There are some spherical balloons taped onto a flat wall that represents the XY-plane. The balloons are represented as a 2D integer array points where points[i] = [xstart, xend] denotes a balloon whose horizontal diameter stretches between xstart and xend. You do not know the exact y-coordinates of the balloons.
Arrows can be shot up directly vertically (in the positive y-direction) from different points along the x-axis. A balloon with xstart and xend is burst by an arrow shot at x if xstart <= x <= xend. There is no limit to the number of arrows that can be shot. A shot arrow keeps traveling up infinitely, bursting any balloons in its path.
Given the array points, return the minimum number of arrows that must be shot to burst all balloons.
Example 1:
Input: points = [[10,16],[2,8],[1,6],[7,12]]
Output: 2
Explanation: The balloons can be burst by 2 arrows:
- Shoot an arrow at x = 6, bursting the balloons [2,8] and [1,6].
- Shoot an arrow at x = 11, bursting the balloons [10,16] and [7,12].
Example 2:
Input: points = [[1,2],[3,4],[5,6],[7,8]]
Output: 4
Explanation: One arrow needs to be shot for each balloon for a total of 4 arrows.
Example 3:
Input: points = [[1,2],[2,3],[3,4],[4,5]]
Output: 2
Explanation: The balloons can be burst by 2 arrows:
- Shoot an arrow at x = 2, bursting the balloons [1,2] and [2,3].
- Shoot an arrow at x = 4, bursting the balloons [3,4] and [4,5].
Constraints:
1 <= points.length <= 105
points[i].length == 2
-231 <= xstart < xend <= 231 - 1
Approach
First, let’s consider the following example:
Input: points = [[10,12],[2,8],[1,6],[7,12]].
It is clear that the balloons can be burst by 2 arrows. The first arrow can be shot within the range of 2 to 6.
For instance, shooting an arrow at x = 6 will burst the balloons [2,8] and [1,6].
The last arrow can be shot within the range of 10 to 12.
For example, shooting an arrow at x = 11 will burst the balloons [10,16] and [7,12].
However, it can be challenging to write the code by given array in a specific order.
To write code efficiently, sort the points by their start index (the first index of the coordinates).
For instance, the initial balloon is located at [1,6].
To burst this balloon, the arrow must be shot within a range of 1 to 6. Then, we encounter another balloon. Since we have sorted the points beforehand, we can determine if the balloons overlap by comparing the second balloon’s start and the first balloon’s end (6 > 2).
To burst two overlapping balloons with coordinates [1,6] and [2,8], only one arrow is needed with a range of [2,6]. However, the third balloon cannot be reached by the first arrow, which has a range of [2,6], so another arrow is required. Following the same analysis as before, a second arrow with a range of [10,12] can burst the balloons [10,16] and [7,12].
Now, let’s to write the code.
To facilitate identifying overlaps in a single traversal, we sort in ascending order on the xstart.
sort(points.begin() , points.end() ,compare );
Then we declare an int variable arrowEnd
to represent the end of the right range of the current arrow.
Because we have to shoot down each balloon and these are in ascending order, the shooting range of the first arrow is the position of the first balloon. So we assign points[0][1] to arrowEnd
.
We initialise the int variable minNum with one,which means the minimum number of arrows. Then we use a for loop to iterate over each balloon.
for(int i=0;i<points.size();i++)
{
...
}
for each balloon, we check whether the range of the current arrow overlaps with the current balloon, which means this arrow can shoot the current balloon. if the end of the range of the arrow is greater than the beginning of the range of the balloon, they must be overlapping intervals.
we sorted balloons in ascending order on the xstart before, and we consider arrow by check balloon from left to right, So we don’t need consider begin of arrow’s shooting range.
we can see this picture. if current balloon’s xend is larger than arrowEnd
,like balloon 1, the arrow can be shot within its range. But if current balloon’s xend is smaller than arrowEnd
,like balloon 2, the arrow can’t be shot at any position within its range. we should modify the arrow range by assign smaller one between arrowEnd and the point’s end.
if(arrowEnd>=points[i][0] )
{
arrowEnd = min(points[i][1] , arrowEnd);
}
if end of the arrow’s range is smaller than begin of the balloon’s range, there is no overlopping.
we need another arrow to shoot the current balloon. we add one to minNum
, and change the range of the new arrow by assigning the end of the current balloon to arrowEnd
.
else
{
minNum++;
arrowEnd=points[i][1];
}
after we iterate all balloons, we return minNum.
the Time complexity is O(NlogN).
the Space complexity is O(1).
