰伦 - 晴天.mp3')
    mixer.music.play()
    time.sleep(270) #四分半钟
    mixer.music.stop()

5.利用python弹奏天空之城

参考来源
另外网上还有python生成钢琴音色以及相应的曲子,可惜本人缺乏音乐相关的知识,只会听。。。

from winsound import Beep
from playsound import playsound
def sound():
    Beep(880, 250)

    Beep(988, 250)

    Beep(523 * 2, 600)

    Beep(988, 300)

    Beep(523 * 2, 600)

    Beep(659 * 2, 600)

    Beep(988, 1000)

    Beep(659, 250)

    Beep(659, 250)

    Beep(880, 600)

    Beep(784, 300)

    Beep(880, 600)

    Beep(523 * 2, 600)

    Beep(784, 1000)

    Beep(659, 600)

    Beep(698, 800)

    Beep(659, 300)

    Beep(698, 600)

    Beep(523 * 2, 600)

    Beep(659, 980)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(988, 600)

    Beep(739, 300)

    Beep(739, 600)

    Beep(988, 600)

    Beep(988, 1000)

    Beep(880, 250)

    Beep(988, 250)

    Beep(523 * 2, 600)

    Beep(988, 300)

    Beep(523 * 2, 600)

    Beep(659 * 2, 600)

    Beep(988, 1000)

    Beep(659, 250)

    Beep(659, 250)

    Beep(880, 600)

    Beep(784, 300)

    Beep(880, 600)

    Beep(523 * 2, 600)

    Beep(784, 1000)

    Beep(659, 600)

    Beep(698, 800)

    Beep(659, 300)

    Beep(698, 600)

    Beep(523 * 2, 600)

    Beep(659, 980)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(988, 600)

    Beep(739, 300)

    Beep(739, 600)

    Beep(988, 600)

    Beep(988, 1000)
# 天空之城
while 1:
    sound()

6.手绘风格的图表模块

该模块为cutecharts
最终生成HTML网页文件,打开即为所绘的图表。
示例如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

from cutecharts.charts import Pie
from cutecharts.components import Page
from cutecharts.faker import Faker


def pie_base() -> Pie:
    chart = Pie("Pie-基本示例")
    chart.set_options(labels=Faker.choose())
    chart.add_series(Faker.values())
    return chart


pie_base().render()


def pie_legend_font():
    chart = Pie("Pie-Legend")
    chart.set_options(
        labels=Faker.choose(),
        legend_pos="upRight",
        font_family='"Times New Roman",Georgia,Serif;',
    )
    chart.add_series(Faker.values())
    return chart


def pie_radius():
    chart = Pie("Pie-Radius")
    chart.set_options(labels=Faker.choose(), inner_radius=0)
    chart.add_series(Faker.values())
    return chart


page = Page()
page.add(pie_base(), pie_legend_font(), pie_radius())
page.render('饼状图')

7. 雨落在地面的动态图

参考来源
需要在cmd或者python idle中运行才能看到动态效果,因为它是不断刷新的,而在pycharm看不到。
效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

'''
注:这个程序只能在cmd中通过当前目录下python test1.py来运行才能实时显示
'''

import numpy as np
import matplotlib.pyplot as plt
from matplotlib import animation

# New figure with white background 
fig = plt.figure(figsize=(6, 6), facecolor='white')

# New axis over the whole figure, no frame and a 1:1 aspect ratio 
ax = fig.add_axes([0, 0, 1, 1], frameon=False, aspect=1)

# Number of ring 
n = 50
size_min = 50
size_max = 50 ** 2

# Ring position 
pos = np.random.uniform(0, 1, (n, 2))

# Ring colors 
color = np.ones((n, 4)) * (0, 0, 0, 1)
# Alpha color channel geos from 0(transparent) to 1(opaque) 
color[:, 3] = np.linspace(0, 1, n)

# Ring sizes 
size = np.linspace(size_min, size_max, n)

# Scatter plot 
scat = ax.scatter(pos[:, 0], pos[:, 1], s=size, lw=0.5, edgecolors=color, facecolors='None')

# Ensure limits are [0,1] and remove ticks 
ax.set_xlim(0, 1), ax.set_xticks([])
ax.set_ylim(0, 1), ax.set_yticks([])


def update(frame):
    global pos, color, size

    # Every ring is made more transparnt
    color[:, 3] = np.maximum(0, color[:, 3] - 1.0 / n)

    # Each ring is made larger
    size += (size_max - size_min) / n

    # Reset specific ring
    i = frame % 50
    pos[i] = np.random.uniform(0, 1, 2)
    size[i] = size_min
    color[i, 3] = 1

    # Update scatter object
    scat.set_edgecolors(color)
    scat.set_sizes(size)
    scat.set_offsets(pos)

    # Return the modified object
    return scat,


anim = animation.FuncAnimation(fig, update, interval=10, blit=True, frames=200)
# plt.savefig('fig.png',bbox_inches='tight')
# plt.subplot(111)
plt.show()

8. python实现黑客帝国的代码雨

参考来源
需要安装pygame模块

1. 数字雨

效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import numpy as np
import random
import pygame

FONT_PX = 15
pygame.init()
winSur = pygame.display.set_mode((500, 600))
font = pygame.font.SysFont('fangsong', 20)
bg_suface = pygame.Surface((500, 600), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 13))
winSur.fill((0, 0, 0))
# 数字
texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)]
colums = int(500 / FONT_PX)
drops = [0 for i in range(colums)]
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
    pygame.time.delay(33)
    winSur.blit(bg_suface, (0, 0))
    for i in range(len(drops)):
        text = random.choice(texts)
        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
        drops[i] += 1
        if drops[i] * 10 > 600 or random.random() > 0.95:
            drops[i] = 0
    pygame.display.flip()

2. 字母雨

效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import numpy as np
import random
import pygame

PANEL_width = 800
PANEL_highly = 800
FONT_PX = 15
pygame.init()
# 创建一个窗口
winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))
font = pygame.font.SysFont('123.ttf', 22)
bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
winSur.fill((0, 0, 0))
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',
          'v', 'b', 'n', 'm', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9']
texts = [
    font.render(str(letter[i]), True, (0, 255, 0)) for i in range(36)
]
# 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表
column = int(PANEL_width / FONT_PX)
drops = [0 for i in range(column)]
while True:
    # 从队列中获取事件
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
        elif event.type == pygame.KEYDOWN:
            chang = pygame.key.get_pressed()
            if (chang[32]):
                exit()
    # 暂停给定的毫秒数
    pygame.time.delay(30)
    # 重新编辑图像
    winSur.blit(bg_suface, (0, 0))
    for i in range(len(drops)):
        text = random.choice(texts)
        # 重新编辑每个坐标点的图像
        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
        drops[i] += 1
        if drops[i] * 10 > PANEL_highly or random.random() > 0.95:
            drops[i] = 0
    pygame.display.flip()

9. 价值一个亿的人工智能核心代码

while True:
    print(input('').replace('吗', '').replace('?', '!'))

示例:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

10. 用python在Excel画一幅像素画

效果图:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

需要安装pypiwin32库和opencv库:

pip install pypiwin32
pip install opencv-python

另外需要先创建一个excel表格,尽量将格子调整为一个正方形
参考来源: 链接.
代码如下:

# 用python在excel上画一幅像素画
import win32com.client
from ctypes.wintypes import RGB
import cv2

#color_total用于存储RGB颜色
color_total=[]
#img_file为你要画的图片的名称,图片放在于.py同一个文件目录下 用绝对路径会报错(我也不知道为啥)
img_file='C:\\Users\\LQL\\Desktop\\star.jpg'
#读取图片文件
img_a=cv2.imread(img_file)
 # cv2默认为BGR顺序,将顺序转为RGB
img_color = cv2.cvtColor(img_a, cv2.COLOR_BGR2RGB)
#返回height,width,以及通道数,因为不用所以省略掉
h, l, _ = img_a.shape
#打印图片总行数和列数,即竖向有多少像素,横向有多少像素
print('行数%d,列数%d' % (h, l))
#将颜色数据添加到color_total中,颜色数据方面采集完成
for i in img_color:
    color_total.append(i)

