前言:android系统中,音频输出的方式有很多种,外放即扬声器(Speaker)、听筒(Telephone Receiver)、有线耳机(WiredHeadset)、蓝牙音箱(Bluetooth A2DP)等,
android 系统默认有自己的音频输出优先级,那我们可以按照需求定制自己的音频切换方式么?答案是可以的。即可以在应用层修改,也可以在Framework修改,今天讲的就是Framework层的修改,也就是修改AudioService。接下来我们先了解下基本的使用
一音频输出通道
//base/media/java/android/media/AudioSystem.java下
@UnsupportedAppUsage
public static final int FORCE_NONE = 0;//默认通道
public static final int FORCE_SPEAKER = 1;//扬声器通道
public static final int FORCE_HEADPHONES = 2;//耳机通道
//下面两个是蓝牙耳机通道
public static final int FORCE_BT_SCO = 3;//是一种双向的音频数据的传输链路,只能用于普通语音的传输,不能用于播放音乐
public static final int FORCE_BT_A2DP = 4;//是一种单向的高品质音频数据传输链路,通常用于播放立体声音乐
public static final int FORCE_WIRED_ACCESSORY = 5;//有线设备通道,如有线耳机
@UnsupportedAppUsage
public static final int FORCE_BT_CAR_DOCK = 6;
@UnsupportedAppUsage
public static final int FORCE_BT_DESK_DOCK = 7;
@UnsupportedAppUsage
public static final int FORCE_ANALOG_DOCK = 8;
@UnsupportedAppUsage
public static final int FORCE_DIGITAL_DOCK = 9;
public static final int FORCE_NO_BT_A2DP = 10;
public static final int FORCE_SYSTEM_ENFORCED = 11;
public static final int FORCE_HDMI_SYSTEM_AUDIO_ENFORCED = 12;
public static final int FORCE_ENCODED_SURROUND_NEVER = 13;
public static final int FORCE_ENCODED_SURROUND_ALWAYS = 14;
public static final int FORCE_ENCODED_SURROUND_MANUAL = 15;
public static final int NUM_FORCE_CONFIG = 16;
public static final int FORCE_DEFAULT = FORCE_NONE;
常用的也就是:扬声器,有线耳机,听筒,蓝牙耳机等;
二 音频模式的理解和使用
-
音频模式设置的使用:
public static void setSpeakerNormal(Context context, int mode) { Log.e(TAG, "setSpeakerNormal: " + on); AudioManager am=(AudioManager)context.getSystemService(Context.AUDIO_SERVICE); am.setMode(mode); }
- 音频模式的选项:
在使用音频输出通道时,需要指定播放模式,设置音频模式的方法audioManager.setMode()方法的值有如下几种:
可用的模式有:MODE_NORMAL,//默认(平时)状态//base/media/java/android/media/AudioManager.java下 /* modes for setMode/getMode/setRoute/getRoute */ /** * Audio harware modes. */ /** * Invalid audio mode. */ public static final int MODE_INVALID = AudioSystem.MODE_INVALID; /** * Current audio mode. Used to apply audio routing to current mode. */ public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT; /** * Normal audio mode: not ringing and no call established. */ public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL; /** * Ringing audio mode. An incoming is being signaled. */ public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE; /** * In call audio mode. A telephony call is established. */ public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL; /** * In communication audio mode. An audio/video chat or VoIP call is established. */ public static final int MODE_IN_COMMUNICATION = AudioSystem.MODE_IN_COMMUNICATION;
MODE_RINGTONE,//响玲模式
MODE_IN_CALL,//通话模式
MODE_IN_COMMUNICATION//(非通话)切换至听筒模式
其引用的AudioSystem,该类定义如下AudioSystem.java /* modes for setPhoneState, must match AudioSystem.h audio_mode */ public static final int MODE_INVALID = -2; public static final int MODE_CURRENT = -1; public static final int MODE_NORMAL = 0;//待机模式,既不是铃声模式也不是通话模式,如music public static final int MODE_RINGTONE = 1;//铃声模式 public static final int MODE_IN_CALL = 2;//音频通话模式 public static final int MODE_IN_COMMUNICATION = 3;//通信模式,包括音/视频,VoIP通话.(3.0加入的,与通话模式类似) public static final int NUM_MODES = 4;
-
设备默认模式:MODE_NORMAL:
public static void setSpeakerNormal(Context context) { AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); am.setMode(AudioManager.MODE_NORMAL); }
- 设置听筒模式(非通话):MODE_IN_COMMUNICATION
public static void setTingtong(Context context) {
Log.e(TAG, "setTingtong start ");
AudioManager am = (AudioManager)context.
