场景
SpringBoot+Vue整合WebSocket实现前后端消息推送:
SpringBoot+Vue整合WebSocket实现前后端消息推送_websocket vue3.0 springboot 往客户端推送-CSDN博客
上面实现ws推送数据流程后,需要在windows上使用ws客户端定时记录收到的数据到文件中,这里
文件使用SQLite数据库进行存储。
Winform中操作Sqlite数据增删改查、程序启动时执行创建表初始化操作:
Winform中操作Sqlite数据增删改查、程序启动时执行创建表初始化操作_winform sqllite-CSDN博客
Sqlite的操作参考如上。
注:
博客:
霸道流氓气质_C#,架构之路,SpringBoot-CSDN博客
实现
1、引入WebSocket4Net依赖
使用Nuget搜索并安装WebSocket4Net
2、设计页面布局如下
3、websocket客户端实现
声明客户端对象
public static WebSocket4Net.WebSocket webSocket4NetClient = null;
ws连接按钮的点击事件中
try {
var wsAddresss = textBox_ws_address.Text.Trim();
webSocket4NetClient = new WebSocket4Net.WebSocket(wsAddresss);
webSocket4NetClient.Opened += WebSocket4Net_Opened;
webSocket4NetClient.Error += Websocket_Error;
webSocket4NetClient.Closed += new EventHandler(Websocket_Closed);
webSocket4NetClient.MessageReceived += WebSocket4Net_MessageReceived;
webSocket4NetClient.Open();
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":ws开始连接");
textBox_log.AppendText("\r\n");
} catch (Exception exception) {
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":ws连接异常:"+ exception.Message);
textBox_log.AppendText("\r\n");
}
这里未添加对ws地址的校验,只关注中间ws相关的代码
webSocket4NetClient = new WebSocket4Net.WebSocket(wsAddresss);
webSocket4NetClient.Opened += WebSocket4Net_Opened;
webSocket4NetClient.Error += Websocket_Error;
webSocket4NetClient.Closed += new EventHandler(Websocket_Closed);
webSocket4NetClient.MessageReceived += WebSocket4Net_MessageReceived;
webSocket4NetClient.Open();
然后编写其各种事件的具体实现。
实现方法中具体逻辑根据业务进行确定。
建立连接事件实现
private void WebSocket4Net_Opened(object sender, EventArgs e)
{
//允许跨线程调用
Control.CheckForIllegalCrossThreadCalls = false;
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":ws建立连接成功");
textBox_log.AppendText("\r\n");
//向服务端发送消息
//webSocket4NetClient.Send("Client准备发送数据!");
}
收到消息事件实现
private void WebSocket4Net_MessageReceived(object sender, MessageReceivedEventArgs e)
{
//允许跨线程调用
Control.CheckForIllegalCrossThreadCalls = false;
//textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":收到消息:");
//textBox_log.AppendText("\r\n");
receviceString = e.Message;
}
出错事件实现
private void Websocket_Error(object sender, EventArgs e)
{
//允许跨线程调用
Control.CheckForIllegalCrossThreadCalls = false;
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":Websocket_Error:"+e);
textBox_log.AppendText("\r\n");
}
连接关闭事件实现
private void Websocket_Closed(object sender, EventArgs e)
{
//允许跨线程调用
Control.CheckForIllegalCrossThreadCalls = false;
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":Websocket_Closed");
textBox_log.AppendText("\r\n");
}
ws连接关闭按钮点击实现
private void button_ws_disconnec_Click(object sender, EventArgs e)
{
webSocket4NetClient.Close();
}
4、定时存储实现
在上面收到消息时将数据赋值给变量
receviceString
声明变量
private string receviceString = String.Empty;
添加Timer定时器
Timer _timer = new Timer();
定时存储按钮点击事件实现
private void button_start_store_Click(object sender, EventArgs e)
{
if (webSocket4NetClient.State != WebSocket4Net.WebSocketState.Open && webSocket4NetClient.State != WebSocket4Net.WebSocketState.Connecting)
{
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":Websocket连接异常");
textBox_log.AppendText("\r\n");
}
else {
//清空数据库
SQLiteDataReader reader = Global.Instance.sqlLiteHelper.ExecuteQuery("SELECT* FROM positions;");
if (reader.HasRows)
{
while (reader.Read())
{
Global.Instance.sqlLiteHelper.ExecuteQuery("DELETE FROM positions WHERE timestamp = " + reader.GetString(reader.GetOrdinal("timestamp")) + ";");
}
}
_timer.Interval = (int)numericUpDown_rate.Value;
_timer.Tick += _timer_Tick;
_timer.Start();
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":定时存储已经启动!!");
textBox_log.AppendText("\r\n");
}
}
首先判断ws是否连接上,如果连接上则将库清空,然后获取设置的定时频率并启动定时器
定时器具体实现
private void _timer_Tick(object sender, EventArgs e) {
try
{
if (webSocket4NetClient.State != WebSocket4Net.WebSocketState.Open && webSocket4NetClient.State != WebSocket4Net.WebSocketState.Connecting)
{
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":Websocket连接异常");
textBox_log.AppendText("\r\n");
}
else {
if (!String.IsNullOrEmpty(receviceString))
{
//获取ws数据并存储进数据库
TimeSpan ts = DateTime.Now.ToUniversalTime() - new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
string timeSpan = Convert.ToInt64(ts.TotalSeconds).ToString();
//插入数据
Global.Instance.sqlLiteHelper.InsertValues("positions", new string[] { timeSpan, receviceString });
receviceString = String.Empty;
}
}
}
catch (Exception exception)
{
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":定时存储执行异常:" + exception.Message);
textBox_log.AppendText("\r\n");
}
}
首页也要判断是否连接,然后判断receviceString是否为空,避免ws未传输数据,会定时存储空数据。
不为空则将时间和收到的数据存储进数据库。
停止定时存储按钮点击事件
private void button_stop_store_Click(object sender, EventArgs e)
{
//停止定时器
_timer.Tick -= _timer_Tick;
_timer.Stop();
textBox_log.AppendText(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + ":定时存储已经停止!!!");
textBox_log.AppendText("\r\n");
receviceString = String.Empty;
}
5、运行效果文章来源:https://www.toymoban.com/news/detail-835054.html
文章来源地址https://www.toymoban.com/news/detail-835054.html
到了这里,关于Winform中使用Websocket4Net实现Websocket客户端并定时存储接收数据到SQLite中的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!