#Win32#打开EXCEL
excel = win32com.client.DispatchEx('Excel.Application')
#要处理的excel文件路径#out.file是文件  绝对路径
WinBook = excel.Workbooks.Open('C:\\Users\\LQL\\Desktop\\draw.xlsx')
 #要处理的excel页
WinSheet = WinBook.Worksheets('Sheet1')
#设置单元格颜色
#excel中[1,1]代表的是第一行第一列的单元格,而数组中[0][0]代表的是第一行一列
#其中color_total[x-1][y-1][0]对应的是第x行第y列图像R的值 color_total[x-1][y-1][1]代表G color_total[x-1][y-1][2]代表B
for x in range(1, h):
    for y in range(1, l):
        WinSheet.Cells(x, y).Interior.Color = RGB(color_total[x-1][y-1][0],color_total[x-1][y-1][1],color_total[x-1][y-1][2])
        #打印正在进行描绘的像素的位置
        print(x, y)
#保存
WinBook.save
#关闭
WinBook.close

11. 利用face_recognition模块给人物图片美颜

图一乐,美颜效果惨不忍睹。。
效果图:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

参考来源: 链接.
需要PIL库和face_recognition库,face_recognition库貌似比较难装。。
代码如下:

# -*- coding: utf-8 -*-
from PIL import Image, ImageDraw
import face_recognition

# 将jpg文件加载到numpy数组中
image = face_recognition.load_image_file("./resource/尔康.jpg")

# 查找图像中所有面部的所有面部特征
face_landmarks_list = face_recognition.face_landmarks(image)

for face_landmarks in face_landmarks_list:
    pil_image = Image.fromarray(image)
    d = ImageDraw.Draw(pil_image, 'RGBA')
    # 让眉毛变成了一场噩梦
    d.polygon(face_landmarks['left_eyebrow'], fill=(68, 54, 39, 128))
    d.polygon(face_landmarks['right_eyebrow'], fill=(68, 54, 39, 128))
    d.line(face_landmarks['left_eyebrow'], fill=(68, 54, 39, 150), width=5)
    d.line(face_landmarks['right_eyebrow'], fill=(68, 54, 39, 150), width=5)

    # 光泽的嘴唇
    d.polygon(face_landmarks['top_lip'], fill=(150, 0, 0, 128))
    d.polygon(face_landmarks['bottom_lip'], fill=(150, 0, 0, 128))
    d.line(face_landmarks['top_lip'], fill=(150, 0, 0, 64), width=8)
    d.line(face_landmarks['bottom_lip'], fill=(150, 0, 0, 64), width=8)

    # 闪耀眼睛
    d.polygon(face_landmarks['left_eye'], fill=(255, 255, 255, 30))
    d.polygon(face_landmarks['right_eye'], fill=(255, 255, 255, 30))
    # 涂一些眼线
    d.line(face_landmarks['left_eye'] + [face_landmarks['left_eye'][0]], fill=(0, 0, 0, 110), width=6)
    d.line(face_landmarks['right_eye'] + [face_landmarks['right_eye'][0]], fill=(0, 0, 0, 110), width=6)

    pil_image.show()

12. 将视频转化为字符视频

需要在命令行下运行,并且视频转化需要一定时间。。
效果如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

参考来源

代码如下:

import sys
import os
import time
import threading
import cv2
import pyprind

# 图片转字符画的原理:首先将图片转为灰度图,每个像素都只有亮度信息(用 0~255 表示)。
# 然后我们构建一个有限字符集合,其中的每一个字符都与一段亮度范围对应,
# 我们便可以根据此对应关系以及像素的亮度信息把每一个像素用对应的字符表示,这样字符画就形成了。
# 用法如下:直接拖动程序和视频(去掉双引号之类的)
# python3 video2charvideo.py video.mp4 -e

# luminance 亮度
class CharFrame:

    # ascii_char = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'. "
    pixels = " .,-'`:!1+*abcdefghijklmnopqrstuvwxyz<>()\/{}[]?234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ%&@#$"
    ascii_char = pixels[::-1]
    # 像素映射到字符
    def pixelToChar(self, luminance):
        return self.ascii_char[int(luminance/256*len(self.ascii_char))]

    # 将普通帧转为 ASCII 字符帧
    def convert(self, img, limitSize=-1, fill=False, wrap=False):
        if limitSize != -1 and (img.shape[0] > limitSize[1] or img.shape[1] > limitSize[0]):
            img = cv2.resize(img, limitSize, interpolation=cv2.INTER_AREA)
        ascii_frame = ''
        blank = ''
        if fill:
            blank += ' '*(limitSize[0]-img.shape[1])
        if wrap:
            blank += '\n'
        for i in range(img.shape[0]):
            for j in range(img.shape[1]):
                ascii_frame += self.pixelToChar(img[i,j])
            ascii_frame += blank
        return ascii_frame


class I2Char(CharFrame):

    result = None

    def __init__(self, path, limitSize=-1, fill=False, wrap=False):
        self.genCharImage(path, limitSize, fill, wrap)

    def genCharImage(self, path, limitSize=-1, fill=False, wrap=False):
        img = cv2.imread(path, cv2.IMREAD_GRAYSCALE)
        if img is None:
            return
        self.result = self.convert(img, limitSize, fill, wrap)

    def show(self, stream = 2):
        if self.result is None:
            return
        if stream == 1 and os.isatty(sys.stdout.fileno()):
            self.streamOut = sys.stdout.write
            self.streamFlush = sys.stdout.flush
        elif stream == 2 and os.isatty(sys.stderr.fileno()):
            self.streamOut = sys.stderr.write
            self.streamFlush = sys.stderr.flush
        elif hasattr(stream, 'write'):
            self.streamOut = stream.write
            self.streamFlush = stream.flush
        self.streamOut(self.result)
        self.streamFlush()
        self.streamOut('\n')


class V2Char(CharFrame):

    charVideo = []
    timeInterval = 0.033

    def __init__(self, path):
        if path.endswith('txt'):
            self.load(path)
        else:
            self.genCharVideo(path)

    def genCharVideo(self, filepath):
        self.charVideo = []
        cap = cv2.VideoCapture(filepath)
        self.timeInterval = round(1/cap.get(5), 3)
        nf = int(cap.get(7))
        print('Generate char video, please wait...')
        for i in pyprind.prog_bar(range(nf)):
            rawFrame = cv2.cvtColor(cap.read()[1], cv2.COLOR_BGR2GRAY)
            frame = self.convert(rawFrame, os.get_terminal_size(), fill=True)
            self.charVideo.append(frame)
        cap.release()

    def export(self, filepath):
        if not self.charVideo:
            return
        with open(filepath,'w') as f:
            for frame in self.charVideo:
                # 加一个换行符用以分隔每一帧
                f.write(frame + '\n')

    def load(self, filepath):
        self.charVideo = []
        # 一行即为一帧
        for i in  open(filepath):
            self.charVideo.append(i[:-1])

    def play(self, stream = 1):
        # Bug:
        # 光标定位转义编码不兼容 Windows
        if not self.charVideo:
            return
        if stream == 1 and os.isatty(sys.stdout.fileno()):
            self.streamOut = sys.stdout.write
            self.streamFlush = sys.stdout.flush
        elif stream == 2 and os.isatty(sys.stderr.fileno()):
            self.streamOut = sys.stderr.write
            self.streamFlush = sys.stderr.flush
        elif hasattr(stream, 'write'):
            self.streamOut = stream.write
            self.streamFlush = stream.flush
        breakflag = False

        def getChar():
            nonlocal breakflag
            try:
                # 若系统为 windows 则直接调用 msvcrt.getch()
                import msvcrt
            except ImportError:
                import termios, tty
                # 获得标准输入的文件描述符
                fd = sys.stdin.fileno()
                # 保存标准输入的属性
                old_settings = termios.tcgetattr(fd)
                try:
                    # 设置标准输入为原始模式
                    tty.setraw(sys.stdin.fileno())
                    # 读取一个字符
                    ch = sys.stdin.read(1)
                finally:
                    # 恢复标准输入为原来的属性
                    termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
                if ch:
                    breakflag = True
            else:
                if msvcrt.getch():
                    breakflag = True

