悬浮工具球(仿 iphone 辅助触控)
- 兼容移动端 touch 事件
- 点击元素以外位置收起
- 解决鼠标抬起触发元素的点击事件问题
Demo文章来源:https://www.toymoban.com/news/detail-838350.html
Github文章来源地址https://www.toymoban.com/news/detail-838350.html
<template>
<div
ref="FloatingBal"
class="floating_ball"
:class="[dragging, isClick]"
:style="dragStatus ? computedStyle : ''"
@mouseenter="handleMouseEnter"
@mouseleave="handleMouseLeave"
@mousedown="onButtonDown"
@touchstart="onButtonDown"
@focus="handleMouseEnter"
@blur="handleMouseLeave"
>
<div
class="floating_ball_inner"
:class="[{ large }]"
@click="handleBallClick"
v-click-outside="handleClickOutside"
>
<div
class="fbi_ring"
v-show="!large"
>
</div>
<div
class="fbi_nav"
v-show="large"
>
<div
v-for="(item, index) of 9"
class="fn_item"
:key="index"
>
{{ index + 1 }}
</div>
</div>
</div>
</div>
</template>
<script>
// 创建一个全局的点击事件处理函数
const handleClickOutside = (event, el, binding) => {
// 检查点击的元素是否在绑定的元素内部
if (!(el === event.target || el.contains(event.target))) {
// 如果点击的元素不在绑定的元素内部,则触发绑定的回调函数
binding.value()
}
}
export default {
name: 'FloatingBallVue',
directives: {
clickOutside: {
bind: function (el, binding) {
// 创建一个点击事件处理函数,并将它保存在元素的属性中
const handleClick = event => handleClickOutside(event, el, binding)
el.__vueClickOutside__ = handleClick
// 在 document 上监听点击事件
document.addEventListener('click', handleClick)
},
// 指令的解绑函数,在元素从 DOM 中移除时调用
unbind(el) {
// 移除之前保存在元素属性中的点击事件处理函数
document.removeEventListener('click', el.__vueClickOutside__)
delete el.__vueClickOutside__
}
}
},
components: {},
props: {
name: {
type: String,
default: ''
},
obj: {
type: Object,
default() {
return {}
}
}
},
data() {
return {
large: false,
newPosition: {
left: 0,
top: 0
},
startX: 0,
startY: 0,
currentX: 0,
currentY: 0,
disX: 0,
disY: 0,
grid: false,
dragStatus: false,
isClick: false,
dragging: false,
hovering: false
}
},
computed: {
computedStyle() {
return {
left: this.newPosition.left + 'px',
top: this.newPosition.top + 'px',
right: 'auto',
bottom: 'auto'
}
}
},
watch: {},
mounted() {
window.addEventListener(
'touchmove',
function (event) {
event.preventDefault()
},
{ passive: false }
)
},
methods: {
handleClickOutside() {
this.large = false
},
handleBallClick() {
if (this.dragging && this.isClick) {
this.large = !this.large
}
},
setPosition() {
this.newPosition.left = this.currentX - this.disX
this.newPosition.top = this.currentY - this.disY
},
onDragging(event) {
if (event.type === 'touchmove') {
event.clientY = event.touches[0].clientY
event.clientX = event.touches[0].clientX
}
this.currentY = event.clientY
this.currentX = event.clientX
const disX = this.currentX - this.startX
const disY = this.currentY - this.startY
if (Math.abs(disX) < 5 && Math.abs(disY) < 5) {
// 未移动
} else {
this.dragStatus = true
if (this.dragging) {
this.isClick = false
this.setPosition()
}
}
},
onDragEnd() {
if (this.dragging) {
/*
* 防止在 mouseup 后立即触发 click,导致滑块有几率产生一小段位移
* 不使用 preventDefault 是因为 mouseup 和 click 没有注册在同一个 DOM 上
*/
setTimeout(() => {
this.dragging = false
if (!this.isClick) {
this.setPosition()
}
}, 0)
window.removeEventListener('mousemove', this.onDragging)
window.removeEventListener('touchmove', this.onDragging)
window.removeEventListener('mouseup', this.onDragEnd)
window.removeEventListener('touchend', this.onDragEnd)
window.removeEventListener('contextmenu', this.onDragEnd)
}
},
onDragStart(event) {
this.dragging = true
this.isClick = true
if (event.type === 'touchstart') {
event.clientY = event.touches[0].clientY
event.clientX = event.touches[0].clientX
}
this.startY = event.clientY
this.startX = event.clientX
this.disX = this.startX - this.$refs.FloatingBal.offsetLeft
this.disY = this.startY - this.$refs.FloatingBal.offsetTop
},
onButtonDown(event) {
if (event.type === 'touchstart') {
event.stopPropagation()
} else {
event.stopPropagation()
event.preventDefault()
}
this.onDragStart(event)
window.addEventListener('mousemove', this.onDragging)
window.addEventListener('touchmove', this.onDragging)
window.addEventListener('mouseup', this.onDragEnd)
window.addEventListener('touchend', this.onDragEnd)
window.addEventListener('contextmenu', this.onDragEnd)
},
handleMouseLeave() {
this.hovering = false
},
handleMouseEnter() {
this.hovering = true
}
}
}
</script>
<style lang='scss' scoped>
.floating_ball {
position: absolute;
z-index: 9;
top: 160px;
right: 80px;
cursor: pointer;
transform: translateX(-50%) translateY(-50%);
.floating_ball_inner {
width: 80px;
height: 80px;
transition: all 0.2s;
border-radius: 12px;
background-color: rgba($color: #333333, $alpha: 0.4);
.fbi_ring {
position: absolute;
top: 50%;
left: 50%;
width: 60%;
height: 60%;
transform: translateX(-50%) translateY(-50%);
border-radius: 50%;
background-color: rgba($color: #ffffff, $alpha: 0.3);
&::before,
&::after {
position: absolute;
top: 50%;
left: 50%;
content: '';
transform: translateX(-50%) translateY(-50%);
border-radius: 50%;
}
&::before {
width: 80%;
height: 80%;
background-color: rgba($color: #ffffff, $alpha: 0.4);
}
&::after {
width: 60%;
height: 60%;
background-color: rgba($color: #ffffff, $alpha: 0.5);
}
}
.fbi_nav {
display: flex;
flex-wrap: wrap;
width: 100%;
height: 100%;
.fn_item {
display: flex;
align-items: center;
flex-flow: column;
justify-content: center;
width: 33.3%;
height: 33.3%;
}
}
&.large {
width: 240px;
height: 240px;
}
}
}
</style>
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