getSystemService(Context.AUDIO_SERVICE);
am.setSpeakerphoneOn(false);
am.setMode(AudioManager.MODE_IN_COMMUNICATION);
}
- 设置通话模式
public static void setInCall(Context context) { Log.e(TAG, "setTingtong start "); AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); am.setSpeakerphoneOn(false); am.setMode(AudioManager.MODE_IN_CALL); }
三 流类型
设置播放模式的时候,需要考虑流类型,常用的流类型有:
//base/media/java/android/media/AudioSystem.java下
/* These values must be kept in sync with system/audio.h */
/*
* If these are modified, please also update Settings.System.VOLUME_SETTINGS
* and attrs.xml and AudioManager.java.
*/
/** Used to identify the default audio stream volume */
public static final int STREAM_DEFAULT = -1;
/** Used to identify the volume of audio streams for phone calls */
public static final int STREAM_VOICE_CALL = 0;//用于电话通话的音频流。
/** Used to identify the volume of audio streams for system sounds */
public static final int STREAM_SYSTEM = 1;//用于系统声音的音频流
/** Used to identify the volume of audio streams for the phone ring and message alerts */
public static final int STREAM_RING = 2;//用于电话铃声的音频流
/** Used to identify the volume of audio streams for music playback */
public static final int STREAM_MUSIC = 3;//用于音乐播放的音频流
/** Used to identify the volume of audio streams for alarms */
public static final int STREAM_ALARM = 4;//用于警报的音频流
/** Used to identify the volume of audio streams for notifications */
public static final int STREAM_NOTIFICATION = 5;//用于通知的音频流
/** Used to identify the volume of audio streams for phone calls when connected on bluetooth */
public static final int STREAM_BLUETOOTH_SCO = 6;//用于连接到蓝牙电话的手机音频流
/** Used to identify the volume of audio streams for enforced system sounds in certain
* countries (e.g camera in Japan) */
@UnsupportedAppUsage
public static final int STREAM_SYSTEM_ENFORCED = 7;//在某些国家实施的系统声音的音频流
/** Used to identify the volume of audio streams for DTMF tones */
public static final int STREAM_DTMF = 8;//DTMF音调的音频流。
/** Used to identify the volume of audio streams exclusively transmitted through the
* speaker (TTS) of the device */
public static final int STREAM_TTS = 9;//文本到语音转换(TTS)的音频流。
/** Used to identify the volume of audio streams for accessibility prompts */
public static final int STREAM_ACCESSIBILITY = 10;//辅助功能提示音频流
四 音频输出通道,播放模式和流类型的关系
音频通道是与播放模式一起用的,而播放模式与音频流类型有关系;
(1)音频通道是指声音从哪里出来,这个容易理解;
(2)播放模式,也叫音频状态,手机有4种音频状态:待机状态,音视频通话状态,视频/VoIP通话状态与响铃状态。这4种状态对底层的音频输出设备的选择影响很大,相应的情景下就得使用相应的模式,如视频情景的播放模式就是MODE_IN_COMMUNICATION,或者,播放音乐情景的播放模式就是MODE_NORMAL,什么样的情形就得用什么样的播放模式,不能搞混,比如MODE_IN_CALL,就只能由通话时才能使用;
(3)音频流类型,我们操作手机的音频时需要指定操作的是哪一个流,虽然手机的中音频流类型有很多,但是一旦进入到属性里,android就会将其整理成几种类型,这才是实际的类型,与上面的播放模式对应;
五 audioManager.setMode(int mode)的源码实现
- 在AudioManager类中的实现
/** * Sets the audio mode. * <p> * The audio mode encompasses audio routing AND the behavior of * the telephony layer. Therefore this method should only be used by applications that * replace the platform-wide management of audio settings or the main telephony application. * In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony * application when it places a phone call, as it will cause signals from the radio layer * to feed the platform mixer. * * @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE}, * {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}). * Informs the HAL about the current audio state so that * it can route the audio appropriately. */ public void setMode(int mode) { final IAudioService service = getService(); try { service.setMode(mode, mICallBack, mApplicationContext.getOpPackageName()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } }
- 接下来是AudioService中方法的实现
/** @see AudioManager#setMode(int) */ public void setMode(int mode, IBinder cb, String callingPackage) { if (DEBUG_MODE) { Log.v(TAG, "setMode(mode=" + mode + ", callingPackage=" + callingPackage + ")"); } //检测权限不合法,return if (!checkAudioSettingsPermission("setMode()")) { return; } //通话模式下,无权限return if ( (mode == AudioSystem.MODE_IN_CALL) && (mContext.checkCallingOrSelfPermission( android.Manifest.permission.MODIFY_PHONE_STATE) != PackageManager.PERMISSION_GRANTED)) { Log.w(TAG, "MODIFY_PHONE_STATE Permission Denial: setMode(MODE_IN_CALL) from pid=" + Binder.getCallingPid() + ", uid=" + Binder.getCallingUid()); return; } //新的mode值不合法return if (mode < AudioSystem.MODE_CURRENT || mode >= AudioSystem.NUM_MODES) { return; } int oldModeOwnerPid = 0; int newModeOwnerPid = 0; synchronized (mDeviceBroker.mSetModeLock) { if (!mSetModeDeathHandlers.isEmpty()) { oldModeOwnerPid = mSetModeDeathHandlers.get(0).getPid(); } if (mode == AudioSystem.MODE_CURRENT) { mode = mMode; } //设置新的模式值,如果此次设置的音频播放模式和上一次的不同,返回这次使用新音频播放模式的进程的pid newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage); } // when entering RINGTONE, IN_CALL or IN_COMMUNICATION mode, clear all // SCO connections not started by the application changing the mode when pid changes ///如果进入了RINGTONE, IN_CALL 或者IN_COMMUNICATION模式,清除掉当前更改音频模式的应用进程的蓝牙SCO连接 if ((newModeOwnerPid != oldModeOwnerPid) && (newModeOwnerPid != 0)) { mDeviceBroker.postDisconnectBluetoothSco(newModeOwnerPid); } }
//设置新的模式值
newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);
3. setModeInt的实现
// setModeInt() returns a valid PID if the audio mode was successfully set to
// any mode other than NORMAL.
@GuardedBy("mDeviceBroker.mSetModeLock")
private int setModeInt(int mode, IBinder cb, int pid, String caller) {
if (DEBUG_MODE) { Log.v(TAG, "setModeInt(mode=" + mode + ", pid=" + pid + ", caller="
+ caller + ")"); }
int newModeOwnerPid = 0;
if (cb == null) {
Log.e(TAG, "setModeInt() called with null binder");
return newModeOwnerPid;
}
if(caller != null && caller.equals("com.android.soundrecorder") && mode == AudioSystem.MODE_IN_CALL) {
mIsSoundRecorderPlayInEARPIECE = true;
}else{
mIsSoundRecorderPlayInEARPIECE = false;
}
SetModeDeathHandler hdlr = null;
Iterator iter = mSetModeDeathHandlers.iterator();
//循环遍历mSetModeDeathHandlers,找到与传递进来的相同pid的SetModeDeathHandler,并赋值给hdlr,
//相同的pid也就是相同的应用,即找到相同的应用
while (iter.hasNext()) {
SetModeDeathHandler h = (SetModeDeathHandler)iter.next();
if (h.getPid() == pid) {
hdlr = h;
// Remove from client list so that it is re-inserted at top of list
iter.remove();
hdlr.getBinder().unlinkToDeath(hdlr, 0);
break;
}
}
final int oldMode = mMode;
int status = AudioSystem.AUDIO_STATUS_OK;
int actualMode;
do {
//将传递进来的mode赋值初始化实际的播放模式
actualMode = mode;
//如果设置的模式是正常的播放模式,那就从mSetModeDeathHandlers列表的顶端获取一个模式给actualMode,
//最近一次设置非正常音频模式的应用都会被放在mSetModeDeathHandlers的顶端
if (mode == AudioSystem.MODE_NORMAL) {
// get new mode from client at top the list if any
if (!mSetModeDeathHandlers.isEmpty()) {
hdlr = mSetModeDeathHandlers.get(0);
cb = hdlr.getBinder();
actualMode = hdlr.getMode();
if (DEBUG_MODE) {
Log.w(TAG, " using mode=" + mode + " instead due to death hdlr at pid="
+ hdlr.mPid);
}
}
} else {
if (hdlr == null) {
hdlr = new SetModeDeathHandler(cb, pid);
}
// Register for client death notification
try {
cb.linkToDeath(hdlr, 0);
} catch (RemoteException e) {
// Client has died!