        # 创建线程
        getchar = threading.Thread(target=getChar)
        # 设置为守护线程
        getchar.daemon = True
        # 启动守护线程
        getchar.start()
        # 输出的字符画行数
        rows = len(self.charVideo[0])//os.get_terminal_size()[0]
        for frame in self.charVideo:
            # 接收到输入则退出循环
            if breakflag:
                break
            self.streamOut(frame)
            self.streamFlush()
            time.sleep(self.timeInterval)
            # 共 rows 行,光标上移 rows-1 行回到开始处
            self.streamOut('\033[{}A\r'.format(rows-1))
        # 光标下移 rows-1 行到最后一行,清空最后一行
        self.streamOut('\033[{}B\033[K'.format(rows-1))
        # 清空最后一帧的所有行(从倒数第二行起)
        for i in range(rows-1):
            # 光标上移一行
            self.streamOut('\033[1A')
            # 清空光标所在行
            self.streamOut('\r\033[K')
        if breakflag:
            self.streamOut('User interrupt!\n')
        else:
            self.streamOut('Finished!\n')

if __name__ == '__main__':
    import argparse
    # 设置命令行参数
    parser = argparse.ArgumentParser()
    parser.add_argument('file',
                        help='Video file or charvideo file')
    parser.add_argument('-e', '--export', nargs = '?', const = 'charvideo.txt',
                        help='Export charvideo file')
    # 获取参数
    args = parser.parse_args()
    v2char = V2Char(args.file)
    if args.export:
        v2char.export(args.export)
    v2char.play()

13.turtle画图系列

python利用turtle模块画一些有意思的图,比如玫瑰、前面的樱花树等都有,目前一共9个代码,虽简单但有趣。
参考来源(github)
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能文章来源地址https://www.toymoban.com/news/detail-788359.html

这篇文章主要介绍了python小程序代码50 到100行,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下python编程代码颜色。

python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

目录
  • 1.生成漂亮的樱花树
  • 2.绝美的静态樱花树
  • 3.魔法少女小圆动漫形象
  • 4.利用python播放本地mp3音乐
  • 5.利用python弹奏天空之城
  • 6.手绘风格的图表模块
  • 7. 雨落在地面的动态图
  • 8. python实现黑客帝国的代码雨
    • 1. 数字雨
    • 2. 字母雨
  • 9. 价值一个亿的人工智能核心代码
  • 10. 用python在Excel画一幅像素画
  • 11. 利用face_recognition模块给人物图片美颜
  • 12. 将视频转化为字符视频
  • 13.turtle画图系列

1.生成漂亮的樱花树

参考来源
效果如下:(动态画图)
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import turtle as T
import random
import time

# 画樱花的躯干(60,t)
def Tree(branch, t):
    time.sleep(0.0005)
    if branch > 3:
        if 8 <= branch <= 12:
            if random.randint(0, 2) == 0:
                t.color('snow')  # 白
            else:
                t.color('lightcoral')  # 淡珊瑚色
            t.pensize(branch / 3)
        elif branch < 8:
            if random.randint(0, 1) == 0:
                t.color('snow')
            else:
                t.color('lightcoral')  # 淡珊瑚色
            t.pensize(branch / 2)
        else:
            t.color('sienna')  # 赭(zhě)色
            t.pensize(branch / 10)  # 6
        t.forward(branch)
        a = 1.5 * random.random()
        t.right(20 * a)
        b = 1.5 * random.random()
        Tree(branch - 10 * b, t)
        t.left(40 * a)
        Tree(branch - 10 * b, t)
        t.right(20 * a)
        t.up()
        t.backward(branch)
        t.down()

# 掉落的花瓣
def Petal(m, t):
    for i in range(m):
        a = 200 - 400 * random.random()
        b = 10 - 20 * random.random()
        t.up()
        t.forward(b)
        t.left(90)
        t.forward(a)
        t.down()
        t.color('lightcoral')  # 淡珊瑚色
        t.circle(1)
        t.up()
        t.backward(a)
        t.right(90)
        t.backward(b)

# 绘图区域
t = T.Turtle()
# 画布大小
w = T.Screen()
t.hideturtle()  # 隐藏画笔
t.getscreen().tracer(5, 0)
w.screensize(bg='wheat')  # wheat小麦
t.left(90)
t.up()
t.backward(150)
t.down()
t.color('sienna')
# 画樱花的躯干
Tree(60, t)
# 掉落的花瓣
Petal(200, t)
w.exitonclick()

2.绝美的静态樱花树

效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

from turtle import *
from random import *
from math import *

def tree(n,l):
    pd()#下笔
    #阴影效果
    t = cos(radians(heading()+45))/8+0.25
    pencolor(t,t,t)
    pensize(n/3)
    forward(l)#画树枝

    if n>0:
        b = random()*15+10 #右分支偏转角度
        c = random()*15+10 #左分支偏转角度
        d = l*(random()*0.25+0.7) #下一个分支的长度
        #右转一定角度,画右分支
        right(b)
        tree(n-1,d)
        #左转一定角度,画左分支
        left(b+c)
        tree(n-1,d)
        #转回来
        right(c)
    else:
        #画叶子
        right(90)
        n=cos(radians(heading()-45))/4+0.5
        pencolor(n,n*0.8,n*0.8)
        circle(3)
        left(90)
        #添加0.3倍的飘落叶子
        if(random()>0.7):
            pu()
            #飘落
            t = heading()
            an = -40 +random()*40
            setheading(an)
            dis = int(800*random()*0.5 + 400*random()*0.3 + 200*random()*0.2)
            forward(dis)
            setheading(t)
            #画叶子
            pd()
            right(90)
            n = cos(radians(heading()-45))/4+0.5
            pencolor(n*0.5+0.5,0.4+n*0.4,0.4+n*0.4)
            circle(2)
            left(90)
            pu()
            #返回
            t=heading()
            setheading(an)
            backward(dis)
            setheading(t)
    pu()
    backward(l)#退回

bgcolor(0.5,0.5,0.5)#背景色
ht()#隐藏turtle
speed(0)#速度 1-10渐进,0 最快
tracer(0,0)
pu()#抬笔
backward(100)
left(90)#左转90度
pu()#抬笔
backward(300)#后退300
tree(12,100)#递归7层
done()

3.魔法少女小圆动漫形象

参考来源
效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import turtle as te
import time
WriteStep = 15  # 贝塞尔函数的取样次数
Speed = 5
Width = 600  # 界面宽度
Height = 500  # 界面高度
Xh = 0  # 记录前一个贝塞尔函数的手柄
Yh = 0


def Bezier(p1, p2, t):  # 一阶贝塞尔函数
    return p1 * (1 - t) + p2 * t


def Bezier_2(x1, y1, x2, y2, x3, y3):  # 二阶贝塞尔函数
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(x1, x2, t / WriteStep),
                   Bezier(x2, x3, t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(y1, y2, t / WriteStep),
                   Bezier(y2, y3, t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup()


def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4):  # 三阶贝塞尔函数
    x1 = -Width / 2 + x1
    y1 = Height / 2 - y1
    x2 = -Width / 2 + x2
    y2 = Height / 2 - y2
    x3 = -Width / 2 + x3
    y3 = Height / 2 - y3
    x4 = -Width / 2 + x4
    y4 = Height / 2 - y4  # 坐标变换
    te.goto(x1, y1)
    te.pendown()
    for t in range(0, WriteStep + 1):
        x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
        y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
                   Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
        te.goto(x, y)
    te.penup()


def Moveto(x, y):  # 移动到svg坐标下(x,y)
    te.penup()
    te.goto(-Width / 2 + x, Height / 2 - y)


def line(x1, y1, x2, y2):  # 连接svg坐标下两点
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.penup()


def lineto(dx, dy):  # 连接当前点和相对坐标(dx,dy)的点
    te.pendown()
    te.goto(te.xcor() + dx, te.ycor() - dy)
    te.penup()


def Lineto(x, y):  # 连接当前点和svg坐标下(x,y)
    te.pendown()
    te.goto(-Width / 2 + x, Height / 2 - y)
    te.penup()


def Horizontal(x):  # 做到svg坐标下横坐标为x的水平线
    te.pendown()
    te.setx(x - Width / 2)
    te.penup()


def horizontal(dx):  # 做到相对横坐标为dx的水平线
    te.seth(0)
    te.pendown()
    te.fd(dx)
    te.penup()


def vertical(dy):  # 做到相对纵坐标为dy的垂直线
    te.seth(-90)
    te.pendown()
    te.fd(dy)
    te.penup()
    te.seth(0)


