前言
针对IOS App Proxy Server无法直连WebSocket,建立 Socket中转端。
WebSocket 端:
WebSocket 端用于实现实时通信功能。
WebSocket 端通过 WebSocket 协议与中转端通信,中转端可以通过 WebSocket 或其他传输协议与 WebSocket 端建立连接,收发消息。
定义 SendMessageToChatRoomIP 和 JoinChatRoom,用于处理来自客户端的消息和连接事件。
中转端 C1 (Socket Server):
中转端 C1 是一个独立的应用程序,用于连接WebSocket端,建立Socket服务。
中转端 C1 的主要功能是接收来自客户端 C2 的消息,并将其转发给 WebSocket 端,或者接收来自 WebSocket 端的消息,并转发给客户端 C2。
客户端 C2 x N :
客户端 C2 ,主要与中转端连接 发送数据,接收数据。
在客户端 C2 中,连接到中转端 C1、发送消息给中转端 C1、接收来自中转端 C1 的消息。
调用关系为:
客户端 C2 通过与中转端 C1 的通信,向 WebSocket 端发送消息或接收来自 WebSocket 端的消息。
中转端 C1 接收来自客户端 C2 的消息,并将其转发给 WebSocket 端,或者接收来自 WebSocket 端的消息,并转发给客户端 C2。
中转端实现
1.连接WebSocket
public async Task ConnectToServer()
{
try
{
connection = new HubConnectionBuilder()
.WithUrl("xxx/chathub")//
.Build();
connection.On<string, string, string, string>("ReceiveMessage", async (user, message, clientIP, chatRoomId) =>
{
Console.WriteLine($"Received message from wsserver_sr : {user}: {message} |socketserver {clientIP}|{chatRoomId}");
// 收到来自服务器的消息时,向客户端 C2 发送消息
await SendMessageToClientC2(user, message, clientIP, chatRoomId);
});
await connection.StartAsync();
}
catch (Exception ex)
{
Console.WriteLine($"Error connecting to SignalR server: {ex.Message}" + Environment.NewLine);
}
}
收到消息时发送给对应客户端
public async Task SendMessageToClientC2(string user, string message, string clientIP, string chatRoomId)
{
// 根据 chatRoomId 找到对应的客户端 C2,并发送消息
if (chatRooms.ContainsKey(chatRoomId))
{
byte[] data = Encoding.ASCII.GetBytes($"{user} {message} |{clientIP}|{chatRoomId} ");
foreach (var client in chatRooms[chatRoomId])
{
await client.GetStream().WriteAsync(data, 0, data.Length);
}
}
else
{
Console.WriteLine($"Chat room {chatRoomId} does not exist" + Environment.NewLine);
}
}
2.建立中转端Socket端口
public void StartListening()
{
if (!listening)
{
try
{
int port = 10086; // 监听端口
server = new TcpListener(IPAddress.Any, port);
server.Start();
listening = true;
Console.WriteLine($"Server listening on port {port}" + Environment.NewLine);
Task.Run(() => AcceptClients());
}
catch (Exception ex)
{
Console.WriteLine($"Error starting server: {ex.Message}" + Environment.NewLine);
}
}
}
3.向客户端发消息
public async Task AcceptClients()
{
while (listening)
{
try
{
TcpClient client = await server.AcceptTcpClientAsync();
Task.Run(() => HandleClient(client));
}
catch (Exception ex)
{
Console.WriteLine($"Error accepting client: {ex.Message}" + Environment.NewLine);
}
}
}
4.监听客户端连接
public async Task AcceptClients()
{
while (listening)
{
try
{
TcpClient client = await server.AcceptTcpClientAsync();
Task.Run(() => HandleClient(client));
}
catch (Exception ex)
{
Console.WriteLine($"Error accepting client: {ex.Message}" + Environment.NewLine);
}
}
}
5.处理客户端连接
public async Task HandleClient(TcpClient client)
{
NetworkStream stream = client.GetStream();
byte[] buffer = new byte[1024];
int bytesRead;
while (client.Connected)
{
try
{
bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);
string message = Encoding.ASCII.GetString(buffer, 0, bytesRead);
ProcessMessage(message, client);
}
catch (Exception ex)
{
Console.WriteLine($"Error receiving message: {ex.Message}" + Environment.NewLine);
break;
}
}
// 客户端断开连接时,从聊天室中移除
foreach (var chatRoomId in chatRooms.Keys)
{
if (chatRooms[chatRoomId].Contains(client))
{
chatRooms[chatRoomId].Remove(client);
Console.WriteLine($"Client disconnected from chat room {chatRoomId}" + Environment.NewLine);
break;
}
}
}
6.处理连接
public async void ProcessMessage(string message, TcpClient client)
{
string[] parts = message.Split('|');
if (parts.Length >= 2)
{
string command = parts[0];
string chatRoomId = parts[1];
switch (command)
{
case "JoinChatRoom":
await JoinChatRoom(chatRoomId, client);
break;
case "SendMessageToChatRoomIP2":