Log.w(TAG, "setMode() could not link to "+cb+" binder death");
}
// Last client to call setMode() is always at top of client list
// as required by SetModeDeathHandler.binderDied()
//将hdlr加到mSetModeDeathHandlers中,并放到首位,也就是最后一个调用setMode()的进程位于列表的顶部
mSetModeDeathHandlers.add(0, hdlr);
//设置当前进程的音频播放模式,hdlr.setMode()会将mode设置给mMode,这个要注意,要不然很容易跟下面的"actualMode != mMode"混淆
hdlr.setMode(mode);
}
if (actualMode != mMode) {
final long identity = Binder.clearCallingIdentity();
//通过AudioSystem将当前的音频模式设置到底层去,status返回设置的结果
status = AudioSystem.setPhoneState(actualMode);
Binder.restoreCallingIdentity(identity);
if (status == AudioSystem.AUDIO_STATUS_OK) {
if (DEBUG_MODE) { Log.v(TAG, " mode successfully set to " + actualMode); }
//如果设置成功,保存当前的音频播放模式
mMode = actualMode;
} else {
if (hdlr != null) {
//如果设置不成功,从mSetModeDeathHandlers中删除该应用
mSetModeDeathHandlers.remove(hdlr);
cb.unlinkToDeath(hdlr, 0);
}
// force reading new top of mSetModeDeathHandlers stack
if (DEBUG_MODE) { Log.w(TAG, " mode set to MODE_NORMAL after phoneState pb"); }
mode = AudioSystem.MODE_NORMAL;
}
} else {
status = AudioSystem.AUDIO_STATUS_OK;
}
} while (status != AudioSystem.AUDIO_STATUS_OK && !mSetModeDeathHandlers.isEmpty());
if (status == AudioSystem.AUDIO_STATUS_OK) {
if (actualMode != AudioSystem.MODE_NORMAL) {
if (mSetModeDeathHandlers.isEmpty()) {
Log.e(TAG, "setMode() different from MODE_NORMAL with empty mode client stack");
} else {
//如果这个进程设置的音频模式为非正常模式,那就返回这个进程的pid
newModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();
}
}
// Note: newModeOwnerPid is always 0 when actualMode is MODE_NORMAL
mModeLogger.log(
new PhoneStateEvent(caller, pid, mode, newModeOwnerPid, actualMode));
//下面的代码用来设置当前音频流类型的音量
int streamType = getActiveStreamType(AudioManager.USE_DEFAULT_STREAM_TYPE);
int device = getDeviceForStream(streamType);
int index = mStreamStates[mStreamVolumeAlias[streamType]].getIndex(device);
setStreamVolumeInt(mStreamVolumeAlias[streamType], index, device, true, caller);
updateStreamVolumeAlias(true /*updateVolumes*/, caller);
// change of mode may require volume to be re-applied on some devices
updateAbsVolumeMultiModeDevices(oldMode, actualMode);
}
return newModeOwnerPid;
}
AudioService用mMode来保存当前的音频播放模式。
六 设置音频输出管道
设置音频输出管道的方法有两个分别是setSpeakerphoneOn()和setBluetoothScoOn(),我们来就看下最常用的设置扬声器播放;
/**
* Sets the speakerphone on or off.
* <p>
* This method should only be used by applications that replace the platform-wide
* management of audio settings or the main telephony application.