def polyline(x1, y1, x2, y2, x3, y3):  # 做svg坐标下的折线
    te.penup()
    te.goto(-Width / 2 + x1, Height / 2 - y1)
    te.pendown()
    te.goto(-Width / 2 + x2, Height / 2 - y2)
    te.goto(-Width / 2 + x3, Height / 2 - y3)
    te.penup()


def Curveto(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到(x,y)
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)
    global Xh
    global Yh
    Xh = x - x2
    Yh = y - y2


def curveto_r(x1, y1, x2, y2, x, y):  # 三阶贝塞尔曲线到相对坐标(x,y)
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + x1, Y_now + y1,
             X_now + x2, Y_now + y2, X_now + x, Y_now + y)
    global Xh
    global Yh
    Xh = x - x2
    Yh = y - y2


def Smooth(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到(x,y)
    global Xh
    global Yh
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh, x2, y2, x, y)
    Xh = x - x2
    Yh = y - y2


def smooth_r(x2, y2, x, y):  # 平滑三阶贝塞尔曲线到相对坐标(x,y)
    global Xh
    global Yh
    te.penup()
    X_now = te.xcor() + Width / 2
    Y_now = Height / 2 - te.ycor()
    Bezier_3(X_now, Y_now, X_now + Xh, Y_now + Yh,
             X_now + x2, Y_now + y2, X_now + x, Y_now + y)
    Xh = x - x2
    Yh = y - y2

te.tracer(10)
te.setup(Width, Height, 0, 0)
te.pensize(1)
te.speed(Speed)
te.penup()

# 图层_2
time.sleep(20)
te.color("black", "#F2F2F2")  # 外套
Moveto(61, 462)
te.begin_fill()
smooth_r(12, -41, 27, -58)
curveto_r(-6, -36, 6, -118, 9, -132)
curveto_r(-15, -27, -23, -51, -26, -74)
curveto_r(4, -66, 38, -105, 65, -149)
Horizontal(486)
curveto_r(12, 24, 40, 99, 33, 114)
curveto_r(39, 82, 55, 129, 39, 144)
smooth_r(-31, 23, -39, 28)
smooth_r(-12, 37, -12, 37)
lineto(50, 92)
Horizontal(445)
smooth_r(-29, -38, -31, -46)
smooth_r(78, -107, 72, -119)
Smooth(355, 178, 340, 176)
Smooth(272, 63, 264, 64)
smooth_r(-29, 67, -27, 73)
Curveto(99, 292, 174, 428, 173, 439)
smooth_r(-8, 23, -8, 23)
Lineto(61, 462)
te.end_fill()

Moveto(60.5, 461.5)  # 阴影
te.color("black", "#D3DFF0")
te.begin_fill()
curveto_r(0, 0, 17, -42, 27, -59)
curveto_r(-6, -33, 6, -128, 10, -133)
curveto_r(-15, -10, -27, -66, -27.285, -75)
te.pencolor("#D3DFF0")
curveto_r(12.285, 11, 82.963, 156, 82.963, 156)
te.pencolor("black")
smooth_r(12.322, 75, 19.322, 86)
curveto_r(-1, 11, -8, 25, -8, 25)
Horizontal(60.5)
te.end_fill()

Moveto(444.5, 464)
te.begin_fill()
curveto_r(0, 0, -29, -36, -31, -46)
smooth_r(53.59, -82.337, 53.59, -82.337)
te.pencolor("#D3DFF0")
smooth_r(86.41, -47.663, 96.072, -54.85)
Curveto(563.5, 297.5, 570.5, 299.5, 518.5, 334)
te.pencolor("black")
curveto_r(-2, 16, -12, 33, -12, 37)
smooth_r(50, 92, 50, 93)
Horizontal(444.5)
te.end_fill()

Moveto(195, 49)
te.begin_fill()
te.pencolor("#D3DFF0")
polyline(195, 49, 175.5, 106.5, 202.522, 49)
te.pencolor("black")
Horizontal(195)
te.pencolor("#D3DFF0")
te.end_fill()

Moveto(327.997, 49)
te.begin_fill()
te.pencolor("#D3DFF0")
curveto_r(0, 0, 11.503, 121.087, 13.503, 128.087)
curveto_r(11, 2, 54, 37, 54, 37)
lineto(-40, -165.087)
te.pencolor("black")
Horizontal(327.997)
te.pencolor("#D3DFF0")
te.end_fill()

te.pencolor("black")
line(94.5, 397.5, 107.5, 373.5)  # 皱纹
line(122.5, 317.5, 95.875, 274.699)
line(122.5, 341.5, 141.5, 402.5)
line(141.5, 409.5, 153.5, 431.5)
# line(328,47.712,344,175.977)
line(340.023, 49, 360.5, 144)
# line(353.5,47.5,395.5,208.5)
line(478.5, 95.5, 518.5, 161.5)
line(518.5, 332.5, 460.5, 359.5)
polyline(506.5, 369.5, 493.5, 402.5, 502.5, 443.5)
Moveto(530, 429)
curveto_r(4, 16, -5, 33, -5, 33)

# 图层_3
te.color("black", "#2b1d2a")  # 外套内侧
Moveto(225, 462)
te.begin_fill()
Horizontal(165)
smooth_r(9, -15, 8, -25)
curveto_r(-47, -126, 6, -212, 12, -225)
Curveto(185, 305, 202, 428, 225, 462)
Lineto(225, 462)
te.end_fill()

Moveto(390, 462)
te.begin_fill()
curveto_r(10, -23, 34, -180, 35, -222)  # !!!227
curveto_r(7, 4, 54, 45, 61, 61)  # 61
smooth_r(-73, 101, -72, 118)
curveto_r(5, 15, 31, 46, 31, 45)
Lineto(390, 462)
te.end_fill()
# 图层_4
te.color("black", "#2b1d29")  # 外套内侧
Moveto(225, 462)
te.begin_fill()
curveto_r(-28, -50, -40, -166, -40, -250)
curveto_r(6, 51, -6, 87, 45, 106)
smooth_r(64, 27, 89, 24)
smooth_r(49, -18, 56, -20)
smooth_r(50, -10, 51, -85)
curveto_r(0, 29, -25, 201, -36, 225)
Lineto(225, 462)
te.end_fill()
# 图层_5
te.color("black", "#3D3D3D")  # 衣服
Moveto(225, 462)
te.begin_fill()
curveto_r(-5, -5, -22, -53, -23, -70)
lineto(32, -13)
curveto_r(3, -25, 6, -28, 12, -36)
smooth_r(13, -12, 16, -12)
vertical(-2)
curveto_r(45, 20, 64, 14, 94, 1)
vertical(2)
curveto_r(8, -2, 15, 2, 17, 4)
smooth_r(0, 6, -2, 9)
curveto_r(10, 10, 10, 29, 11, 33)
smooth_r(23, 4, 25, 6)
smooth_r(-17, 83, -17, 78)
Lineto(225, 462)
te.end_fill()
# 图层_6
te.color("black", "#968281")  # 脖子
Moveto(262, 329)
te.begin_fill()
vertical(17)
curveto_r(1, 2, 44, 14, 45, 15)
smooth_r(3, 12, 3, 12)
horizontal(3)
vertical(-5)
curveto_r(1, -3, 4, -6, 5, -7)
lineto(36, -14)
curveto_r(1, -1, 3, -16, 2, -17)
Curveto(318, 348, 296, 344, 262, 329)
te.end_fill()
# 图层_8
te.color("black", "#E7F1FF")  # 白色褶皱
Moveto(225, 462)
te.begin_fill()
lineto(-3, -5)  # -3,-3,-3,-5
curveto_r(0, -2, 4, -4, 5, -6)
smooth_r(16, 3, 19, -8)
smooth_r(0, -7, 0, -11)
smooth_r(5, -8, 9, -5)
smooth_r(19, -8, 19, -11)
smooth_r(6, -7, 6, -7)
smooth_r(7, -2, 9, -4)
lineto(41, -2)
lineto(12, 9)
smooth_r(3, 15, 7, 18)
smooth_r(15, 4, 17, 4)
smooth_r(4, -4, 6, -4)
smooth_r(6, 4, 5, 9)
smooth_r(0, 9, 0, 9)
smooth_r(1, 7, 7, 6)
smooth_r(8, 0, 8, 0)
lineto(-2, 8)
Lineto(225, 462)
te.end_fill()

te.pensize(2)
Moveto(240, 450)
smooth_r(0, 9, 3, 12)
Moveto(372, 462)
curveto_r(-2, -4, -5, -29, -7, -28)
te.pensize(1)
# 图层_7
te.color("black", "#A2B8D6")  # 衣领
Moveto(262, 331)
te.begin_fill()
curveto_r(0, 8, -1, 13, 0, 15)
smooth_r(43, 14, 45, 15)
lineto(3, 12)
horizontal(3)
smooth_r(-1, -3, 0, -5)
lineto(5, -7)
lineto(36, -14)
curveto_r(1, -1, 2, -12, 2, -15)
smooth_r(25, -2, 15, 13)
curveto_r(-2, 4, -7, 29, -7, 32)
smooth_r(-35, 19, -41, 22)
smooth_r(-9, 14, -12, 14)
smooth_r(-7, -12, -14, -15)
curveto_r(-19, -2, -41, -25, -41, -25)
smooth_r(-10, -26, -10, -30)
Smooth(255, 332, 262, 331)
te.end_fill()