code
bool compare(vector<int> &a, vector<int> &b);
class Solution {
public:
int findMinArrowShots(vector<vector<int>>& points) {
sort(points.begin() , points.end() ,compare );
int arrowEnd = points[0][1];
int minNum =1;
for(int i=0;i<points.size();i++)
{
if(arrowEnd>=points[i][0] )
{
arrowEnd = min(points[i][1] , arrowEnd);
}
else
{
minNum++;
arrowEnd=points[i][1];
}
}
return minNum;
}
};
bool compare(vector<int> &a, vector<int> &b)
{
if(a[0] != b[0])
{
return a[0]<b[0];
}
return a[1]<b[1];
}
leetcode 452. Minimum Number of Arrows to Burst Balloons
https://www.youtube.com/watch?v=_WIFehFkkig
英语参考
Idea:
We know that eventually we have to shoot down every balloon, so for each ballon there must be an arrow whose position is between balloon[0] and balloon[1] inclusively. Given that, we can sort the array of balloons by their ending position. Then we make sure that while we take care of each balloon in order, we can shoot as many following balloons as possible.
So what position should we pick each time? We should shoot as to the right as possible, because since balloons are sorted, this gives you the best chance to take down more balloons. Therefore the position should always be balloon[i][1] for the ith balloon.
This is exactly what I do in the for loop: check how many balloons I can shoot down with one shot aiming at the ending position of the current balloon. Then I skip all these balloons and start again from the next one (or the leftmost remaining one) that needs another arrow.
Example:
balloons = [[7,10], [1,5], [3,6], [2,4], [1,4]]
After sorting, it becomes:
balloons = [[2,4], [1,4], [1,5], [3,6], [7,10]]
So first of all, we shoot at position 4, we go through the array and see that all first 4 balloons can be taken care of by this single shot. Then we need another shot for one last balloon. So the result should be 2.
Code:
public int findMinArrowShots(int[][] points) {
if (points.length == 0) {
return 0;
}
Arrays.sort(points, (a, b) -> a[1] - b[1]);
int arrowPos = points[0][1];
int arrowCnt = 1;
for (int i = 1; i < points.length; i++) {
if (arrowPos >= points[i][0]) {
continue;
}
arrowCnt++;
arrowPos = points[i][1];
}
return arrowCnt;
}
Here I provide a concise template that I summarize for the so-called “Overlapping Interval Problem”, e.g. Minimum Number of Arrows to Burst Balloons, and Non-overlapping Intervals etc. I found these problems share some similarities on their solutions.
Sort intervals/pairs in increasing order of the start position.
Scan the sorted intervals, and maintain an “active set” for overlapping intervals. At most times, we do not need to use an explicit set to store them. Instead, we just need to maintain several key parameters, e.g. the number of overlapping intervals (count), the minimum ending point among all overlapping intervals (minEnd).
If the interval that we are currently checking overlaps with the active set, which can be characterized by cur.start > minEnd, we need to renew those key parameters or change some states.
If the current interval does not overlap with the active set, we just drop current active set, record some parameters, and create a new active set that contains the current interval.
int count = 0; // Global parameters that are useful for results.
int minEnd = INT_MAX; // Key parameters characterizing the “active set” for overlapping intervals, e.g. the minimum ending point among all overlapping intervals.
sort(points.begin(), points.end()); // Sorting the intervals/pairs in ascending order of its starting point
for each interval {
if(interval.start > minEnd) { // If the
// changing some states, record some information, and start a new active set.
count++;
minEnd = p.second;
}
else {
// renew key parameters of the active set
minEnd = min(minEnd, p.second);
}
}
return the result recorded in or calculated from the global information;
For example, for the problem Minimum “Number of Arrows to Burst Balloons”, we have
Sort balloons in increasing order of the start position.
Scan the sorted pairs, and maintain a pointer for the minimum end position for current “active balloons”, whose diameters are overlapping.
When the next balloon starts after all active balloons, shoot an arrow to burst all active balloons, and start to record next active balloons.
int findMinArrowShots(vector<pair<int, int>>& points) {
int count = 0, minEnd = INT_MAX;
sort(points.begin(), points.end());
for(auto& p: points) {
if(p.first > minEnd) {count++; minEnd = p.second;}
else minEnd = min(minEnd, p.second);
}
return count + !points.empty();
}
For the problem “Non-overlapping Intervals”, we have
int eraseOverlapIntervals(vector& intervals) {
int total = 0, minEnd = INT_MIN, overNb = 1;
sort(intervals.begin(), intervals.end(), [&](Interval& inter1, Interval& inter2) {return inter1.start < inter2.start;});
for(auto& p: intervals) {
if(p.start >= minEnd) {
total += overNb-1;
overNb = 1;
minEnd = p.end;
}
else {
overNb++;
minEnd = min(minEnd, p.end);
}
}
return total + overNb-1;
}文章来源:https://www.toymoban.com/news/detail-815717.html
To facilitate identifying coincidence in a single traversal, we sort in ascending order on the right文章来源地址https://www.toymoban.com/news/detail-815717.html
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