if (parts.Length >= 4)
{
string user = parts[2];
string msg = parts[3];
// await SendMessageToChatRoom(chatRoomId, user, msg);
await SendMessageToChatRoomAddress(chatRoomId, user, msg, client);
}
break;
default:
Console.WriteLine($"Invalid command: {command}" + Environment.NewLine);
break;
}
}
}
JoinChatRoom 异步调用服务端的JoinChatRoom
SendMessageToChatRoomIP2 异步调用SendMessage
7.运行
本地运行
发布到linux
run Server listening on port 10860
netstat -tln查看端口 (tuln)
也可以优化封装成WinForm程序,收发消息可视化。
点击启动socket端口调用 1.连接websocket 2.监听socket
也可以封装成系统服务,与进程一样藏在后台运行。
客户端实现
1.连接Socket端
private async void MainForm_Load(object sender, EventArgs e)
{
try
{
client = new TcpClient();
await client.ConnectAsync("192.168.80.123", 10086);
stream = client.GetStream();
connected = true;
// 连接成功后,调用 JoinChatRoom 方法加入聊天室
await JoinChatRoom("room001");
Task.Run(ReceiveMessages);
}
catch (Exception ex)
{
textBoxReceivedMessages.AppendText($"Error connecting to server: {ex.Message}" + Environment.NewLine);
}
}
2.加入ChatRoom
JoinChatRoom中转到Server端再加入聊天室
private async Task JoinChatRoom(string chatRoomId)
{
// 发送消息给中转端 C1,请求加入聊天室
byte[] data = Encoding.ASCII.GetBytes($"JoinChatRoom|{chatRoomId}|J");
await stream.WriteAsync(data, 0, data.Length);
}
3.发送消息
发送到Socket中转端
private async Task SendMessageToChatRoom(string chatRoomId, string message)
{
// 发送消息给中转端 C1,请求向指定聊天室发送消息
byte[] data = Encoding.ASCII.GetBytes($"SendMessageToChatRoomIP2|{chatRoomId}|client2m|{message}");
await stream.WriteAsync(data, 0, data.Length);
}
4.接收消息
private async Task ReceiveMessages()
{
byte[] buffer = new byte[1024];
int bytesRead;
while (connected)
{
try
{
bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);
string message = Encoding.ASCII.GetString(buffer, 0, bytesRead);
DisplayMessage(message);
}
catch (Exception ex)
{
textBoxReceivedMessages.AppendText($"Error receiving message: {ex.Message}" + Environment.NewLine);
}
}
}
private void DisplayMessage(string message)
{
if (InvokeRequired)
{
Invoke(new Action<string>(DisplayMessage), message);
return;
}
textBoxReceivedMessages.AppendText(message + Environment.NewLine);
}
5.点击事件
Send
private async void buttonSend_Click(object sender, EventArgs e)
{
if (!connected)
{
textBoxReceivedMessages.AppendText("Not connected to server." + Environment.NewLine);
return;
}
string message = textBoxSendMessage.Text;
if (!string.IsNullOrEmpty(message))
{
// 发送消息给中转端 C1,请求向聊天室发送消息
await SendMessageToChatRoom("room001", message);
textBoxSendMessage.Clear();
textBoxReceivedMessages.AppendText("Sent message to chat room: room001" + Environment.NewLine);
}
else
{
textBoxReceivedMessages.AppendText("Please enter a message." + Environment.NewLine);
}
}
6.运行
服务端启动
Server listening on port 10086
服务端发收发消息到中转端
Sent message to chat room: room001
client2m hihihi|socketclient 192.168.80.123 |::ffff:183.7.113.105|room001
中转端拿到客户端信息->WebSocket端->中转端接收->客户端接收
Client joined chat room room001
Received message from WSSserver_sr : client2m: hihihi|socketclient 192.168.80.123 |socketserver:::ffff:183.7.113.105|room001
客户端也可以用IOS SOCKET5发送消息
//...
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSData * sendData = [@"JoinChatRoom|room001" dataUsingEncoding:NSUTF8StringEncoding];
[self.socket writeData:sendData withTimeout:-1 tag:1];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSData * sendData = [@"SendMessageToChatRoomIP2|room001|userid001|hello" dataUsingEncoding:NSUTF8StringEncoding];
[self.socket writeData:sendData withTimeout:-1 tag:2];
[self.socket readDataWithTimeout:-1 tag:1];
});
});
//...
Run文章来源:https://www.toymoban.com/news/detail-860276.html
文章来源地址https://www.toymoban.com/news/detail-860276.html
到了这里,关于.NET 基于Socket中转WebSocket的文章就介绍完了。如果您还想了解更多内容,请在右上角搜索TOY模板网以前的文章或继续浏览下面的相关文章,希望大家以后多多支持TOY模板网!