Moveto(262, 346)
lineto(-12, -6)
Moveto(369, 333)
curveto_r(2, 4, -6, 10, -15, 14)
# 图层_9
te.color("black", "#151515")  # 领结
Moveto(247, 358)
te.begin_fill()
curveto_r(-5, 3, -8, 20, -6, 23)
curveto_r(25, 21, 50, 17, 50, 17)
lineto(-23, 64)
horizontal(22)
smooth_r(1, -13, 2, -16)
lineto(13, -50)
curveto_r(2, 2, 7, 3, 10, 1)
smooth_r(18, 65, 18, 65)
horizontal(19)
lineto(-24, -65)
curveto_r(21, 5, 39, -10, 44, -13)
curveto_r(5, -20, 1, -21, 0, -24)
curveto_r(-18, -2, -49, 15, -52, 17)
smooth_r(-11, -3, -15, -1)
Smooth(252, 356, 247, 358)
te.end_fill()
# 图层_10
te.color("black", "#A2B8D6")  # 衣领(透过领结)
Moveto(297, 387)
te.begin_fill()
lineto(-11, 6)
curveto_r(-1, 0, -20, -7, -30, -19)
Curveto(259, 373, 297, 385, 297, 387)
te.end_fill()

Moveto(323, 384)
te.begin_fill()
lineto(8, 7)
lineto(30, -14)
curveto_r(1, -1, 5, -6, 4, -7)
Smooth(329, 379, 323, 384)
te.end_fill()
# 图层_11
te.color("black", "#F3EEEB")  # 脸
Moveto(185, 212)
te.begin_fill()
curveto_r(4, -9, 46, -77, 52, -75)
curveto_r(-2, -17, 19, -68, 27, -73)
curveto_r(16, 15, 71, 108, 76, 112)
smooth_r(76, 53, 86, 60)
curveto_r(0, 65, -27, 75, -31, 76)
curveto_r(-50, 28, -70, 30, -85, 30)
smooth_r(-77, -22, -86, -26)
Curveto(180, 302, 186, 228, 185, 212)
te.end_fill()
# 图层_12
te.color("black", "#2B1D29")  # 头发
Moveto(189, 202)
te.begin_fill()
curveto_r(-1, 22, 19, 51, 19, 51)
smooth_r(-10, -42, 7, -92)
Curveto(212, 168, 196, 189, 189, 202)
te.end_fill()

Moveto(221, 155)
te.begin_fill()
curveto_r(-2, 6, 5, 48, 5, 48)
smooth_r(18, -28, 20, -48)
curveto_r(-5, 24, 4, 43, 7, 50)
curveto_r(-10, -49, 3, -72, 13, -106)
curveto_r(-2, -7, -3, -32, -3, -35)
curveto_r(-17, 18, -27, 71, -27, 71)
Lineto(221, 155)
te.end_fill()

Moveto(264, 64)
te.begin_fill()
curveto_r(-4, 5, 14, 100, 14, 100)
smooth_r(-6, -79, -5, -85)
curveto_r(0, 98, 49, 139, 49, 139)
smooth_r(8, -50, 3, -65)
Smooth(272, 64, 264, 64)
te.end_fill()

Moveto(342, 176)
te.begin_fill()
curveto_r(-1, 27, -10, 57, -10, 57)
smooth_r(20, -33, 17, -54)
Lineto(342, 176)
te.end_fill()

te.penup()
te.begin_fill()
polyline(349, 180, 353, 203, 361, 203)
polyline(361, 203, 362, 188, 349, 180)
te.end_fill()
# 图层_13
te.pensize(2)
Moveto(210, 180)  # 眉毛
curveto_r(5, -4, 63, 9, 63, 14)
Moveto(338, 193)
curveto_r(0, -3, 18, -6, 18, -6)
te.pensize(1)
# 图层_14
te.color("black", "#D1D1D1")  # 眼睛1
te.pensize(2)
Moveto(206, 212)
te.begin_fill()
lineto(15, -7)
curveto_r(4, -1, 26, -2, 30, 0)
smooth_r(10, 3, 12, 7)
te.pencolor("#D1D1D1")
te.pensize(1)
smooth_r(2, 27, -1, 30)
smooth_r(-39, 5, -44, 1)
Smooth(206, 212, 206, 212)
te.end_fill()

Moveto(384, 204)
te.begin_fill()
te.pencolor("black")
te.pensize(2)
curveto_r(-3, -1, -18, -1, -28, 1)
smooth_r(-9, 6, -10, 9)
te.pencolor("#D1D1D1")
te.pensize(1)
smooth_r(3, 18, 6, 23)
smooth_r(38, 6, 40, 4)
smooth_r(10, -9, 13, -22)
te.pencolor("black")
te.pensize(2)
Lineto(384, 204)
te.end_fill()
# 图层_15
te.color("#0C1631", "#0C1631")  # 眼睛2
te.pensize(1)
Moveto(216, 206)
te.begin_fill()
curveto_r(-1, 5, 0, 26, 7, 35)
smooth_r(30, 2, 33, 0)
smooth_r(5, -31, 2, -34)
Smooth(219, 203, 216, 206)
te.end_fill()

Moveto(354, 207)
te.begin_fill()
curveto_r(-2, 1, 2, 29, 4, 31)
smooth_r(30, 3, 33, 1)
smooth_r(6, -24, 4, -27)
lineto(-11, -8)
Curveto(382, 204, 357, 206, 354, 207)
te.end_fill()

# 图层_17
te.color("#F5F5F5", "#F5F5F5")  # 眼睛3
Moveto(253, 211)
te.begin_fill()
curveto_r(-3, 0, -8, 8, 1, 10)
Smooth(258, 210, 253, 211)
te.end_fill()

Moveto(392, 209)
te.begin_fill()
lineto(4, 3)
vertical(4)
lineto(-4, 2)
Curveto(386, 214, 392, 209, 392, 209)
te.end_fill()
# 图层_18
te.color("#352F53", "#352F53")  # 眼睛4
Moveto(219, 229)
te.begin_fill()
smooth_r(2, -5, 6, -4)
smooth_r(18, 13, 27, 1)
curveto_r(3, 0, 5, 3, 5, 3)
vertical(13)
Horizontal(224)
Lineto(219, 229)
te.end_fill()

Moveto(357, 227)
te.begin_fill()
smooth_r(4, -6, 10, -2)
smooth_r(10, 13, 19, 1)
curveto_r(6, 0, 8, 6, 8, 6)
lineto(-2, 9)
curveto_r(-12, 3, -29, 0, -32, -2)
Smooth(357, 227, 357, 227)
te.end_fill()

# 图层_19
te.color("#9A90CB", "#9A90CB")  # 眼睛5
Moveto(227, 231)
te.begin_fill()
curveto_r(-6, 0, -5, 5, -3, 8)
smooth_r(24, 2, 27, 0)
smooth_r(0, -8, -1, -8)
Smooth(234, 231, 227, 231)
te.end_fill()

Moveto(361, 227)
te.begin_fill()
curveto_r(2, 18, 26, 14, 30, 6)
smooth_r(-1, -3, -2, -4)
smooth_r(-15, 9, -24, -4)
Curveto(363, 224, 361, 225, 361, 227)
te.end_fill()