*
* @param on set <var>true</var> to turn on speakerphone;
* <var>false</var> to turn it off
*true 是开启扬声器,false关闭扬声器
*/
public void setSpeakerphoneOn(boolean on){
final IAudioService service = getService();
try {
service.setSpeakerphoneOn(on);
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
以上方法是调用AudioService中的setSpeakerphoneOn(boolean on)
看下AudioSevice中该方法的实现
/** @see AudioManager#setSpeakerphoneOn(boolean) */
public void setSpeakerphoneOn(boolean on){
//检查android.Manifest.permission.MODIFY_AUDIO_SETTINGS是否允许
if (!checkAudioSettingsPermission("setSpeakerphoneOn()")) {
return;
}
//通话模式,检查权限是否允许
if (mContext.checkCallingOrSelfPermission(
android.Manifest.permission.MODIFY_PHONE_STATE)
!= PackageManager.PERMISSION_GRANTED) {
synchronized (mSetModeDeathHandlers) {
for (SetModeDeathHandler h : mSetModeDeathHandlers) {
if (h.getMode() == AudioSystem.MODE_IN_CALL) {
Log.w(TAG, "getMode is call, Permission Denial: setSpeakerphoneOn from pid="
+ Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());
return;
}
}
}
}
// for logging only
final String eventSource = new StringBuilder("setSpeakerphoneOn(").append(on)
.append(") from u/pid:").append(Binder.getCallingUid()).append("/")
.append(Binder.getCallingPid()).toString();
//设置扬声器开/关
final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource);
if (stateChanged) {
//设置成功
final long ident = Binder.clearCallingIdentity();
try {
//发送成功后,发送扬声器状态改变的广播
mContext.sendBroadcastAsUser(
new Intent(AudioManager.ACTION_SPEAKERPHONE_STATE_CHANGED)
.setFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY), UserHandle.ALL);
} finally {
Binder.restoreCallingIdentity(ident);
}
}
}
以上方法体中使用 final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource); 修改扬声器开关。返回true,则修改成功。该方法在AudioDeviceBroker中实现
/**
* Turns speakerphone on/off
* @param on
* @param eventSource for logging purposes
* @return true if speakerphone state changed
*/
/*package*/ boolean setSpeakerphoneOn(boolean on, String eventSource) {
synchronized (mDeviceStateLock) {
final boolean wasOn = isSpeakerphoneOn();
if (on) {
//开启扬声器
if (mForcedUseForComm == AudioSystem.FORCE_BT_SCO) {
setForceUse_Async(AudioSystem.FOR_RECORD, AudioSystem.FORCE_NONE, eventSource);
}
//进入扬声器播放的标志AudioSystem.FORCE_SPEAKER
mForcedUseForComm = AudioSystem.FORCE_SPEAKER;
} else if (mForcedUseForComm == AudioSystem.FORCE_SPEAKER) {
//取消扬声器
mForcedUseForComm = AudioSystem.FORCE_NONE;
}
mForcedUseForCommExt = mForcedUseForComm;
//此时是语音模式AudioSystem.FOR_COMMUNICATION,mForcedUseForComm表示当前是哪种音频通道
setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);
return (wasOn != isSpeakerphoneOn());
}
}
以上方法中可以看到AudioService用mForcedUseForComm和mForcedUseForCommExt保存了当前的音频通道。以上方法根据状态设置对应的模式使用方法 setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);
/*package*/ void setForceUse_Async(int useCase, int config, String eventSource) {
//传递进来的参数封装,交给mAudioHandler处理;
//arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,
//obj是eventSource,eventSource就是调用扬声器的进程的信息
sendIILMsgNoDelay(MSG_IIL_SET_FORCE_USE, SENDMSG_QUEUE,
useCase, config, eventSource);
}
我们看下sendIILMsgNoDelay方法的实现
private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {
sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);
}
private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,
int delay) {
if (existingMsgPolicy == SENDMSG_REPLACE) {
mBrokerHandler.removeMessages(msg);
} else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {
return;
}
if (isMessageHandledUnderWakelock(msg)) {
final long identity = Binder.clearCallingIdentity();
try {
mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);
} catch (Exception e) {
Log.e(TAG, "Exception acquiring wakelock", e);
}
Binder.restoreCallingIdentity(identity);
}
synchronized (sLastDeviceConnectionMsgTimeLock) {
long time = SystemClock.uptimeMillis() + delay;
switch (msg) {
case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:
case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:
case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:
case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:
case MSG_IL_BTA2DP_DOCK_TIMEOUT:
case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:
case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:
if (sLastDeviceConnectMsgTime >= time) {
// add a little delay to make sure messages are ordered as expected
time = sLastDeviceConnectMsgTime + 30;
}
sLastDeviceConnectMsgTime = time;
break;
default:
break;
}
private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {
sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);
}
private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,
int delay) {
if (existingMsgPolicy == SENDMSG_REPLACE) {
mBrokerHandler.removeMessages(msg);
} else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {
return;
}
if (isMessageHandledUnderWakelock(msg)) {
final long identity = Binder.clearCallingIdentity();
try {
mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);
} catch (Exception e) {
Log.e(TAG, "Exception acquiring wakelock", e);
}
Binder.restoreCallingIdentity(identity);
}
synchronized (sLastDeviceConnectionMsgTimeLock) {
long time = SystemClock.uptimeMillis() + delay;
switch (msg) {
case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:
case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:
case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:
case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:
case MSG_IL_BTA2DP_DOCK_TIMEOUT:
case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:
case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:
if (sLastDeviceConnectMsgTime >= time) {
// add a little delay to make sure messages are ordered as expected
time = sLastDeviceConnectMsgTime + 30;
}
sLastDeviceConnectMsgTime = time;
break;
default:
break;
}
//传递进来的参数封装,交给mAudioHandler处理;
//arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,
//obj是eventSource,eventSource就是调用扬声器的进程的信息
mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),
time);
}
}
mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),
time);
}
}
根据代码逻辑看Message的参数arg1,arg2,obj 三个参数的意义
arg1 = AudioSystem.FOR_COMMUNICATION
arg2 = mForcedUseForComm,
obj = eventSource//eventSource就是调用扬声器的进程的信息
以上方法发送消息 消息接收
case MSG_IIL_SET_FORCE_USE: // intended fall-through
case MSG_IIL_SET_FORCE_BT_A2DP_USE:
onSetForceUse(msg.arg1, msg.arg2, (String) msg.obj);
该方法的实现
//---------------------------------------------------------------------
// Internal handling of messages
// These methods are ALL synchronous, in response to message handling in BrokerHandler
// Blocking in any of those will block the message queue
private void onSetForceUse(int useCase, int config, String eventSource) {
Log.d(TAG, "onSetForceUse usage= "+useCase+" config= "+config+" eventSource="+eventSource);
if (useCase == AudioSystem.FOR_MEDIA) {
postReportNewRoutes();
}
AudioService.sForceUseLogger.log(
new AudioServiceEvents.ForceUseEvent(useCase, config, eventSource));
//将语音模式AudioSystem.FOR_COMMUNICATION,音频通道mForcedUseForComm交给AudioSystem,
//AudioSystem会将其设置到HAL底层
AudioSystem.setForceUse(useCase, config);
}
AudioService在调用AudioSystem.setForceUse(usage, config)方法时,会将相应的音频播放模式和音频通道设置到底层,从这里可以就看出,为什么在调用setSpeakerphoneOn()时要结合setMode()一起使用了;
我们看到调用了AudioSystem的setForceUse方法,该在AudioSystem中的实现 是一个native方法。
//base/media/java/android/media/AudioSystem.java
@UnsupportedAppUsage
public static native int setForceUse(int usage, int config);
总结:
疑惑:
前面介绍中就说了android手机中有很多的音频输出通道,为啥AudioService只提供了setSpeakerphoneOn()和setBluetoothScoOn这两个手动切换音频输出通道的方法呢?
之所以AudioService只提供这两个方法,是因为有些切换是系统自动完成的,比如有线耳机,蓝牙耳机的插入和拔出等,这些音频外设的切换在应用层是无法处理的;
听筒,扬声器,有线耳机这三个输出设备的切换
1)听筒通道
听筒模式一般只会在通话或者语音过程中才会用到,所以,要使用听筒模式,必须得指定播放模式为MODE_IN_CALL或者是MODE_IN_COMMUNICATION;MODE_IN_CALL只有在通话时才可以用到。非通话时使用MODE_IN_COMMUNICATION。
2)扬声器通道
在不插入音频外设如耳机的情况下,手机中的输出设备只有听筒和扬声器,要想在听筒和扬声器中切换是比较容易的,无非就是setSpeakerphoneOn(boolean)方法调用以及设置播放模式为MODE_IN_CALL或者MODE_IN_COMMUNICATION;
3)有线耳机
耳机是音频外设,此时手机中的音频输出设备有3个,除了耳机还有听筒和扬声器;那底层是怎样选择一个设备进行音频输出的呢?这就和音频系统中的音频路由策略有关,底层在播放音频时会选择一个设备,这个逻辑跟设备的优先级有关,代码在AudoPolicyServcie中,有时间在剖析这个具体原理;
所以,当手机中的音频输出设备有耳机,听筒和扬声器时,会根据设备的优先级来进行选择;
从测试的结果来看,3个当中,耳机的优先级最高,其次是听筒;文章来源:https://www.toymoban.com/news/detail-849151.html
参考文章:android音频系统(6):AudioService之音频输出通道切换文章来源地址https://www.toymoban.com/news/detail-849151.html
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