# 图层_16
te.pencolor("black")  # 眼睛(线条)
te.pensize(3)
# Moveto(206,213)
# lineto(14,-8)
# curveto_r(3,-1,30,0,33,1)
# lineto(10,6)
Moveto(225, 215)
curveto_r(10, 28, 22, 16, 24, 6)
Moveto(365, 219)
curveto_r(4, 14, 18, 24, 22, -3)
te.pensize(2)
line(240.5, 207.5, 227.5, 211.5)
line(245.5, 209.5, 227.5, 214.5)
line(247.5, 211.5, 227.5, 217.5)
line(247.5, 214.5, 229.5, 220.5)
line(247.5, 218.5, 230.5, 223.5)
line(246.5, 222.5, 232.5, 226.5)
line(244.5, 225.5, 234.5, 228.5)

line(377.5, 207.5, 367.5, 210.5)
line(384.5, 207.5, 366.5, 212.5)
line(385.5, 210.5, 366.5, 215.5)
line(384.5, 213.5, 366.5, 218.5)
line(384.5, 215.5, 367.5, 220.5)
line(384.5, 218.5, 368.5, 223.5)
# line(383.5,220.5,368.5,225.5)
line(382.5, 223.5, 370.5, 227.5)
# line(381.5,226.5,373.5,229.5)
# 图层_20
te.pencolor("black")
Moveto(309, 270)  # 鼻子、嘴
curveto_r(0, 0, 4, 7, 1, 9)
line(296.5, 307.5, 303.5, 307.5)
Moveto(315, 307)
smooth_r(10, -1, 10, 2)

te.penup()
te.hideturtle()
te.update()
te.done()

4.利用python播放本地mp3音乐

需要先安装Pygame模块
pip install
以周董的晴天为例PYTHON库“IMITATION”。。
代码如下:

from pygame import mixer
import time
mixer.init()
while(1):
    mixer.music.load('D:\music\周杰伦 - 晴天.mp3')
    mixer.music.play()
    time.sleep(270) #四分半钟
    mixer.music.stop()

5.利用python弹奏天空之城

参考来源
另外网上还有python生成钢琴音色以及相应的曲子,可惜本人缺乏音乐相关的知识,只会听。。。

from winsound import Beep
from playsound import playsound
def sound():
    Beep(880, 250)

    Beep(988, 250)

    Beep(523 * 2, 600)

    Beep(988, 300)

    Beep(523 * 2, 600)

    Beep(659 * 2, 600)

    Beep(988, 1000)

    Beep(659, 250)

    Beep(659, 250)

    Beep(880, 600)

    Beep(784, 300)

    Beep(880, 600)

    Beep(523 * 2, 600)

    Beep(784, 1000)

    Beep(659, 600)

    Beep(698, 800)

    Beep(659, 300)

    Beep(698, 600)

    Beep(523 * 2, 600)

    Beep(659, 980)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(988, 600)

    Beep(739, 300)

    Beep(739, 600)

    Beep(988, 600)

    Beep(988, 1000)

    Beep(880, 250)

    Beep(988, 250)

    Beep(523 * 2, 600)

    Beep(988, 300)

    Beep(523 * 2, 600)

    Beep(659 * 2, 600)

    Beep(988, 1000)

    Beep(659, 250)

    Beep(659, 250)

    Beep(880, 600)

    Beep(784, 300)

    Beep(880, 600)

    Beep(523 * 2, 600)

    Beep(784, 1000)

    Beep(659, 600)

    Beep(698, 800)

    Beep(659, 300)

    Beep(698, 600)

    Beep(523 * 2, 600)

    Beep(659, 980)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(523 * 2, 250)

    Beep(988, 600)

    Beep(739, 300)

    Beep(739, 600)

    Beep(988, 600)

    Beep(988, 1000)
# 天空之城
while 1:
    sound()

6.手绘风格的图表模块

该模块为cutecharts
最终生成HTML网页文件,打开即为所绘的图表。
示例如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

from cutecharts.charts import Pie
from cutecharts.components import Page
from cutecharts.faker import Faker


def pie_base() -> Pie:
    chart = Pie("Pie-基本示例")
    chart.set_options(labels=Faker.choose())
    chart.add_series(Faker.values())
    return chart


pie_base().render()


def pie_legend_font():
    chart = Pie("Pie-Legend")
    chart.set_options(
        labels=Faker.choose(),
        legend_pos="upRight",
        font_family='"Times New Roman",Georgia,Serif;',
    )
    chart.add_series(Faker.values())
    return chart


def pie_radius():
    chart = Pie("Pie-Radius")
    chart.set_options(labels=Faker.choose(), inner_radius=0)
    chart.add_series(Faker.values())
    return chart


page = Page()
page.add(pie_base(), pie_legend_font(), pie_radius())
page.render('饼状图')

7. 雨落在地面的动态图

参考来源
需要在cmd或者python idle中运行才能看到动态效果,因为它是不断刷新的,而在pycharm看不到。
效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

'''
注:这个程序只能在cmd中通过当前目录下python test1.py来运行才能实时显示
'''

import numpy as np
import matplotlib.pyplot as plt
from matplotlib import animation

# New figure with white background 
fig = plt.figure(figsize=(6, 6), facecolor='white')

# New axis over the whole figure, no frame and a 1:1 aspect ratio 
ax = fig.add_axes([0, 0, 1, 1], frameon=False, aspect=1)

# Number of ring 
n = 50
size_min = 50
size_max = 50 ** 2

# Ring position 
pos = np.random.uniform(0, 1, (n, 2))

# Ring colors 
color = np.ones((n, 4)) * (0, 0, 0, 1)
# Alpha color channel geos from 0(transparent) to 1(opaque) 
color[:, 3] = np.linspace(0, 1, n)

# Ring sizes 
size = np.linspace(size_min, size_max, n)

# Scatter plot 
scat = ax.scatter(pos[:, 0], pos[:, 1], s=size, lw=0.5, edgecolors=color, facecolors='None')

# Ensure limits are [0,1] and remove ticks 
ax.set_xlim(0, 1), ax.set_xticks([])
ax.set_ylim(0, 1), ax.set_yticks([])


def update(frame):
    global pos, color, size

    # Every ring is made more transparnt
    color[:, 3] = np.maximum(0, color[:, 3] - 1.0 / n)

    # Each ring is made larger
    size += (size_max - size_min) / n

    # Reset specific ring
    i = frame % 50
    pos[i] = np.random.uniform(0, 1, 2)
    size[i] = size_min
    color[i, 3] = 1

    # Update scatter object
    scat.set_edgecolors(color)
    scat.set_sizes(size)
    scat.set_offsets(pos)

    # Return the modified object
    return scat,


anim = animation.FuncAnimation(fig, update, interval=10, blit=True, frames=200)
# plt.savefig('fig.png',bbox_inches='tight')
# plt.subplot(111)
plt.show()

8. python实现黑客帝国的代码雨

参考来源
需要安装pygame模块

1. 数字雨

效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import numpy as np
import random
import pygame

FONT_PX = 15
pygame.init()
winSur = pygame.display.set_mode((500, 600))
font = pygame.font.SysFont('fangsong', 20)
bg_suface = pygame.Surface((500, 600), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 13))
winSur.fill((0, 0, 0))
# 数字
texts = [font.render(str(i), True, (0, 255, 0)) for i in range(10)]
colums = int(500 / FONT_PX)
drops = [0 for i in range(colums)]
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
    pygame.time.delay(33)
    winSur.blit(bg_suface, (0, 0))
    for i in range(len(drops)):
        text = random.choice(texts)
        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
        drops[i] += 1
        if drops[i] * 10 > 600 or random.random() > 0.95:
            drops[i] = 0
    pygame.display.flip()

2. 字母雨

效果图如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
代码如下:

import numpy as np
import random
import pygame

PANEL_width = 800
PANEL_highly = 800
FONT_PX = 15
pygame.init()
# 创建一个窗口
winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))
font = pygame.font.SysFont('123.ttf', 22)
bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
winSur.fill((0, 0, 0))
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',
          'v', 'b', 'n', 'm', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9']
texts = [
    font.render(str(letter[i]), True, (0, 255, 0)) for i in range(36)
]
# 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表
column = int(PANEL_width / FONT_PX)
drops = [0 for i in range(column)]
while True:
    # 从队列中获取事件
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
        elif event.type == pygame.KEYDOWN:
            chang = pygame.key.get_pressed()
            if (chang[32]):
                exit()
    # 暂停给定的毫秒数
    pygame.time.delay(30)
    # 重新编辑图像
    winSur.blit(bg_suface, (0, 0))
    for i in range(len(drops)):
        text = random.choice(texts)
        # 重新编辑每个坐标点的图像
        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
        drops[i] += 1
        if drops[i] * 10 > PANEL_highly or random.random() > 0.95:
            drops[i] = 0
    pygame.display.flip()

9. 价值一个亿的人工智能核心代码

while True:
    print(input('').replace('吗', '').replace('?', '!'))

示例:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

10. 用python在Excel画一幅像素画

效果图:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

需要安装pypiwin32库和opencv库:

pip install pypiwin32
pip install opencv-python

另外需要先创建一个excel表格,尽量将格子调整为一个正方形
参考来源: 链接.
代码如下:

# 用python在excel上画一幅像素画
import win32com.client
from ctypes.wintypes import RGB
import cv2

#color_total用于存储RGB颜色
color_total=[]
#img_file为你要画的图片的名称,图片放在于.py同一个文件目录下 用绝对路径会报错(我也不知道为啥)
img_file='C:\\Users\\LQL\\Desktop\\star.jpg'
#读取图片文件
img_a=cv2.imread(img_file)
 # cv2默认为BGR顺序,将顺序转为RGB
img_color = cv2.cvtColor(img_a, cv2.COLOR_BGR2RGB)
#返回height,width,以及通道数,因为不用所以省略掉
h, l, _ = img_a.shape
#打印图片总行数和列数,即竖向有多少像素,横向有多少像素
print('行数%d,列数%d' % (h, l))
#将颜色数据添加到color_total中,颜色数据方面采集完成
for i in img_color:
    color_total.append(i)

#Win32#打开EXCEL
excel = win32com.client.DispatchEx('Excel.Application')
#要处理的excel文件路径#out.file是文件  绝对路径
WinBook = excel.Workbooks.Open('C:\\Users\\LQL\\Desktop\\draw.xlsx')
 #要处理的excel页
WinSheet = WinBook.Worksheets('Sheet1')
#设置单元格颜色
#excel中[1,1]代表的是第一行第一列的单元格,而数组中[0][0]代表的是第一行一列
#其中color_total[x-1][y-1][0]对应的是第x行第y列图像R的值 color_total[x-1][y-1][1]代表G color_total[x-1][y-1][2]代表B
for x in range(1, h):
    for y in range(1, l):
        WinSheet.Cells(x, y).Interior.Color = RGB(color_total[x-1][y-1][0],color_total[x-1][y-1][1],color_total[x-1][y-1][2])
        #打印正在进行描绘的像素的位置
        print(x, y)
#保存
WinBook.save
#关闭
WinBook.close

11. 利用face_recognition模块给人物图片美颜

图一乐,美颜效果惨不忍睹。。
效果图:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

参考来源: 链接.
需要PIL库和face_recognition库,face_recognition库貌似比较难装。。
代码如下:

# -*- coding: utf-8 -*-
from PIL import Image, ImageDraw
import face_recognition

# 将jpg文件加载到numpy数组中
image = face_recognition.load_image_file("./resource/尔康.jpg")

# 查找图像中所有面部的所有面部特征
face_landmarks_list = face_recognition.face_landmarks(image)

for face_landmarks in face_landmarks_list:
    pil_image = Image.fromarray(image)
    d = ImageDraw.Draw(pil_image, 'RGBA')
    # 让眉毛变成了一场噩梦
    d.polygon(face_landmarks['left_eyebrow'], fill=(68, 54, 39, 128))
    d.polygon(face_landmarks['right_eyebrow'], fill=(68, 54, 39, 128))
    d.line(face_landmarks['left_eyebrow'], fill=(68, 54, 39, 150), width=5)
    d.line(face_landmarks['right_eyebrow'], fill=(68, 54, 39, 150), width=5)

    # 光泽的嘴唇
    d.polygon(face_landmarks['top_lip'], fill=(150, 0, 0, 128))
    d.polygon(face_landmarks['bottom_lip'], fill=(150, 0, 0, 128))
    d.line(face_landmarks['top_lip'], fill=(150, 0, 0, 64), width=8)
    d.line(face_landmarks['bottom_lip'], fill=(150, 0, 0, 64), width=8)

    # 闪耀眼睛
    d.polygon(face_landmarks['left_eye'], fill=(255, 255, 255, 30))
    d.polygon(face_landmarks['right_eye'], fill=(255, 255, 255, 30))
    # 涂一些眼线
    d.line(face_landmarks['left_eye'] + [face_landmarks['left_eye'][0]], fill=(0, 0, 0, 110), width=6)
    d.line(face_landmarks['right_eye'] + [face_landmarks['right_eye'][0]], fill=(0, 0, 0, 110), width=6)

    pil_image.show()

12. 将视频转化为字符视频

需要在命令行下运行,并且视频转化需要一定时间。。
效果如下:
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

参考来源

代码如下:

import sys
import os
import time
import threading
import cv2
import pyprind

# 图片转字符画的原理:首先将图片转为灰度图,每个像素都只有亮度信息(用 0~255 表示)。
# 然后我们构建一个有限字符集合,其中的每一个字符都与一段亮度范围对应,
# 我们便可以根据此对应关系以及像素的亮度信息把每一个像素用对应的字符表示,这样字符画就形成了。
# 用法如下:直接拖动程序和视频(去掉双引号之类的)
# python3 video2charvideo.py video.mp4 -e

# luminance 亮度
class CharFrame:

    # ascii_char = "$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,\"^`'. "
    pixels = " .,-'`:!1+*abcdefghijklmnopqrstuvwxyz<>()\/{}[]?234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ%&@#$"
    ascii_char = pixels[::-1]
    # 像素映射到字符
    def pixelToChar(self, luminance):
        return self.ascii_char[int(luminance/256*len(self.ascii_char))]

    # 将普通帧转为 ASCII 字符帧
    def convert(self, img, limitSize=-1, fill=False, wrap=False):
        if limitSize != -1 and (img.shape[0] > limitSize[1] or img.shape[1] > limitSize[0]):
            img = cv2.resize(img, limitSize, interpolation=cv2.INTER_AREA)
        ascii_frame = ''
        blank = ''
        if fill:
            blank += ' '*(limitSize[0]-img.shape[1])
        if wrap:
            blank += '\n'
        for i in range(img.shape[0]):
            for j in range(img.shape[1]):
                ascii_frame += self.pixelToChar(img[i,j])
            ascii_frame += blank
        return ascii_frame


class I2Char(CharFrame):

    result = None

    def __init__(self, path, limitSize=-1, fill=False, wrap=False):
        self.genCharImage(path, limitSize, fill, wrap)

    def genCharImage(self, path, limitSize=-1, fill=False, wrap=False):
        img = cv2.imread(path, cv2.IMREAD_GRAYSCALE)
        if img is None:
            return
        self.result = self.convert(img, limitSize, fill, wrap)

    def show(self, stream = 2):
        if self.result is None:
            return
        if stream == 1 and os.isatty(sys.stdout.fileno()):
            self.streamOut = sys.stdout.write
            self.streamFlush = sys.stdout.flush
        elif stream == 2 and os.isatty(sys.stderr.fileno()):
            self.streamOut = sys.stderr.write
            self.streamFlush = sys.stderr.flush
        elif hasattr(stream, 'write'):
            self.streamOut = stream.write
            self.streamFlush = stream.flush
        self.streamOut(self.result)
        self.streamFlush()
        self.streamOut('\n')


class V2Char(CharFrame):

    charVideo = []
    timeInterval = 0.033

    def __init__(self, path):
        if path.endswith('txt'):
            self.load(path)
        else:
            self.genCharVideo(path)

    def genCharVideo(self, filepath):
        self.charVideo = []
        cap = cv2.VideoCapture(filepath)
        self.timeInterval = round(1/cap.get(5), 3)
        nf = int(cap.get(7))
        print('Generate char video, please wait...')
        for i in pyprind.prog_bar(range(nf)):
            rawFrame = cv2.cvtColor(cap.read()[1], cv2.COLOR_BGR2GRAY)
            frame = self.convert(rawFrame, os.get_terminal_size(), fill=True)
            self.charVideo.append(frame)
        cap.release()

    def export(self, filepath):
        if not self.charVideo:
            return
        with open(filepath,'w') as f:
            for frame in self.charVideo:
                # 加一个换行符用以分隔每一帧
                f.write(frame + '\n')

    def load(self, filepath):
        self.charVideo = []
        # 一行即为一帧
        for i in  open(filepath):
            self.charVideo.append(i[:-1])

    def play(self, stream = 1):
        # Bug:
        # 光标定位转义编码不兼容 Windows
        if not self.charVideo:
            return
        if stream == 1 and os.isatty(sys.stdout.fileno()):
            self.streamOut = sys.stdout.write
            self.streamFlush = sys.stdout.flush
        elif stream == 2 and os.isatty(sys.stderr.fileno()):
            self.streamOut = sys.stderr.write
            self.streamFlush = sys.stderr.flush
        elif hasattr(stream, 'write'):
            self.streamOut = stream.write
            self.streamFlush = stream.flush
        breakflag = False

        def getChar():
            nonlocal breakflag
            try:
                # 若系统为 windows 则直接调用 msvcrt.getch()
                import msvcrt
            except ImportError:
                import termios, tty
                # 获得标准输入的文件描述符
                fd = sys.stdin.fileno()
                # 保存标准输入的属性
                old_settings = termios.tcgetattr(fd)
                try:
                    # 设置标准输入为原始模式
                    tty.setraw(sys.stdin.fileno())
                    # 读取一个字符
                    ch = sys.stdin.read(1)
                finally:
                    # 恢复标准输入为原来的属性
                    termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
                if ch:
                    breakflag = True
            else:
                if msvcrt.getch():
                    breakflag = True

        # 创建线程
        getchar = threading.Thread(target=getChar)
        # 设置为守护线程
        getchar.daemon = True
        # 启动守护线程
        getchar.start()
        # 输出的字符画行数
        rows = len(self.charVideo[0])//os.get_terminal_size()[0]
        for frame in self.charVideo:
            # 接收到输入则退出循环
            if breakflag:
                break
            self.streamOut(frame)
            self.streamFlush()
            time.sleep(self.timeInterval)
            # 共 rows 行,光标上移 rows-1 行回到开始处
            self.streamOut('\033[{}A\r'.format(rows-1))
        # 光标下移 rows-1 行到最后一行,清空最后一行
        self.streamOut('\033[{}B\033[K'.format(rows-1))
        # 清空最后一帧的所有行(从倒数第二行起)
        for i in range(rows-1):
            # 光标上移一行
            self.streamOut('\033[1A')
            # 清空光标所在行
            self.streamOut('\r\033[K')
        if breakflag:
            self.streamOut('User interrupt!\n')
        else:
            self.streamOut('Finished!\n')

if __name__ == '__main__':
    import argparse
    # 设置命令行参数
    parser = argparse.ArgumentParser()
    parser.add_argument('file',
                        help='Video file or charvideo file')
    parser.add_argument('-e', '--export', nargs = '?', const = 'charvideo.txt',
                        help='Export charvideo file')
    # 获取参数
    args = parser.parse_args()
    v2char = V2Char(args.file)
    if args.export:
        v2char.export(args.export)
    v2char.play()

13.turtle画图系列

python利用turtle模块画一些有意思的图,比如玫瑰、前面的樱花树等都有,目前一共9个代码,虽简单但有趣。
参考来源(github)
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能
python小程序代码50 到100行,用python编写一个小程序,python,开发语言,人工智能

到了这里,关于python小程序代码50 到100行,用python编写一个小程序的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处: 如若内容造成侵权/违法违规/事实不符,请点击违法举报进行投诉反馈,一经查实,立即删除!

领支付宝红包 赞助服务器费用

相关文章

  • 编写生产者和消费者程序,要求:1) 生产者和消费者两个程序,共用一个仓库,仓库是一个普通文件(/tmp/store),容量为100个字节;

    编写生产者和消费者程序,要求: 1)    生产者和消费者两个程序,共用一个仓库,仓库是一个普通文件(/tmp/store),容量为100个字节; 2)    生产者生产资源放进仓库,消费者则从仓库中消费资源;资源为数字字符“1、2、3、4、5、6、7、8、9、0”,一个资源就是一个数字

    2024年02月05日
    浏览(41)
  • python编写一个小程序,python入门小程序编写

    大家好,小编来为大家解答以下问题,python编写一个小程序,python入门小程序编写,现在让我们一起来看看吧! 大家好,小编为大家解答python简单易懂的小程序的问题。很多人还不知道python入门小程序编写,现在让我们一起来看看吧! 20个小段程序 1.字符串翻转 运行结果:

    2024年02月03日
    浏览(43)
  • 2、有序链表的维护【问题描述】编写一个程序,根据从标准输入接收的指令来维护和操作排序的链表(C语言、java和Python分别实现)

    【问题描述】 编写一个程序,根据从标准输入接收的指令来维护和操作排序的链表。链表是按顺 序维护的,这意味着链表中的数据在每次操作后都以递增的数字顺序存储。 请注意,在创建新节点时,需要使用malloc为它们分配空间;一旦不再需要任何已 分配的空间,就应该使

    2024年02月09日
    浏览(44)
  • python编写一个简单的游戏,python编写小游戏的代码

    大家好,本文将围绕如何用python编写一个简单的小游戏展开说明,用python做一个小游戏代码是一个很多人都想弄明白的事情,想搞清楚python编写小游戏详细教程需要先了解以下几个事情。 今天玩点别的吧都说 Python 除了生孩子什么都能干 咱们今天就用 Python 写个小游戏 贪吃蛇

    2024年02月02日
    浏览(61)
  • C语言:写一个代码,使用 试除法 打印100~200之间的素数(质数)

    使用 试除法 打印100~200之间 的 素数 。                素数(质数) : 一个数 只能被写成 一和本身的积 。 如: 7 只能写成 1*7 ,那就是素数(质数)了。                       =========================================================================                         (一)

    2024年02月08日
    浏览(71)
  • 用python编写一个小程序,如何用python编写软件

    大家好,给大家分享一下用python编写一个小程序,很多人还不知道这一点。下面详细解释一下。现在让我们来看看! 我想有人曲解意思了,人家说用python开发渣蔽一个手机app,不是说用手机敲写python代码,当然可以啊,只不过在电脑上开发的应用软件要进行打包什么的,才能

    2024年02月07日
    浏览(43)
  • Python大数据之PySpark(三)使用Python语言开发Spark程序代码

    Spark Standalone的PySpark的搭建----bin/pyspark --master spark://node1:7077 Spark StandaloneHA的搭建—Master的单点故障(node1,node2),zk的leader选举机制,1-2min还原 【scala版本的交互式界面】bin/spark-shell --master xxx 【python版本交互式界面】bin/pyspark --master xxx 【提交任务】bin/spark-submit --master xxxx 【学

    2024年01月17日
    浏览(51)
  • 用python做一个微信小程序,用python编写一个小程序

    这篇文章主要介绍了python制作小程序制作流程,具有一定借鉴价值,需要的朋友可以参考下。希望大家阅读完这篇文章后大有收获,下面让小编带着大家一起了解一下。 大家好,小编为大家解答用python写的好玩的小程序的问题。很多人还不知道python简单的小程序,现在让我们

    2024年04月25日
    浏览(35)
  • 在Python中编写一个翻译程序

    本文使用创作助手。 要在Python中编写一个翻译程序,你可以使用 googletrans 库。以下是一个使用 googletrans 库进行翻译的简单示例: 在上述示例中,你需要将 要翻译的文本 替换为你想要翻译的文本, en 表示目标语言为英语。你可以根据需要指定不同的目标语言代码,如 fr 表

    2024年04月17日
    浏览(44)
  • 100行Python代码,做一个打地鼠小游戏~

    最近在学习使用 Python 来完成一些小游戏,使用到的有 Pygame 和 PyQt5 等,根据网上前人的代码,整理了一个打地鼠的小游戏,今天也分享给大家,一起学习! 游戏画面 首先先进行游戏画面排版, 对于 PyQt5 来说,需要创建一个全局的 Application 对象,其参数是命令行参数列表,

    2024年02月03日
    浏览(46)

觉得文章有用就打赏一下文章作者

支付宝扫一扫打赏

博客赞助

微信扫一扫打赏

请作者喝杯咖啡吧~博客赞助

支付宝扫一扫领取红包,优惠每天领

二维码1

领取红包

二维码2

领红包